Immersive atmosphere but faltering story
I loved the first Little Nightmares. Not only is its creepy art and world-building an absolute delight to explore, but the platforming is fun without being overly frustrating. So as soon as LN2 went on a good sale, I grabbed it. And while I think they have recaptured the artistic majesty of the first title, I found this experience less satisfying. It's not bad, but it's not that engrossing either.
Again, the artwork is fantastic, and it's interesting to get a kind of backstory to Six. But the game falls short on two dimensions. First, the gameplay is very frustrating in sections. LN2 kind of makes the same mistake as Outlast 2 in relying much too heavily on chase sequences where the only means of progression is a precise sequence of platform jumps. Unlike LN1, which had lots of great stealth mechanics with multiple pathways, LN2 goes for forced pursuits with very little window for error. They're terrifying moments, but also involve tedious blind trial and error.
I think the other major shortfall is the story. The first LN1 was this masterful mystery slowly unveiled as we try to figure out who Six is and where she is. The momentum of the game comes from both Six's attempt to escape and our curiosity to see what exactly she is escaping from. The Maw is a highly original, twisted world, and exploring it very satisfying. I didn't find the Pale City nearly as interesting, but more importantly, the "story" is so abstract I didn't feel like each chapter really cohered with each other or led to anything important. Whereas LN1 feels like the peeling of an onion, LN2 feels like a series of disconnected storyboards arbitrarily forced together. It lacks unity and purpose, and the same impetus of trying to understand where we are.
Still, I did enjoy it, and there are several breathtaking scenes of beauty and ingenuity. It's worth playing once, but don't expect anything near the genius that was the original Little Nightmares.
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