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The Necromancer's Tale

in library

4.1/5

( 7 Reviews )

4.1

7 Reviews

English
24.9924.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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The Necromancer's Tale
Description
The Necromancer's Tale is a narrative-driven top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.  ...
Critics reviews
67 %
Recommend
User reviews

4.1/5

( 7 Reviews )

4.1

7 Reviews

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Product details
2025, Psychic Software, ...
System requirements
10/11, 64 Bit, Intel i5-7500 or AMD 1500 equivalent, 8 GB RAM, Integrated Intel HD620 or equivalent...
Time to beat
29.5 hMain
30 h Main + Sides
-- Completionist
29.5 h All Styles
FAQ
Description

The Necromancer's Tale is a narrative-driven top-down RPG where you play the role of a minor noble in the 18th Century, drawn into the Dark Necromantic Arts as you seek knowledge and revenge. Great power awaits... along with the weird, the morbid, and a gradual descent into madness.

 

 

Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk? Your progress will require great determination, cunning and secrecy.

 

 

The Necromancer's Tale is a story-rich game, with 400,000 words of hand-written narrative and lore, in which you converse with 180 NPC characters, each with their own hand-drawn portrait art (we have not used any generative AI in the game). You will investigate, negotiate, coerce and flatter in order to progress your aims. The game's Trust system means that your choices - even in conversation - really matter. If the townsfolk's trust drops too low, you will find your choices are affected - if it drops further still, you will surely be tried in court and hanged, or lynched by a frenzied mob.

 

Your character is created in an interactive and fully voiced backstory, defining your gender, early life, skills and career (military, diplomatic, or academic). Narrative options during the main game are affected by these choices.

 

 

 

The game involves tactical turn-based combats between you, your allies and your undead minions - versus a range of enemies, natural and supernatural.  Harness a range of weapons, rituals, and battle spells to defeat your foes.

 

 

The Necromancer's Tale is set in an alternative-history Kingdom near Venice and the Adriatic Sea, in 1733. This is a time at the cusp of rational thought and superstition; science and magic. The world is dark and dangerous; courtly intrigue collides with black magic even as chemistry emerges from alchemy.

 

A play-through will take between 25 and 50 hours, depending on how much side content and world exploration you engage with, and depending on whether you play the battles or use automatic combat resolution. There are multiple endings through which you see your choices play out into the future.

 

This game contains instances of alcohol consumption, black magic, sexual references, violence, mature language and subject matter.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Time to beat
29.5 hMain
30 h Main + Sides
-- Completionist
29.5 h All Styles
Game details
Works on:
Windows, Mac OS X
Release date:
{{'2025-07-17T00:00:00+02:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
FAQ

What operating systems is The Necromancer's Tale compatible with?

The Necromancer's Tale is officially supported on Windows, macOS.

Does The Necromancer's Tale have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play The Necromancer's Tale?

No! You do not need GOG Galaxy to play The Necromancer's Tale. GOG gives you the option to download a fully offline installer and install The Necromancer's Tale that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for The Necromancer's Tale?

Minimum: System: 10/11, 64 Bit, Processor: Intel i5-7500 or AMD 1500 equivalent, Memory: 8 GB RAM, Graphics: Integrated Intel HD620 or equivalent, DirectX: Version 11, Storage: 5 GB available space. Recommended: System: 10/11, 64 Bit, Processor: Intel Core i7 or AMD 1800 equivalent, Memory: 16 GB RAM, Graphics: NVIDIA Geforce 1060 or equivalent, 6GB VRAM, DirectX: Version 11, Storage: 5 GB available space.

Critics reviews
72
Top Critic Average
67 %
Critics Recommend
OpenCritic Rating

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User reviews
Overall most helpful review

