Worthwhile for the Hint Book Alone
The hint books are a valuable resource for old school role playing (and other) games that were always a separate purchase going all the way back to the days of Sierra adventures of the 80s. I'm sure some old hands around here will also recall various publishers including a sheet in the game box with a telephone hint line number that of course cost money to utilize if you were stuck in the days before the web existed as a resource.
I still have my printed guide books for the Might and Magic role playing games & strategy games. Those go way back too. There was no web and I am not the brightest bulb, sharpest knife, etc. I treasure my old guides. They are wonderful to consult when playing GOG classics. The Spiderweb guides similarly are very nice to have if you appreciate this stuff as I do. It enhances the enjoyment of classic and classic style games for me.
I'm not sure what is meant by full documentation in the description since the game explains the basics itself as you begin. Spiderweb also maintains a web site with helpful info about all their titles. Lastly, the GOG forums are always a great resource as well. I don't think that merits a negative reaction or rating for what is on offer here personally.
The guides for Spiderweb games are nicely done and helpful. I own most of them. I consider them well worth it but for anyone who disagrees, the solution is simple: web search. Have fun with that. I'd rather save time and support Spiderweb Software myself but to each their own.
By the way, I am sure most old school cRPG folks can do just fine without a guide and even I probably could too. I just like having the resource handy and of all indie developers, this is one I particularly feel good about supporting with the added purchase personally.
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