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Fights in Tight Spaces

en la biblioteca

4.2/5

( 24 Reseñas )

4.2

24 Reseñas

español, English & 5 más
24.9924.99
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Fights in Tight Spaces
Descripción
Card-Based Tactical Fighting! Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Pick from over 2...
Reseñas de la crítica
93 %
Recomendar
PC Gamer
83/100
TheSixthAxis
9/10
IGN
7/10
Reseñas de usuarios

4.2/5

( 24 Reseñas )

4.2

24 Reseñas

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Detalles del producto
2021, Ground Shatter, ...
Requisitos del sistema
64 bit Windows, Multicore with SSE2 instruction set support, 4 GB RAM, 1 GB DX9 (shader model 3.0)...
DLCs
Fights in Tight Spaces: Original Soundtrack, Fights in Tight Spaces - Weapon of Choice
Tiempo para vencer
10 hPrincipal
25 h Principal + Secundarios
51.5 h Completista
14.5 h Todos los estilos
Descripción


Card-Based Tactical Fighting!

Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.

Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.

Features:

  • Control the Space: Use the environment against your adversaries
  • Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements
  • Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs
  • Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld
  • Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard

Summary

In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.

As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.

Obsequios
Contenidos
Standard Edition
Soundtrack Bundle
Complete Edition
soundtrack (MP3)
Weapon of Choice DLC
Requisitos del sistema
Requisitos mínimos del sistema:
¿Por qué comprar en GOG.com?
Sin DRM. No se requiere activación ni conexión en línea para jugar.
Garantía de devolución de dinero. 30 días de cobertura después de la compra.
Tiempo para vencer
10 hPrincipal
25 h Principal + Secundarios
51.5 h Completista
14.5 h Todos los estilos
Detalles del juego
Funciona en
Windows (10, 11)
Liberado:
{{'2021-02-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

Características del juego

Idiomas
English
audio
texto
español
audio
texto
Deutsch
audio
texto
français
audio
texto
русский
audio
texto
中文(简体)
audio
texto
日本語
audio
texto
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Reseñas de usuarios
Reseña general más útil

Posted on: February 25, 2021

Revisión general en desarrollo

Solid mechanics, could use some polish.

Let me first say that the game is very good overall. Combat space mechanics: the 3d puzzle element combined with the more classic deckbuilding fight opens very unique opportunities and playstyles. You can focus on direct damage or worm your way through by pitting your foes against each other - or straight up throw them over a balcony. It also adds a lot to enemy variety with things like range, conditional attacks, push and/or AoE. Deckbuilding mechanics: it's inspired from Slay the Spire mechanics with its own twist, where you choose your progression route on the map with different events on the way. Complete in-fights challenges to earn money, max health, heals, more combo meter... you'll always get a card. Then find a Gym room to improve your cards, remove some from your deck and/or buy new ones, the three options aren't mutually exclusive. You will also unlock some passive upgrades for your run after bossfights. Cards and combat balance: Easy to get into, hard to master. Your perspective on how to win changes depending on what your deck is oriented towards. Direct damage? pushing people into each other? turning them against each other? throwing them off the map? You have a pool of momentum (energy) each round to play your cards, and a "combo" meter that will rise for each hit you give and lowers for each movement you make. Some cards require a certain level of combo to be played, others consume it for boosted effect. The damage balance feels fine, but the tanking approach is not viable end-game because it's passive so you'll suffer from enemy special effects+almost impossible to get enough block. Music: it's alright. Doesn't make you sick, loops nicely, fits the game well. WHOLE REVIEW HERE : https://www.gog.com/forum/fights_in_tight_spaces/my_whole_review_for_the_game_1000_characters_not_enough