Posted on: July 30, 2026

squid830

Verified owner

Games: Reviews: 5

One of the BEST RPGs in years

OK, so strong title - you're probably wondering how this is justified? So let me ask you: how many times in a game have you needed to retrieve an item that you need, and thought: why can't I just get my shady buddy steal it for me? There are these orphans I'm teaching - surely they can be turned to crime (and then steal it for me)? Or you have explicitly built your character as a "talker" and not a fighter, but it turns out you need to get something from a dangerous part of the forest? Have you then thought "why can't I get someone else to do this?" Or, if I do have to go there, why can't I spend a few coins to hire this bored mercenary to go with me? Well all of these things (and more) are possible here - this game has at LEAST as many different ways to approach ALMOST all quests that the original FALLOUT did, and possibly more in some cases. And this is all BEFORE we get into the fact that you have three initial archetypes - each of which has not only different starting skill options but also additional/different interactions in the game. Then there's the choice of "job" you can take (part-time, you're actually a noble but you need money because reasons) - again three options, and each provides different quests that you can only do for that job (you choose only one "job" throughout a single play through). Plus there are a ton of side-quests, including stuff like convincing the local orphans to start a thieving gang (who then ask YOU to give quests to THEM - seriously this makes so much sense it's bizarre other games don't follow this sort of logic). But I haven't actually touched on the story yet, and this is another reason for the high rating: it presents a semi-realistic (albeit more "enlightened") version of history, in that your country is a fictional one in the 17th-18th century, and it was at war with the Republic of Venice (who despite this being the enlightenment period are not as "socially forward-thinking" as Rulsthen, your country). Since Rulsthen couldn't compete on equal footing against mighty Venice, they went for Necromancy - that is, three generals did, one of which is your father. But now your father is dead, you're back in town, and trying to figure out what happened, and how to help your ailing mother. At this point you're presented with an ancient tome, and you only want to read the one bit about a certain potion to help your mother. But as things develop, you find the book contains other helpful bits - which you need to decipher (or have help with) as you go, and bit by bit you delve into sorcery until... well this is a minor spoiler but also very obviously the main draw of the game: you command some undead. And by "command undead", I mean you initially go through painstaking rituals to raise skeletons - but the only limit to the size of your army is how many skeletons you can find to raise. Of course you need to do this without being busted by the townsfolk, so for most of the game you're being very sneaky and cautious - there's even a "reputation gauge" for every faction (military, workers, etc) in addition to personal rep for each character (where this matters). Of course there are a bunch of unmarked side "quests" - basically you choosing to delve into local dungeons (with your undead), looting things, finding more dead things to raise, also finding some "other" things which I won't go into (but they're very useful and powerful), plus some additional spells (which admittedly are for the most part not very useful except at the start, as the most useful "spells" are those that allow you to control your minions). Speaking of minion control - you'd think that controlling an army around 50 skeletons and zombies would be tedious - and it is if you choose to control them yourself - but you reach a point where that isn't necessary, and you can instead use a simple "mass control" spell - where it "activates" a bunch of undead depending on your mana (which increases as you gain in power naturally), so it doesn't take long before you just choose something like "send as many minions to the closest enemy to me as possible starting from the minions closest to the enemy), push the button, and then laugh maniacally as your undead horde rips the enemy apart! Sure you "lose" a lot, but it's not like you don't have enough - and between fights you just raise the "dead" minions again (plus later on, recently-deceased enemies), and off you go once more! In addition to all this, there are multiple romance options - ranging from the random shag in a dirty bar backroom to more "serious" ones where you go on actual "dates" - and despite me personally not normally caring one whit about "romance" in RPGs, these are generally done well enough for me to go through them. On that note though, there are some negatives: a number of potential partners seem ridiculously eager to get into your pants/panties, it's quite absurd (even if you are a noble and they're lowborn). And unfortunately, despite all the many options the game presents you with for most of the game, the latter chapters definitely feel a bit "rushed" plot-wise, with much less agency to them. There are also one or two points in the plot which seem to come a bit from left-field - without spoiling too much, a group of people will suddenly want you in their "group" irrespective of their "general factions" feelings towards you, which I think was necessitated by the plot but not fleshed out as well as it could have been. But over all? This game is fantastic. It's set during a time period that's not explored often (generally the world is "low fantasy", so while undead are a thing and you have SOME magic, it's incredibly rare and considered a bad thing), you end up controlling HORDES of undead minions (and with relative ease due to the added "mass activation" spell), there are even romances and what amounts to friendships in addition to the other intrigue, there are other actors who will "help" you, there's the requirement to actually "research" the book of necromancy (at least for some of the rituals - there are some that are conveniently revealed when you need them due to the plot)... As the game goes on, there's even this gradual "changing" of your character - after your initial forays you will find that ghosts are visible to you in many places, and they're often talking to you... or taunting you... or trying to mess up your "date" by enticing you with "more power"... in one large scene, ghosts will actually talk to you while you're talking to other people (who don't see them), and it's actually rather easy to accidentally respond to the ghosts while talking with others (who can't see them) - which can get awkward fast... Oh and one more thing, which seems to be a rather unique way of dealing with the whole "my character can't do this challenge" - apart from the game more often than not providing a bunch of different ways to overcome various challenges - many of which may not be obvious at first - you're also allocated a number of "points" you can spend to basically "add to" any stat that you're short on (that you need for a challenge). While none are mandatory, there are definitely some challenges that are worth solving since in those cases you can't get the best rewards - so this allows you to do that, a bit each chapter (these points refresh fully when a new chapter starts). It's not completely without flaws, but if you mostly "role-play" your character well, these bonus points allow you to get through various bits (potentially for bonus goodies). So... if you're still here reading this, then you won't be afraid of the quite chunky amount of dialogue in the game (though it IS voiced, there's some reading on top).... Basically you get: replayability galore; political intrigue; optional romance options; CONTROLLING VAST UNDEAD HORDE. This is probably the most undermarketed game I have ever seen anywhere. Just get it, for the sake of all that is good about RPGs.


