Edited on: December 26, 2025
Posted on: December 18, 2025

arugulaKhan
Verified ownerGames: Reviews: 62
worthwhile and fun one-way trip
Having had sort of stumbled into Tainted Grail: The Fall of Avalon to begin with (with zero expectations) I was pleasantly surprised by how visually appealing, well-designed and fun the base game was. The only thing it was really missing was an excuse to play it for longer... And here it is. The expansion ramps up the graphics almost into "genuine art" territory while keeping performance smooth and load times short; adds new crafting resources and recipes (like shells or these bubbles of luminescent goo that are oddly satisfying to harvest); new items, opponents and fun battles (like a "squid ship" that fires its own crew at you); and yet another competently-written, humorous at times, well-acted-out plot (this time about the fate of a fleet of rebels that dared oppose the king). The world of Sarras is intriguing enough to keep you invested during the 10-12 hours you'll spend there, exploring and unraveling its plot. The new items introduce some interesting mechanics (like a set of gloves that increases your spell power based on how many creatures you have in your bestiary; another that follows every enemy kill with a barrage of missiles; or a cloak that leaves a "decoy" behind when you dodge, which -- in turn -- poisons enemies that stumble into it); quests keep up the "don't know what to expect" trend from the base game and the central storyline is competently written and engaging, though a little throwaway come the end. All in all -- what with new fast travel mechanics and neat stories throughout -- the Sanctuary is a solid addition to the base game that I had a blast exploring. The only weird thing (especially now that you can keep playing the base game after "finishing" it) is that it seems to be a one-way trip: once you finish the expansion, it looks like you leave Sarras for good.
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