Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
It's unique, but I gotta say very hard to get good at. For sure. Love the artwork. Could use some more music. I learned more from meme videos on youtube than from the tutorials xD
Ok, so this is clearly NOT Heroes of Might and Magic. And it's not Disciples. But its a mix of both? And also it tries to add some "different" and new mechanics. And ok, it does feel fresh. But does it feel interesting? I had two attempts at this game and it simply couldn't get my love. The same love I have to almost EVERY part of HoM&M, and to Disciples II. But somehow this game did not won my heart. It seems ok, but not much more.
Excellent game Turn Base Game
Game is in early access. Many things will be changed. But now game is all ready really solid and great looking.
There is not enough developers that provide turn base, strategy, rpg and economy management game today. This is hard game to engage for new comers. And dev’s made excellent job to ease in a new players. Some things that pushes me away from this game thou. Don’t get me wrong this game is competent in things that it provides. And thing that needs to be address. This is a developer’s choice to make its own game, and I support that.
This game is not a Heroes Might & Magic. It is inspired by it. A few differences that you have to now.
- In city buildings can be built more than once in one city.
- All cities have predetermined size which means number of buildings also is predetermined
- Spells are working base on essence, but essence is provided base on unit type. That means you can have different essence composition units in one army. Essence build up also meters by unit composition.
- There won’t be any wait option in battles for units. Conformed by developers.
- I did not see any morale mechanics in game. Probably will be added later.
- Fighting arena needs to be 11 fields wide and 15 fields long. Reasoning for that is more tactical variety in battles. Dev’s confirmed that this sounded interesting.
- Maximum number of units, are fixed in one stack on wielders (Heroes).
For the last. Art style is unique. There is some balance issues in a battles but nothing that cannot be patched out. I personally enjoy to exploiting game mechanics to gain ground. Community is active so that many can suggest things they want in this game. Over all game is on a right path. They are really close to be one of my favorite Turn Base Game beside other gems like Rome Total War, Heroes of Might & Magic 3, Sid Meier's Civilization V. These are Legend’s that stands trough time and do not age, but get better every year. I wish the same for this game.
Pun intended.
Game is very relaxing and gives the nostalgia of the HoMM series. I like spending an evening (or half the night..) on a map once every few weeks. Also nice to play on a non-gaming laptop when not at home!
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