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Posted on: August 29, 2026

Sappho20

Verified owner

Games: 14 Reviews: 2

Intriguing old school RPG!

I admit that I swithered on whether or not to buy this game. I waited until it was released on GOG before taking the plunge, but I have to say it has proved itself beyond my expectations. As a fan of old school RPGs I have found the game to be endearing almost charming, with an often spooky, gothic atmosphere. The prologue is a really engaging way to connect with your character with you being able to choose how your character reacted to key events in their lives. I basically the story of your life is a book being read to you (The voice acting, especially the prologues narrator is top-notch!). This all works to build your stats and class before the game proper starts. What I enjoy most is the fact that you have many choices to make and those choices have an impact on the story; mainly by increasing/decreasing your influence with different factions. But there is almost always more than one solution to each challenge, or path to follow. Overall, I love playing this game and if you like atmospheric RPGs with an engaging story, and a horror element, I would recommend this to you.


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Posted on: September 19, 2026

Mark Richard

Verified owner

Games: 558 Reviews: 19

For particular tastes

If you've ever wanted to play a nobleman being gradually corrupted by promises of power in a low fantasy 1700s European setting where magic is a grounded proposition requiring rare occult ingredients and ritual preparation, happy birthday. Make no mistake, there's no playing against type like a good-aligned Sith lord or edgy anti-hero. Witches are not misunderstood creatures who've been unfairly persecuted by the church. Sorcery is unequivocally evil and extracts a heavy toll! The presentation is really strong with a pastel painting visual style further enhancing the gothic horror motif. Most of the game takes place in one city, so be careful what you say and who you say it too. Local reputation is a big feature that unlocks useful dialogue options, so extend one hand in friendship and use the other to hide the dagger, because being executed as a heretic is an ever-present threat. There's also the time of day to consider. Shops are open in the morning, taverns in the evening, and night is when it's time to go to the graveyard with shovel in hand. The game does have combat, but it's very basic. This is a talky game with a strong story and dialogue suitable to the time period, but what that amounts to is a lot of running back and forth between characters and clicking dialogue options. It's about building a network around town and puppeteering disposable assets through bribery, blackmail, or their soft notions of friendship in what is one of the few RPG where the evil character playthrough isn't a cartoon or afterthought, but it's the point.


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Edited on: September 2, 2026

Posted on: September 2, 2026

Salarite

Verified owner

Games: 84 Reviews: 1

Worth the buy

This is a true 4/5 indie game. The combat mechanics are pretty simplistic, but if you value storytelling, atmosphere and you are the type to read all the lore books in video games, then this one is for you. You will spend most of your time reading and in conversation; however, it is really well done, they clearly put great effort in the story and dialogue. The music and sounds are also well done; from creepy background whispering to genuinely frightening thunder sounds. The combat is quite basic, and a bit hard in the beginning when you only have a few skeletons which feel to be made of cardboard paper lol. However, it gets better later (especially after I realized you can give them weapons). I played on Normal ("Balanced") difficulty and it took me 30-40 hours to finish it, lot of content in there, worth the buy in my opinion.


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Posted on: October 5, 2026

Glavace

Verified owner

Games: 7 Reviews: 2

Splendid Game!

The writing in this game is spectacular, better written than most modern games or media! I am captivated by the story and the graphics are old school enough to satisfy the nostalgia of past gaming!


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