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Styx: Blades of Greed

in library

2.6/5

( 8 Reviews )

2.6

8 Reviews

English & 10 more
Why buy on GOG.COM?
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Styx: Blades of Greed
Players' stories
The previous Styx games were a graduate-level class in not only how to do a proper Stealth game, but gave you multiple means to reach and accomplish an objective. The series is insanely fun, and Styx himself is highly entertaining with his monologues and breaking the 4th wall. From what I've seen of the trailers I believe Blades of Greed will be more of all the best parts of this series. I very much look forward to it and implore Cyanide to please distribute the game here on GOG as well!
I played both of the Styx Games, aswell as Of Orcs and Men, and enjoyed all of the Games. A Gog Release would be the absolute Fullfillment for all the Franchise Fans.
I am in the midlle of playing the first game on my Steamdeck and I love it. Not a perfect game. One of those competent 7/10 games you do not regret playing. I plan playing the second one as well. And when I am done with that I will look forward to the third one.

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Description
Critics reviews
50 %
Recommend
PC Gamer
82/100
Eurogamer
4/5
GamesRadar+
4/5 stars
User reviews

2.6/5

( 8 Reviews )

2.6

8 Reviews

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Product details
2026, Cyanide Studio, ...
System requirements
Windows 10, Intel Core i7-8700K or AMD Ryzen 5 1600X, 12 GB RAM, NVIDIA GeForce GTX 1060, 6 GB or AM...
DLCs
Styx: Blades of Greed - Deluxe Upgrade, Styx: Blades of Greed - Master of Shadow Skin
FAQ
Buy series (3)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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Description

©2026 Nacon. Styx: Blades of Greed ©2026 Published by Nacon and developed by Cyanide Studio. All rights reserved.

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Contents
Standard Edition
Quartz Edition
Master of Stealth Collection
Styx: Blades of Greed
Styx: Blades of Greed - Deluxe Upgrade DLC
Styx: Master of Shadows
Styx: Shards of Darkness
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Players' stories
The previous Styx games were a graduate-level class in not only how to do a proper Stealth game, but gave you multiple means to reach and accomplish an objective. The series is insanely fun, and Styx himself is highly entertaining with his monologues and breaking the 4th wall. From what I've seen of the trailers I believe Blades of Greed will be more of all the best parts of this series. I very much look forward to it and implore Cyanide to please distribute the game here on GOG as well!
I played both of the Styx Games, aswell as Of Orcs and Men, and enjoyed all of the Games. A Gog Release would be the absolute Fullfillment for all the Franchise Fans.
I am in the midlle of playing the first game on my Steamdeck and I love it. Not a perfect game. One of those competent 7/10 games you do not regret playing. I plan playing the second one as well. And when I am done with that I will look forward to the third one.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Game details
Works on:
Windows
Release date:
{{'2026-02-19T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}
Company:

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FAQ

What operating systems is Styx: Blades of Greed compatible with?

Styx: Blades of Greed is officially supported on Windows.

Does Styx: Blades of Greed have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Styx: Blades of Greed?

No! You do not need GOG Galaxy to play Styx: Blades of Greed. GOG gives you the option to download a fully offline installer and install Styx: Blades of Greed that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Styx: Blades of Greed?

Minimum: System: Windows 10, Processor: Intel Core i7-8700K or AMD Ryzen 5 1600X, Memory: 12 GB RAM, Graphics: NVIDIA GeForce GTX 1060, 6 GB or AMD Radeon RX 590, 8 GB or Intel Arc A750, 8 GB, DirectX: Version 12, Storage: 25 GB available space, Other: 720p Low @ 30 FPS. Recommended: System: Windows 11, Processor: Intel Core i5-12600K or AMD Ryzen 7 5800X, Memory: 16 GB RAM, Graphics: NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16 GB, DirectX: Version 12, Storage: 25 GB available space, Other: 1080p High @ 60 FPS.

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User reviews
Overall most helpful review

Edited on: June 18, 2026

Posted on: June 18, 2026

bjhoulding

Games: 384 Reviews: 15

Ok but not as good as the first two.

