Posted on: April 19, 2025

RighteousJon
Verified ownerGames: 4 Reviews: 2
Fun War Game
**THE GOOD:** - *Great* music that never feels like it's playing on loop and never gets old! - Pixel graphics that are very well done and with great attention to detail. - Each faction has its own songs and visual assets, giving them each a very unique *artistic* feel. - I liked how the campaigns were structured to give you the origin story of each faction. Each faction seems reasonable and sympathetic (even the undead!) when you're fighting *for* them--perhaps less so when fighting against them. - You can have the AI fight for you if you're tired of doing it. **THE BAD:** - The campaign scenarios are generally well-written and designed. However, several missions involve enemy wielders appearing out of nowhere with giant armies. I found this very frustrating, since I was often out-of-position and it feels quite unfair for armies to just *appear*. This effect can be especially difficult when you're facing multiple factions in a giant map. - Each faction works more-or-less exactly the same way. There is a bit of varation with the top-level troops, but it doesn't amount to much difference. The game could have offered more variety and replay value in this regard. - The spells are the same for each faction. I think the game would have been more interesting if each faction (or at least wielder) had their own magic specialty. **THE UGLY:** - The game crashed once but was otherwise stable. Since I set the game to auto-save every turn I didn't lose any play time. - I didn't encounter any bugs. - There were some minor usability issues in the strategic map. For example, there was a part in the very last mission where an obstruction could be removed if and only if you moved your wielder next to it. My wielder was trapped for a long time in there without me realizing I could *do* that. This was poor affordance.
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