An Original and Delightful Experience
Hands of Fate 2 (HoF2) is a great break from the monotony of generic titles that are released so often.
I had seen a trailer for the original Hands of Fate awhile back, but missed the opportunity to play it.
Now that the sequel is here, I took the plunge and am very pleased with how the game plays.
It is advisable to understand that this isn't a Dungeons and Dragons card game nor is it a fighting game - it's both. In fact, it is a fusion of a board game (think 'Talisman'), a card game (Dungeons and Dragons), and a RPG adventure fighting game (any beat 'em up-style game).
I was amazed that an original game could be released that actually contained various elements that I wanted in a piece of interactive entertainment. I actually dislike card video games, but HoF2 merges card playing, board games, and adventure fighting games in to a solid game.
Pros:
+ Decent visuals;
+ Soothing soundtrack;
+ Great challenge in both the card side and the fighting side;
+ Good voice acting;
+ Different ways to play and new plathroughs may vary; and
+ Fluid combat.
Cons:
- No co-operative play or multiplayer;
- Missing Mini games or other modes outside of the main story/quest mode.
Some people may find the game decent, while others may feel that it's underwhelming; however, I feel that it blends several styles of games perfectly - something other developers fail to achieve, or even attempt.
The game is a breath of fresh air, and I am really enjoying it.
I recommend it if you have the coin.
Cheers!
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