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Total War: ROME II - Desert Kingdoms Culture Pack

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Total War: ROME II - Desert Kingdoms Culture Pack
Description
  The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.  These factions are native to the deserts of Africa and Arabia. Surviving t...
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Product details
2018, Creative Assembly, ...
System requirements
Windows 11, 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, 2 GB RAM, DirectX...
Description

 

The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin. 

These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle. 

While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles. 

Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits: 

Desert Warriors: 10% morale for all units during battles in the desert 
Deep-rooted Traditions: Penalty to research rate

 

Meroe (The Kingdom of Kush)


 

A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt. 

In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens. 

The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead. 

A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world. 

Key Features: 
 

  • Affinity for Egyptian/Hellenistic culture
  • Higher probability of female characters in politics
  • Trading kingdom (ivory, exotic hides, iron, gold)


Faction Traits: 
 

  • Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.
  • The Land of the Bow: cheaper, better archer units.


Kush Unit Roster:

Melee Infantry:

T1: Slave Infantry 
T2: Swordsmen 
T2: Kushite Slave Infantry 
T3: Shotel Warriors 
T4: Armoured Shotel Warriors 
T4: Disciples of Apedemak

Spear Infantry:

T1: Nubian Spearmen 
T2: Kushite Slave Spearmen 
T3: Leopard Warriors

Pike Infantry:

T2: Kushite Pikes

Missile Infantry:

T1: Tribesmen 
T1: Slave Slingers 
T2: Nubian Bowmen 
T2: Archers 
T3: Kushite Archers 
T4: Royal Kushite Archers

Melee Cavalry:

T2: Aethiopian Cavalry 
T2: Desert Cavalry 
T3: Armoured Desert Cavalry 
T4: Kushite Royal Guard

Special:

T2: Desert Chariots 
T3: African Elephants 
T4: African War Elephants 
T4: Scythed Chariots

 

Nabatae


 

The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper. 

The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers. 

Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion. 

Key Features: 
 

  • Hellenic influence: may recruit Hellenic-themed units for battle
  • Silk road traders: Bonus to trade and diplomacy
  • Skilled masons: bonuses to construction and fortification
  • Friends of Rome: diplomatic bonus with Roman factions/allies
  • Roman tactics: some native units may use Roman army formations/abilities


Faction Traits: 
 

  • Stonecutters: Faster, cheaper construction of main settlement-chain buildings
  • Incense Traders: Bonus income from incense trade


Nabatae Unit Roster:

Melee Infantry:

T1: Desert Levy 
T2: Nabataean Swordsmen 
T2: Nabataean Axe Warriors 
T3: Noble Swordsmen

Spear Infantry:

T1: Levy Spearmen 
T2: Caravan Guard 
T2: Desert Hoplites 
T3: Armoured Desert Hoplites 
T3: Heavy Desert Spearmen 
T4: Rekem Palace Guard

Pike Infantry:

T2: Desert Pikemen 
T3: Nabataean Thorax Pike

Missile Infantry:

T1: Slingers 
T1: Levy Skirmishers 
T2: Tribespeople 
T3 Nabataean Light Peltasts 
T3: Nabataean Heavy Archers

Shock Cavalry:

T3: Desert Heavy Lancers 
T4: Hellenic Desert Cataphracts

Melee Cavalry:

T1: Desert Cavalry 
T2: Camel Spearmen 
T2: Arabian Cavalry 
T3: Armoured Desert Cavalry 
T3: Nabataean Noble Cavalry 
T3: Armoured Camel Spearmen

Missile Cavalry:

T2: Camel Archers

Special:

T2: Desert Chariots 
T4: Scythed Chariots

 

Saba


 

The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea. 

Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century. 

Key features: 
 

  • Camels as predominant cavalry, with superior armored camels
  • Excellent use of javelins and chariots
  • Agricultural and fertility bonuses from the famous Marib Dam
  • Incense production provides diplomatic and trade bonuses
  • Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.


Faction Traits: 
 

  • Incense Traders: Bonus income from tariffs
  • Hired Armies: Access to cheaper, stronger mercenary units


Saba Unit Roster:

Melee Infantry:

T1: Desert Levy 
T2: Mercenary Maas Gat Marauders 
T2: Sabaean Swordsmen 
T3: Noble Swordsmen

Spear Infantry:

T1: Desert Spearmen 
T2: Sabaean Spearmen 
T2: Caravan Guard 
T4: Marib Royal Guard

Missile Infantry:

T1: Slingers 
T1: Levy Skirmishers 
T2: Tribespeople 
T2: Sabaean Archers

Shock Cavalry:

T2: Camel Lancers 
T3: Sabaean Camel Cataphracts 
T3: Desert Heavy Lancers 
T4: Marib Camel Cataphracts

Melee Cavalry:

T2: Desert Cavalry 
T2: Camel Spearmen 
T2: Arabian Cavalry 
T3: Mercenary Himyar Cavalry 
T3: Armoured Camel Spearmen 
T4: Royal Marib Cavalry

Missile Cavalry:

T2: Camel Archers 
T3: Royal Camel Archers

Special:

T2: Desert Chariots

 

Numidia


 

Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them. 

The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power. 

Key Features: 
 

  • Affinity to Cartage and Latin culture
  • Extensive Roman influence in battle
  • Cavalry-focused faction


Faction traits 
 

  • Desert Ambushers: 50% chance of successfully launching an ambush


Numidia Unit Roster:

Melee Infantry:

T1: Slave Infantry 
T2: Numidian Light Infantry 
T2: Gaetuli Tribesmen 
T3: Desert Legionaries 
T3: Desert Cohort

Spear Infantry:

T1: Numidian Spearmen 
T2: Desert Vigiles 
T3: Armoured Numidian Spears 
T4: Numidian Noble Infantry

Missile Infantry:

T1: Tribesmen 
T1: Tribal Slingers 
T2: Numidian Javelinmen 
T3: Heavy Numidian Skirmishers

Shock Cavalry:

T2: Numidian Riders 
T3: Armoured Numidian Riders

Melee Cavalry:

T2: Desert Cavalry 
T3: Armoured Desert Cavalry 
T3: Desert Legionary Cavalry

Missile Cavalry:

T1: Gaetuli Horse Skirmishers 
T2: Numidian Cavalry 
T3: Armoured Numidian Cavalry 
T4: Numidian Noble Cavalry

Special:

T2: Desert Chariots 
T3: Armoured Desert Chariots 
T4: African Elephants

© SEGA. Creative Assembly, the Creative Assembly logo, Total War, Total War: ROME and the Total War logo are either registered trade marks or trade marks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trade marks or trade marks of SEGA Corporation. All rights reserved.

System requirements
Minimum system requirements:

Microsoft no longer supports Windows 10 or older versions.

Microsoft no longer supports Windows 10 or older versions.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (11)
Release date:
{{'2018-03-08T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

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