A truly classic gem in adventure gaming
I played the Zork text games years ago, though never got very far. I remember in 1993 when my dad purchased Return to Zork, I was excited. This game kept me entertained for hours.
The premise is that you are a winner of Rupert's sweepstakes and you are given a grand vacation to the land of Zork. Little do you know that trouble is brewing in the land. The West Shanbar has disappeared, the Road to the South is impassible, and there's some kind of evil being controlling all of the vultures and using them for evil...oh my!
Return to Zork is a point and click adventure game filled with real actors and many puzzles. There's also a lot of cheeky humor which really gives the game its charm (Boos Myller, anyone?). You assume the role of the player (whom you never actually see) and go from area to area collecting items, talking to inhabitants and solving puzzles. Your ultimate goal is to discover the ultimate evil and find out how to stop it. While there is technically no real combat in this game, there are many ways to die. There are clues to help you along with the game, but I will warn you: Some puzzles are VERY difficult and some really don't make sense. Make sure to save often as well, because it is possible in this old school gem to do something that will cause you to lose the game. You'll usually know that's happened when you've seen the dreaded message, "The path to victory is now blocked."
Zork's charming inhabitants will have you amused for hours, though the sound quality in this game is terrible, and was terrible for its time. There is both a disk version and CD version with slight differences in dialogue (and more video action from the CD version). I am not sure which version is on GoG, though I imagine it's the CD version. The game is event driven, so there's no time limit to figure things out. The graphics were decent back in the day.
Overall, I had a lot of fun with this game when I was a kid. I still play it even today. Want some rye? 'Course ya do!
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