On the surface level, Into the Pit is a competent game. It looks good, runs well, and shooting stuff feels great. The issue is that this gets real old real fast.
Being a roguelite, Into the Pit has you do runs, each of which follows the same pattern: Clear roughly a dozen of rooms, beat the dungeon boss, repeat. You have a single life bar for each run, and the more runs you do, the more support runes and maps you get to unlock. You only ever have two weapons, one for each hand, which are given randomly at the start of each run, and you get bonuses modifying your weapons after each cleared room. Each room takes around a minute to finish, amounting to roughly twenty minutes per run. If you die, you start back at square one.
And that's it. You need to do ten runs in total to get to the final map, which merely looks different than the others, and all of these runs will basically play the same. The environments and enemies will vary a bit, but beyond that, you're essentially doing the exact same thing over and over again. And since the game is far from challenging, you'll soon wonder why you're even playing this. I've had entire runs where I didn't get hit once, and I only ever died when I got stuck in the level geometry. There is no sense of actual progression, and since you almost never die, I'm inclined to call Into the Pit a roguelite on paper only. To add insult to injury, even the final map is no different from the ones before it, aside from a different theme and a different final boss. There is no actual narrative, either, so why even bother?
In short, unless you enjoy wasting your time, I can't recommend this game. The foundation for a good game is there, but without additional fleshing out, Into the Pit is little more than an empty husk.
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