I played this when it came out on another platform but I'm glad it's now on GOG. The game is basically more of the same but with bigger semi open world levels, A city, a jungle and the ruins of the city from the first game. These 3 areas are reused over and over again during the game so the game gets old quicker than the other Styx games although it's actually shorter. The levels feel less hand made than in previous games and some players have said a no kill run is pretty much impossible now. Instant fail detection levels have also gone. There is also a bit of weird character design going on in this game which was probably put in for DEI ESG reasons. The plot also doesn't make much sense, Styx now has a gang but why these random characters are together doesn't really make sense in the games lore. Spoiler below. The final boss of this game really annoyed me, Up to this point I had only had to use combat once and had played it purely stealth but the final boss is more like a Darksouls boss forcing you to engage with the terrible combat requiring precise dodge rolls witch this game really isn't made for. If you haven't maxed out your consumables and projectiles going into this fight it's a nightmare. It felt like a rug pull by the developers. The game also autosaves throughout so you cant go back once you go to the final area. They should have given you the option to continue after beating the final boss to get any collectables you might have missed or side missions. Side missions also give no rewards and are largely fetch quests so are pretty pointless to do. All in all the game is ok but worse than it's predecessors in every way.


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Edited on: July 14, 2026

Posted on: July 14, 2026

Oktokolo

Verified owner

Games: Reviews: 6

Good but needed a cheat to finish it

The hardcore climbing/jumping sections in the Maze of Memories mission was just unbeatable for me. The the climbing sequence after the roaches lacks save points. I wasn't able to get past it. But then I found "fixes and cheats" on Nexus Mods which has a time dilation cheat. At 0.5 game speed doing the climbing and jumps was doable mainly because I could just press the keys multiple times if the first one didn't register. The cheat also offers god mode (invincibility) which I needed to get past the forced combat in the final boss fight. The mod requires ReShade, but just worked even running with GE Proton on Gentoo Linux (like most games nowadays, this game runs fine on Linux). They really should have left the debug console and debug functions in the game. The game is too jank for not having a way to skip some stuff. Apart from that one mission and the forced combat at the end (why do they keep doing stuff like this?), the game is good. There are the expected bugs and jank - it's only AA after all. If you liked the previous Styx games, you will like this one. There is definitely a lot more platforming, but the edge-grabbing works most of the time. There is lots of asset-reuse as expected. But the maps look great. As is common for UE games these days, it is poorly optimized and has a few visual glitches (including darkness which is just too dark; Goblins should have dark vision). They nerfed clones. But they also aren't really needed anymore. Most of the abilities and collectibles are useless. But the core stealth and killing action is as good as it always has been. The game could be better. There could be less bugs. Some of the design decisions are bad. But it's not like there is much competition and the gameplay is good during most of the game. I got it and its DLC on sale with the Master of Stealth Collection for 26 EUR (already had the first two Styx games). The DLC is just some skins - so safe to skip.


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Edited on: July 13, 2026

Posted on: July 11, 2026

woody777

Verified owner

Games: 469 Reviews: 3

Styx - Blades of Glitches

The game as a stealth game is splendid, but it is unfortunately riddled with graphical glitches, such as green dots or pink rectangles in the sky at certain day hours in the Wall map, usually when there is sun. Also, the whole overlay of the game is a glitched mess. I miss the fail on detection missions here. The previous two games had that. I can understand the shift to more open world playthrough here, but they could keep that feature. I hate the definately woke characters of Wren and Jasper. They are insufferable.


