NoticeStar Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on Discord server with any questions, bug reports or insults. Version 5.0Earth has been destroyed, and humanity must find a way to survive. St...
Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or ab...
Description
Notice
Star Explorers is a game made by a single person over the course of many years - janky behavior may be experienced. You may reach out to the developer on Discord server with any questions, bug reports or insults.
Version 5.0
Earth has been destroyed, and humanity must find a way to survive. Star Explorers grants players a tremendous amount of freedom and agency in how to approach the game without holding your hand, but with freedom comes responsibility and consequences. Take risks and reap the rewards in your efforts to find a new home for the human race in this open world space exploration game.
Planets
Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.
Exploration
Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.
The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will open these otherwise impossible worlds to further exploration.
Inventory, Upgrading and Crafting
Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.
Caves and Ancient Ruins
Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.
Generative Design
Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.
The Future of Star Explorers
Star Explorers is still in development. You can see update announcements here on the store page, and in the community hub. A version 6.0 has not officially been announced yet. However, minor updates and tweaks still happen fairly regularly.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
One of those fun, indie, dungeon crawls that's also a space exploration adventure. Lots of equipment to upgrade, plenty of different planet types to discover and explore with alien lifeforms to deal with. Space battles; ship boarding; trying to get the last remnants of your civilization to survive. Trading. Dialogue and story. It's got a lot too do and at an affordable price.
Koronis Rift..... As a grizzled old dog and techno scavenger who played through the 80s, this reminds me a lot of Koronis Rift, just with the aspects of that game shifted around a bit. The space combat reminds me of the surface combat of the rift. The ship interior, ship UI and stuff like the nav and planet fall cycle all reminiscent of Rift and Rescue on Fractalus in some way, without it actually being a spin off of either game..
I like it. It's not pushing any boundaries and it's not trying to. The graphics do the job and fit the retro vibe perfectly. As redundant as they might seem now, these are the sort of graphics and interfaces you'd have only dreamed of back when you crawled the surface of some barren 3 fps fractal generated planet surface. They're cool in their way, but probably not for anyone after 120 fps and meta realism.
Gameplay is basic but good, with an adequate mix of planning and action. The interface is simple. It does the job and works. As a whole the game can be quite challenging and unforgiving if you mess up. It's a good one to play when you just want to fire up something and chill for a while. Like a quick game of past finder, or the rift - before the world moved on, before you knew what was going to happen before it ever happened, before social media and selfies and in a time when the idea of escaping the planet in a cobra mk3 by the year 2000 was a believable and exciting idea, you'd generally master the art of having a vivid imagination and filling in the blanks to immerse yourself in a game. This reminds me so much of those times and i can fully appreciate it for what it is because of that.
Coming from the perspective of said grizzly old dog techno scavenger, i think if you've arrived here from a similar place, you'll likely enjoy this. Given that i just picked it up for less than a mastertronic / mad games cassette would have cost in 198x, i'd say it's well worth the price for a quite enjoyable retro trip to add to your collection.
Games take a lot of work to make and we want devs to succeed, so I would not normally leave a negative review. However, I feel robbed of my time.
If this game was made as a child's first project, then I apologise.
The UI is unacceptable and I am positive the dev doesn't play the game. Basic hotkeys are missing. There's no way to close windows, switch to a weapon without mousewheeling through every equipped item, or arrange your inventory. You're holding down Shift 100% of the time because there's no run toggle.
UX is atrocious. Flying is just FPS movement. Mouselook has ridiculous momentum and overshoots by a full screen even while actively countered.
There's no way to navigate in space, to select a destination, or set a marker. You sway your view around and guess at the direction. Planets move at breakneck speeds and finding the one you need from inside the orbital plane is a PITA. This makes the mandatory planet scanning mechanic torture.
During the night and inside caves the game textures are solid black. There are no light sources and no flashlight.
Combat consists of clicking on the enemy while backpaddling. I have not found any ranged enemies at all. Weapons cannot be reloaded (no hotkey) and ammo disappears from inventory on use without replenishing the ammo count (not even sure if bugged, the game UX is that bad).
Your videogame ship is not upgradable and has infinite ammo, propulsion, etc.
There's no economy. You have infinite resources and money--simply shoot passing asteroids to collect infinite loot. Item variety is non-existent (grand total of 4 weapons, some environmental buffs, and the blueprints and materials to make them. That's it!)
The universe is empty. In 3 hours of planet exploration I found 4 caves and 1 chest. This is across a dozen systems.
I've run out of word count for the review and will simply point out that there's no excuse for this mess.
This game is an incomplete alpha version at best. Avoid, even at heavy discount!
The screens on the shop page are flattering compared to how bad it actually plays.
For instance: The "starmap overlay", which you need to travel to new stars, only ever shows a fraction of the sky and always a mix of relevant and irrelevant objects. With no labels, or indication where to find what you are looking for. To see any name, for each object, you have to press a key to enter mouse-look, then position your crosshair, using a combo of mouse, arrow keys, and WSAD, then press a button to re-activate your mouse cursor, then click on each object. Finding the planet you are looking for on that "map" can easily take 5 minutes.
The UI is dysfunctional, the inventory too small, controls are awkward and over-responsive, feedback non-existent, maps are empty, there is only one NPC model for everything. Planets are fixed squares of 100x100 Meters at best, that wrap around: Leaving the area to the left, copies you back to the right.
Presentation is bad, but what's worse is that there is no soul in anything the game does. Every NPC is a copy, every ship is a copy, every surface is a copy. Every cave or ship is a maze of copied, empty corridors.
Enemy ships are all the same flying saucer. "Fighting" them is a surreal experience, that feels like a 1960 movie, where the "saucer" actually is a Christmas ornament dangled from a string. Your controls always overshoot, you never get the crosshair anywhere near the target, you spam shots in their general direction, and eventually they explode, with little indication what hit them.
Boarding an enemy ship gives you a map of empty corridors with no interior, only one texture, and half of the times: Nothing in it.
In short: There is nothing here that works as intended. This is in no way a finished game, and most certainly not worth your time.
As another old guy said here, I'm really enjoying 'Star Explorers' very much. It is also in an 'experimental' phase and version presently, for 'version 6', the developer said he would be finishing. I Hope he DOES! But, as-is, so far I have only one complaint: that the GOG version saves to only one slot and no option to choose a slot, only 'game saved' shows on the screen. So back-up the save each time in case of calamity: It saves to the user/apps/ folder of the game, hidden on most systems; again is my only complaint.
The developer says he has no experience with 'Star Flight', some Others have also politely compared this game to. But I agree it reminds me most of THAT game, with only a single player not a crew. I did NOT miss setting up a crew; this was not fun for me back then. Lol: 'Star Explorers' gets right into the game; there's also an online tutorial by the author and plenty of help from reviewers and fans.
And finally, as for we 'fans', and I think I am one now: one said if you want a game you can just install and play this is probably not for you, but if you do not mind putting a little time (and did not take me long) into learning the star map function, for instance, it's a VERY good game. It's also a work-in-progress, keep in mind, but well worth the price here: I give it four stars; and with further developement (promised in the latest changelog) it could be five.
It's again a retro-style space exploration game; graphics and all are sufficient, a BIG upgrade from old-school titles, but not like mind-blowing later games that I also enjoy. But I was hoping for a newer spin on the EARLIER era, and this IS It for me! I am running it with no issues on an i5, 4gb nv1050, 16gb memory, Win10 machine: GOOD game; THANKS again, GOG! :-)
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