RNG and "taunt" killed this game for me
It really pains me to write this review. I really enjoyed this game, until its flaws definately killed it for me.
First the good things, and the reasons why one should give this game a try :
_ The art direction is pleasant.
_ The game has a good flaw : fights, puzzles and exploration are well balanced.
_ You can redistribute attribute points and skills whenever you want.
Also what felt like a rather traditional dungeon crawler quickly became alive thanks to clever dialogues and excellent voice acting. I really felt attached to the characters...
So why Did I endup quitting the game ?
Well, first moving is this game is cumbersome. It's hard to describe, but the fact that this game is square by square and yet you can freely look in any direction with the mouse creates confusion. They should have either opted for a really free movement mechanics or a strictly traditional square by square movement.
Second, everytime you enter a battle, the game shifts in a dedicated combat screen, like in a Final Fantasy game. Not only did this break the immersion for me, it also made impossible to plan ahead. You see a skeleton ahead ? Well, it could be 4 or 5 of them, or just 1, or even a skeleton and a spider. Oh, and there's no runaway option, as far as I can tell at least.
But the biggest problem is the RNG and "taunt" system. Let me explain : when an ennemy taunts you, you cannot target another ennemy. Now imagine a boss fight, with a big HP sponge for a boss and 2 tanks that can taunt you : you will almost NEVER have an opportunity to hit the boss. Now imagine that even if you kill the 2 tanks, the boss can summon new ones at will. Now imagine that even if you manage to hit the boss, the RNG can screw you over and over by making your characters miss all the time.
Now you can imagine why I decided to shut this game for good. And it pains me, because if it weren't for that damn RNG and that f*cking taunt system, it would have been my favourite dungeon crawl of the moment.
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