Forget the EE, get it for the OG
Now, I've seen a lot of gratuitous hate being thrown at Nightdive because of this version of the game, so I'll try to take a more sensible approach.
The game is still the same great game it has always been. Graphically, there wasn't much they could have done, since all the original material was lost, and they did the next best thing they could, turning to AI to "clean up", raising the FMV fp/s, upping the resolution, etc. YMMV in this regard; I, for one, prefer some things the way they looked in the original version of the game (some details, like rain, steam, fine print, etc., were lost or blurred in the upscaling process). Due to the FMV being 60fp/s while the voxel portions of the game remain at 15fp/s the game feels clunkier than the original, as well, with characters moving around in what feels like stop-motion while the backgrounds run at full 60fp/s, which will probably feel a bit jarring for people playing this version.
Putting that aside, my main issues with this port are of a different nature: while trying out the game, I experienced two crashes-to-desktop, I couldn't trigger specific lines of dialogue that were needed for the story path I was aiming for, the shooting range wasn't working as it should, I couldn't even get the disk from Runciter's. Now, I don't mind the game looking the way it does -- it's not ugly, by any means, it looks like Westworld's Blade Runner, which is fine --, I don't care about the sloppily-made menu, the difference in the KIA interface, all that jazz, but I can't forgive gameplay issues, because this was supposed to be an ENHANCED edition, and in terms of gameplay it ADDED problems. Hopefully they'll fix this, but I'm not placing my bets on that. Even if they do, stick to the original ScummVM version, which is way smaller and still plays and looks better.
Get this version only because it comes with the GOG original Blade Runner, since it's the only way to legally purchase it, now, but ignore the EE altogether.
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