Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Loved it so far, even though I've played it for only 10+ hours. The game did sort of lag for me a few times but I rebooted it and it got fixed. Hopefully, they'll clear all the hiccups when it's fully done.
Overall as my initial first impression, I would rate it as follows:
Story: Quite immersive - Good
Graphics: Really well-done pixel style. Even if you don't like pixels I would give it a go.
Sound/Music: Good and very good at times.
Gameplay: Not easy, but good, I feel like they added their own spin on the strategic placement of your troops.
For this price - Just get it even if you'll end up playing it for only 10 or so hours. It's worth it.
I played HoMM 1-5 a lot. In my opinion this game is easier to get into than for example HoMM 3. The unit stacks solve issues and encourage to have more interesting armies. One of my campaign armies had 6 stacks of Milita and rocked, at the same time my other hero got all the got melee creatures.
You have to get used to the spell system, but it works and it is less of a gamble, because you know which spells are when accessible for you.
So far I played through the first campaing on normal. Wasn't difficult, but also not too easy. I am looking forward to the next campaign.
I bought the game after simultanous turns where announced - that is a must have feature for multiplayer.
Incredible sound design, detailed pixel-art visuals, unique feel to each of the factions, and enough variation from the HOMM3 formula to feel new without breaking anything in a negative way. A fantastic piece of work from these devs that I hope continues to thrive in the coming years.
I was originally interested in SOC just for the pixel art, and it turns out there’s a really deep game here, too! It took me to about mission 3 for some of the strategy elements to click (you won’t beat mission 3 if they don’t!) and wow it made beating the big bads feel like a real accomplishment!
I’ve seen others compare it to Heroes of Might and Magic, which I haven’t played—to me it is a cross between Medieval II: Total War and Final Fantasy Tactics.
The writing is strong, but can use some polishing as is expected with early access games. I have encountered a few bugs but nothing game-breaking.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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