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MOTORSLICE

en la biblioteca

4.2/5

( 37 Reseñas )

4.2

37 Reseñas

English & 10 más
19.9919.99
¿Por qué comprar en GOG.COM?
DRM FREE. No se requiere activación ni conexión a internet para jugar.
Seguridad y satisfacción . Excelente soporte y reembolsos completos hasta por 30 días.
MOTORSLICE
Descripción
PARKOUR Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place. Play as a girl named ‘P’, and use everything at he...
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67 %
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GamingTrend
85/100
GamingBolt
7/10
CGMagazine
7.5/10
Reseñas de usuarios

4.2/5

( 37 Reseñas )

4.2

37 Reseñas

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Detalles del producto
2026, Regular Studio, ...
Requisitos del sistema
Windows 10, intel core i5 5th gen, 8 GB RAM, GTX 960, Version 12, 3 GB available space...
Tiempo a batir
8 hPrincipal
10 h Principal + Secundarios
11.5 h Completista
9 h Todos los estilos
FAQ
Descripción

PARKOUR



Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.

Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.

HEAVY MACHINES



From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?

Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.

MEGASTRUCTURE



Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.

Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?

SLICE OF LIFE



Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.


Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.

FEATURES

  • Fluid acrobatic gameplay. Climb, run and slide your way around.
  • Brutal fast-paced combat. You die easily, but you kill easily.
  • Climb massive heavy machines in epic boss fights.
  • Traverse liminal spaces and parkour through brutalist landscapes.
  • Minimalist atmospheric adventure with hardcore challenges.
  • Slice of life story about a girl doing a routine job in a megastructure.
  • Gorgeous pixelated modern low-poly graphics.
  • Solve puzzles with physics oriented objects.
  • Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
  • Story fully voiced by Kira Buckland as P


CONTENT

  • 8 Chapters, plus Epilogue & Prologue
  • 8 Colossal Boss fights
  • 30 fully voiced and interactive story segments - aka slacking scenes
  • Interact with P through dozens of small interactions. Can you find them all?
  • Extensive selfie mode, poses, and ways to mess around
  • 9-10 hours play time

© 2026 Regular Studio. Published by Top Hat Studios, Inc.

Requisitos del sistema
Requisitos mínimos del sistema:
¿Por qué comprar en GOG.COM?
DRM FREE. No se requiere activación ni conexión a internet para jugar.
Seguridad y satisfacción . Excelente soporte y reembolsos completos hasta por 30 días.
Tiempo a batir
8 hPrincipal
10 h Principal + Secundarios
11.5 h Completista
9 h Todos los estilos
Detalles del juego
Funciona en:
Windows
Fecha de lanzamiento:
{{'2026-05-05T00:00:00+02:00' | date: 'longDate' : ' +0300 ' }}

Características del juego

Idiomas
English
audio
texto
Deutsch
audio
texto
Español (AL)
audio
texto
français
audio
texto
italiano
audio
texto
Português do Brasil
audio
texto
русский
audio
texto
中文(简体)
audio
texto
中文(繁體)
audio
texto
日本語
audio
texto
한국어
audio
texto
FAQ

¿Con qué sistemas operativos es compatible MOTORSLICE?

MOTORSLICE cuenta con soporte oficial en Windows.

¿Tiene MOTORSLICE DRM?

¡No! Los juegos de GOG no tienen DRM y se pueden jugar sin conexión a internet, totalmente offline. Es posible que cierto contenido adicional requiera conexión a internet para su descarga, pero hacemos todo lo posible por limitar esa necesidad. Más información sobre el DRM.

¿Necesitas GOG Galaxy para jugar a MOTORSLICE?

¡No! No necesitas GOG Galaxy para jugar a MOTORSLICE. GOG te ofrece la opción de descargar un instalador totalmente offline e instalar MOTORSLICE de esa manera, sin utilizar GOG Galaxy. GOG Galaxy se utiliza para sincronizar logros y partidas guardadas en la nube, pero su uso es totalmente opcional. Más información sobre GOG Galaxy.