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Edited on: July 12, 2026

Posted on: July 12, 2026

Auxxua

Verified owner

Games: 91 Reviews: 1

Story is lacking

How to start this review. I've played the first and second Styx games and I liked them. First one was rough around the edges, but it had a vision. Be stealthy, don't get caught, find the tokens, get out. Second game kept this going and added the time function also into the mix. Both of them had a linear objective for the mission, and it worked. This game? Open ended objectives in a semi-open maps. The maps are well done, that's what I like about it, but this openness of maps and objectives makes everything feel less valuable. Also, it doesn't really matter who you kill or how many you kill. You could run through everyone, go invisible and lose their chase that way, and still get your objective. It's.... It feels a bit lazy to say the least. It shouldn't be like that. In the first two games, I felt like I was a weak goblin, who should stay out of sight, and sneak past everyone and get the objective. Even without the new powers, you feel like you can escape enemies quite easily. Mechanically it's better than the first two. That has been a constant change from the first game. Mechanics feel more smooth and better, when you compare them to one or two. Voice acting is a bit iffy in places. Some characters sound exactly how they should, but others sound... Weird... Not at all what I'd expect them to sound like. For an example, the orcs do not sound like they should in my opinion. Storywise.... I feel like they did the dwarves dirty. A burly female know-it-all dwarf and a smooth shaven, well-mannered dwarf as companions? I liked the way the dwarves were in the second game, so this is a bit of a letdown. It really feels like the studio got some money from some very nasty people, who wanted to change some of the aspects of characters, but I have nothing to prove this. It's just a pattern how these things go. Should you buy it? If you liked the first two, but want better mechanics and don't mind worse story, by all means. If the story is important to you, get it from sale. I bought it from sale, so it wasn't that big of a letdown. For the devs, I feel like shards of darkness Styx was good. A loner, looking out for himself, not really caring about others, nor don't really want to hear their problems, that's the Styx I like. Not this... Weird, not at all organic mishmash of people coming together to do... What exactly? Clear up the objectives, have Styx ditch all of them, even sacrificing them, cause he's a nasty goblin. I'm in it for the loot and booty, not hugs and friendship.