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Posted on: December 5, 2021

Cannot ask for a better deckbuilder

I don't know where to start, but this game is amazing: - I love the visual style of it - The music is matching the theme - The fights look good - The replayability is amazing (although I haven't seen it mentioned, it is clearly a roguelike) - But what really makes this game shine, what makes this game really unique is the spacial element of the fights. You can win fights without yourself doing damage by making your enemies hit each other and pushing enemies off the "arena"/"map" I loved Slay the Spire (StS) and was looking for a worthy successor and this might be it. It keeps the good stuff and adds enough new stuff. Though the relics in StS make the runs more different from each other. Cons: - There is really not much, hence the 5 start review. It is a good first release and I am sure that stuff, like partially covered text boxes will disappear within weeks. - If there is one thing I didn't like is that a big portion of the rewards for fights is tied to specific achievements you need to reach in the fights (often finishing within a certain number of turns). This creates a strong feedback loop and if you start off a bit weak, you can basically give up, because you cannot recover as you cannot hit the future rewards that would help you recover. (Suggestion for solution: I would make a big portion of the rewards as default and tie only smaller portions to achievments. Like $20 for winning and 10$ for winning within a time limit)


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Posted on: December 5, 2021

Minimalist Action Ballet

Fights in Tight Spaces is a card-based, turn-based tactical brawler, where you don the suit of Agent 11, and whoop some goons from your favourite 80s action flick. The ninjas, bikers and gangsters you oppose all come with an abundance of abilities and modifiers that that always threaten to end your run and punish poor planning. The combat is very reminiscent of Into the Breach but your deck of cards provides you your moves, and an FTL-style node-map guides you between tattoo parlours, trains and restrooms. Building your deck for synergy is engrossing and rewarding. The visuals are minimalist and facilitate the projection of your action movie fantasies on the happenings. The atmospheric nature of the game is further accentuated by the Replay mode that lets you view the level you just beat in semi-real time. Of special note is the OST by nervous_testpilot, keeping up the tension and adding smoothness to the flow (personally, I’ve been a fan since Frozen Synapse). So why 4 stars? Replay mode is a bit jaunty and can sometimes softly bug out, and some playstyles feel better balanced against the game's challenges than others. Nonetheless, it’s a very solid experience - get it if you loved Into the Breach and Griftlands and are looking for something similar to scratch that itch.


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Edited on: September 24, 2025

Posted on: April 2, 2025

Addicting stuff...

PROS: - lot of cards/enemies - simplistic but stylish visuals (with dark mode option) - it's hard - but that's what makes it so rewarding once you get the hang of it! - great replayability (I've already beaten the story mode and I still only have 149/208 cards unlocked) - the over-the-top blood effects can be turned off - fitting soundtrack - endless mode CONS: - can be quite unforgiving for beginners (took me a while to realize you NEED to lose your first couple of runs to level up and get better cards/decks) - some decks work great throughout the game only to brick you in the final mission (probably not a best idea to build your deck around PUSH cards ;) ) - some mechanics are not clearly explained so it takes trial and error to fully understand them (e.g. the way grappling works - some grappling cards "feel" like they are effectively pushes but they work on enemies immune to push - similarly, enemies with dodge won't dodge grapple cards despite them being attack cards) - you are going to learn some of this the hard way (losing endgame runs to something not working as you expected), especially if you play on harder difficulties with no rollbacks - at first glance this game looks like it's just something you can play in short bursts when you don't have much time - while this is "technically" true it can actually be a real time sink - with instant loading times and every fight being more exciting than the previous one thanks to both you and your enemies becoming stronger, you can easily find yourself just clicking on "next" for hours until you reach the final boss (or die trying) - BE WARNED :)


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Posted on: November 7, 2023

Nice game with poor difficulty design

Interesting gameplay, its like slay the spire in 3d :-) Nice music that creates atmosphere of real tough fight. Minimalistic and, at the same time, stylish graphics. First few levels are easy, but in the end of the game big difficulty spike awaits you in order to ruin all positive impressions game made before and make you rage quit it. At least it happends with me. I selected the easiest level of difficulty but that does not help at all. Fights in tight spaces has the same issue that Othercide has with its difficulty curve. Its just so dissapointing that for me it was impossible to complete the very last level of the last mission. And I do not wish to start over a new game just to try build proper deck for the last level of the game or try replay the last level for the 20th time


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