¿Cuáles son los requisitos del sistema para MOTORSLICE?

Mínimo: Sistema: Windows 10, Procesador: intel core i5 5th gen, Memoria: 8 GB RAM, Gráficos: GTX 960, DirectX: Version 12, Almacenamiento: 3 GB available space. Recomendado: Sistema: Windows 10, Procesador: intel core i5 10th gen, Memoria: 8 GB RAM, Gráficos: GTX 1070 or more, DirectX: Version 12, Almacenamiento: 3 GB available space.

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Reseñas de usuarios
En general, la reseña más útil

Publicado el: May 6, 2026

wolfsite

Propietario verificado

Juegos: 2777 Reseñas: 10

Great Parkour and Exploration Game

This is honestly an amazing game for the price point. Controls feel very tight with great traversing mechanics so movement flows from one action to the next. Combat is simple but affective with a parry mechanic a bit more forgiving than other games. Graphics in game are really well done for this style with simple colours that make it easy to point out types of terrain, enemies and collectables. It's an industrial world with oranges and greys but it's quite vibrant which explains the comparisons people have made to Mirror's Edge with it's simple colour system. The world has a lot of vertical paths and encourages exploration to find collectables. Honestly do not sleep on this game.


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Editado el: May 6, 2026

Publicado el: May 6, 2026

_Helvir

Propietario verificado

Juegos: 526 Reseñas: 5

Satisfying parkour, with a nostalgia

Game consist of smooth parkour Elements, easy to understand combat, and short rest segments that allow us to put our chainsword away for a little while, to talk with a protagonist P and gather some of the in-game lore. The game World is set in a giant structure designed with straightforward and clean terrain, thanks to the implemented scanner we can easily see the placement of the enemies, checkpoints and the orbs. The former which are a form of Collectibles around the levels which we can keep track in our main menu in case we want to 100% the game. Thanks to the many customization options we can easily adjust our game to our preferences, i'am manly speaking about the camera options. Where after setting them to cinematic I again felt that like I was playing Shadow of the Colossus. Thanks to the build-in game selfie mode we can change the expressions and body posture of P and make some pretty nice and cute screenshots. Not to mention the one thing that i still miss to this day in more games, a fully interactive main menu, where if you “poke” around long enough you will find out a new way of closing the game ;) Overall a very nice game for a low price.


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Editado el: June 4, 2026

Publicado el: May 16, 2026

Princess of Urbania: the Simps of Time

An ambitious and long-awaited project, Motorslice is finally here... And I'm happy to say that its promises have (mostly) been fulfilled! Motorslice is an attempt to revive the type of parkour mechanics you could find in early 2000s action games: it's all about running on walls, grabbing ledges and hopping from pole to beam, and frankly? That's something a lot of us need more of. The controls are intuitive and the movement satisfying, ensuring a fluid platforming experience with a very respectable length! Combat-wise, Motorslice alternates between nervous duels where the first to get hit dies, and battles against colossal machines that feel more like climactic puzzles than actual boss fights. While some may find this approach lacking, I personally liked its simplicity, as the meat of the game is in the platforming anyway. Motorslice complements its gameplay with a neat sense of storytelling and art direction (setting aside how strangely horny it is towards its heroine). Its expansive world built with bright colors and chunky polygons often inspired a sense of awe in me: the narration is minimalist, but still makes you root for Slicer P and wonder about the weird future she inhabits. Sadly, in spite of everything it gets right Motorslice can be hella janky at times. Too often will you have to fight against awkward momentum, imprecise movements and chaotic physics, and the quality of the level design can be quite uneven: failure very often isn't your fault, and that's a MAJOR issue. Also, while the game encourages you to hunt for collectibles, doing so can be a miserable endeavor that I recommend avoiding entirely on a first playthrough. Overall, while the game is at times very frustrating, it has more than enough to make up for it. If you like platforming games in general, Motorslice will have something in store for you. And if you're a fan of Prince of Persia, the Tomb Raider Legend trilogy or Mirror's Edge, giving it a shot is pretty much mandatory!