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Edited on: July 3, 2026

Posted on: June 25, 2026

Gremlinbog

Verified owner

Games: 279 Reviews: 6

I'm happy this game exists

I honestly think this game deserves more love. Perfect? No. There were some changes (control elements included), and the story is a bit loose. Side missions and non-cutscene NPC interactions could be richer. The scaling can feel a bit too massive at times - all this is enough to hint at a broader plan that maybe couldn't make it in its entirety into the result - but that result still delivers big time. Navigation seems to hold some difficulty for those accustomed to games like Assassin's Creed that you can practically play with your eyes closed. Also, some noted you can find a few graphic glitches, but I met nothing game breaking or irritating. Is it good? Hell yeah! - especially in case of an AA game that has just so much to offer. So let's see a few of the many good things about this game: - Devs are still working dearly and continuously at bettering the game based on player feedback (as per this review 2026 July). - The music is beyound fantastic - and breathing so much life into the game - while also breathing in unison not just with the atmosphere, the world, the action and characters, but across the whole franchise. Choice of instruments, melodies and geniously playful nods-back to relevant already exisiting themes in former games are done expertly and interestingly. From the less melodic tracks that almost slow down time (like the pure musical manifestations of meticulous sneakery) to tracks that secretly wink at future themes to come (winking at Of Orks and Men - which is future in the franchise timeline while being the first published game - one that laid down the signature cello moods by composer Olivier Deriviere, the initial bottom line that later was transmorphed so beautifully and inventively into composer H-Pi's very own extended musical realm for Styx. All soundtracks utterly beautiful, exciting, colourful and masterfully composed and played. Kudos! (Go find them all on Bandcamp :) - Styx is great! - if you think, he's subdued, I don't agree - I think in this story he's trying to find his place in a very new setting that he's kinda beginning to enjoy, but doesn't quite feel appreciated in - though I truly miss there to be more of his inner mini-monologues and remarks, I love those. As mentioned, a bit richer NPC life throughout would give better grounding to character relations and the world / atmosphere. - Saul Jephcott's voice acting for Styx is over the top, off the scales again. The rest of the voice acting is also great - though a few places at the begginning the sound mixing for dialogues is not always perfectly aligned with the environment. - The verticality is real - prepare for altitude sickness and Escher vibes (clearly Julien Desourteaux is on board for level design again). - The game has a massive playground, and new areas opening up one by one for traversal as you get ahead in the storyline. The distant windows and heigths you only eyed longingly would sooner or later be at your feet. - The airship chase episode is extra awesome. - You can find a few hidden local mini missions sprinkled throughout from NPC hearsay and exploration (e.g. tamper with a military map you heard about) - not too many though - maybe if the Devs have the resources, they can expand further on this. - Some people say main missions are just repeated Quatrz collections - but each such mission is so different, with the terrain, the local challenges and added surprises that the execution is anything but repetitive. I think the feeling of repetitiveness could be alleviated by backing it up with more story elements around it to add colour. - Traversal feels great - and the farther you go, the more varied approaches are available to you for both infiltration and approach to situations - lots of fun to have. - Clones are once again gob-uppable, throwable and hideable - just be aware you'll need to use the mind control ability to actively guide them. - You can hunt relics, you can seek out emblems for upgrades, runes for enhancing senses, blueprints for additional crafting, and still you can unlock a wagonful of abilities - all this allowing for versatile playstyle - but if you prefer to stick to your staples, no shame in that, you don't have to use evvverything all the time - pick your favourites and go. Styx has always been known to get very far on very little. Just don't forget you have options when you seem to get stuck. - You can stealth to your heart's content. With the gradually increasing repertoire ultimately all situations can be approached multiple ways - even bloodlessly (except for the balloon transport areas where you will need to secure your ferry point by clearing off all enemies in the immediate vicinity. You could say that's a bummer for mercy (I quite liked having the ghostlike playstyle option in Master of Shadows and Shards of Darkness), but here the world / context demands otherwise.) - The game has a lot going on with so many different areas requiring adaptation from the player. The areas are greatly varied even within a single mission - like what you need to look out for, what you need to avoid, how you can traverse (from gadgets to planning to exploration), etc. There's something new introduced every time. - The game is a fun romp with the usual dark fantasy and serious overtones - though I felt that tackling the serious side of the story was lacking in terms of writing. In previous games (Mos, Sod, OOaM) this serious side was always present and handled very well, grounding the story and giving it a strong focus and stakes. This time I felt the story was more up in the air - but what the hell, this time you have an airship for base. But in the end, this was one more thing that made me think the original plan might have been a bit more elaborate and detailed than what could fit in with the final production/contract, With the story left airy, the world feels like the world has a little less life and clear purpose. - Nope, combat is not a main mechanic in this game, nor has it ever been in the franchise (save for OOaM) - stealth is. That said, fighting is more effective in this one, once you get the hang of it - just don't forget you have a whole, recalibratable arsenal of other options to choose from - there's a fundamental reason for the game preferring the stealth option. You're not a knight in spit-polished armour. You're a Goblin and when you spit, it's acid or a clone. If you like exploring and handle yourself well, you'll find plenty supplies to fuel your crafting needs. I could go on - but I'll let you discover the rest. My only remaining caveats: - Story - I preferred the more grounded, character focused style of the older games. That said, generally, this wasn't half bad at all! If I had to highlight my main story pain, the Orc lore here felt a bit half-baked. And in prevoius games the story was more focused on Styx in an up-close-and-personal way, also in a more grounded way. - I also preferred the more focused routes of the old games, but I think this is only due to vast scale for less focused NPC life here. I must say, I greatly enjoyed earning a mind-map of the places in my head and then being able to traverse like a boss later with gadgets and knowledge where at first I felt like a noob. - I much preferred the old Mercy / Shadow / Speed / ect. options allowing for 100% ghostlike action, but as mentioned, the changes implemented here are logical (having to cater to team secrecy, etc). - The Big Boss fight was weird. It kinda felt rushed and the boss's motivations seemed loose. But the outro was cool. The game was great - I will surely play again (like I like to do with MoS, SoD and OOaM as well). Five stars because I loved it, warts and all - and also because I want to add a bit of weight on appreciating this game. All in all, I would absolutely adore more Styx! Please! Make it good, make it real! Thank you for making this Styx game, after all these years, in these tough times.


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