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Publicado el: May 15, 2026

Style over substance

Motorslice absolutely nails its presentation. I'm a big fan of the low-poly models combined with pixel-art textures. The environments have the same deserty ruined industrial theme, which may bore some, but I appreciate how it fully explores its one visual theme with enough variation between areas to keep things fresh. The game also has a fantastic sense of scale; you can often look into the distance to see areas you visited hours ago as you ascend this massive structure. The soundscape is usually quiet and atmospheric, with music kicking in at just the right time to emphasize when the game's pace picks up during combat and platforming gauntlets. The bosses act as giant moving jungle gyms that you climb while slicing through their weak points with you chainsaw-sword, with the camera zooming out at key moments to emphasize their size. The game camera physically exists in the world as a drone that the protagonist will make eye contact with and have cute interactions with in story cutscenes. Motorslice has a ton of style, but what drags it down is the junk gameplay wedged in between its stylish moments. The vast majority of the game's runtime is dedicated to yellow-paint platforming. In the more handcrafted, linear sections, the player simply needs to press the jump button while holding the general direction of the next highlighted platform, pole or wall, and the game takes care of the rest. In the more complex or open-ended areas, however, you'll be constantly fighting the game over control of your character. I'd estimate the game can correctly realize your intentions about 90% of the time, with the other 10% often seeing you careen to your death. Basic movement options are also missing, such as a safe way to descend from ledges, or the ability to cancel a misinputted wall-run. Having played the demo before buying, I fully expected the game to require plenty of patience for this kind of jank, as not even the triple-A games which inspired it could nail this sort of semi-automated platforming. Yet the game was already wearing on my patience by the end of the third of eight chapters; it simply forces you to engage with it's flawed mechanics for far too long. Compounding on the excessive runtime are the optional collectible orbs, which require completing more dangerous platforming challenges. I tried to find all of them at first, and while some of these were fun to grab, by the game's halfway point I was sick of constantly scanning to see if I had missed anything, wondering if the next jump would lock me out of getting an orb. I looked it up and it turns out there's absolutely no reward for getting them all. Given how much the game leverages its protagonist's appeal, you'd think these orbs would unlock outfits or something. Occasionally you'll need to clear a room of enemies, which all go down in one hit. These sections are very easy aside from when you die to bad platforming or an off-screen projectile and have to start the whole thing over. Overall the combat does its job of providing a change of pace from the platforming. Actually, the enemies were best used late in the game, where slashing a flying enemy allows you to jump in midair. Chaining this move with wall runs to cross giant chasms actually brought some interactivity to the traversal, and was a suprise highlight for me. Finally, the story is pretty sparse and mostly relies on the protagonist implying some vague lore during cutscenes. The ending is also pretty unsatisfying as it doesn't resolve any mysteries about the structure you spent the game climbing, The game feels like the first half of a complete story. I still think the the game's full price is perfectly fair for the content, but the movement frustrations make it tough to recommend. Honestly this game's demo is the perfect vertical slice; I would only recommend getting the full game if you have a ton of patience.


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Publicado el: May 17, 2026

Estecka

Propietario verificado

Juegos: 46 Reseñas: 5

Rough around the edges

The world is enjoyable to watch. It has a lot of good vistas, and picked my curiosity all throughout, but it's a pain to traverse sometimes. Inconsistent fall damages and overly-aggresive checkpoints makes backtracking (and thus exploration) very difficult. Forget about collecting all the orbs, because if you accidentally visit the correct path before the bonus one, or simply die in the wrong place, some orbs will be locked away from you, practically *by design*. The controls are not very flexible. Parkour either goes exactly as you planned, or fail and kill you on the spot; if you fumble anything, there's no leeway for recovery. You don't have control over the finer details of movement (zero air control, fixed-length jump...); the character just does what she thinks is right for the context, and she'll often do something completely different from what you intended. Fanservice was a selling point from what I've seen before realease, but even that is not very serviceable. I'm not sure exactly whether the game lack respect for its character, for its player, or for itself but it definitely does at least one of those.


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