RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Shrine's Legacy

in library

4.8/5

( 8 Reviews )

4.8

8 Reviews

English & 1 more
Offer ends on: 04/25/2026 09:59 EEST
Offer ends in: d h m s
19.9914.99
Lowest price in the last 30 days before discount: 14.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Shrine's Legacy
1 Goodies included
Base Game
Description
    A dark shadow has fallen upon the world of Ardemia. An evil force looms on the horizon and it's up to two young heroes, Rio and Reima, to take up the Sword of the Shrine and save the world from certain doom.Before they can save the world, the duo first needs to restore the Sword by findin...
Critics reviews
50 %
Recommend
RPG Fan
70/100
DualShockers
8.5/10
User reviews

4.8/5

( 8 Reviews )

4.8

8 Reviews

{{ review.content.title }}
Product details
2025, Positive Concept Games, ...
System requirements
Windows 10, 1.8 GHz, 4 GB RAM, Integrated graphics, Version 11, 120 MB available space...
DLCs
Shrine's Legacy Soundtrack
Time to beat
13 hMain
-- Main + Sides
17 h Completionist
15 h All Styles
Description

 

 

A dark shadow has fallen upon the world of Ardemia. An evil force looms on the horizon and it's up to two young heroes, Rio and Reima, to take up the Sword of the Shrine and save the world from certain doom.Before they can save the world, the duo first needs to restore the Sword by finding its eight elemental gems of magic, along with helping dozens of denizens on the way.

 

 

Shrine's Legacy is an action RPG inspired by the best SNES classics. Explore a vast overworld while fighting in real-time battles using a robust combat and equipment RPG system. As a heroic party of two, one companion will always be there to help, either controlled by the game or by a friend in co-op.

 

 

  • The magical world of Ardemia is home to countless secrets. Hidden in its many nooks and crannies are treasures like crafting materials, magical jewels, Zuell, and more.

 

 

  • Delve into a myriad of dungeons to fight monsters and bosses guarding treasure you can use to increase your stats and learn powerful new spells.
  • Solve puzzles requiring clever use of the elemental magics.

 

 

  • Ardemia teeters on the brink of destruction. There is no victory without sacrifice. How much are Rio and Reima willing to lose?
  • Hard choices must be made. How will Ardemians and the heroes cope with losing what's dearest to them as bonds develop In this character-driven story?

 

 

The Sword of Shrine awaits you, heroes!

© Positive Concept Games, LLC & Freedom Games - All Rights Reserved

Goodies
Contents
Standard Edition
Deluxe Edition
Base Game
Soundtrack (MP3)
System requirements
Minimum system requirements:
1 Goodies included
Base Game
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
13 hMain
-- Main + Sides
17 h Completionist
15 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2025-10-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
中文(简体)
audio
text
You may like these products
Users also bought
User reviews
Overall most helpful review

Posted on: October 10, 2025

lexluthermiester

Verified owner

Games: 473 Reviews: 34

Excellent Retro Gaming goodness!

This game harkens back to the 8bit & 16bit era of gaming with all the quality and flare one would expect from a Quintet/Enix ActionRPG. The controls seem spot-on, the story pulls you in and, well, I can't say more without spoilers. If you loved the SoulBlazer Series from Quintet/Enix or the Mana games from SquareSoft, this is a game you want to play! ActionRPG lovers rejoice! Buy, download, install and enjoy! PS, gamepad controller is a must!


Is this helpful to you?

Posted on: November 18, 2025

Clam_Jamison

Verified owner

Games: 170 Reviews: 1

Not perfect, but very good

I have no regrets spending $20 and 16 hours on this game. Overall a very solid and enjoyable experience with a handful of forgiveable hiccups along the way. First, the good. The pacing is excellent with a slight exception of the ending few dungeons, but thats no big deal. I never felt like I had some big arduous chore in front of me. The dungeons were just long enough to feel like an a proper endeavor on an adventure, but never long enough to feel like a chore for me. The combat is also very good. A bit simplistic, but the constant balancing act of the magic system being charged by the melee was always enagaging and enjoyable. Lastly, the characters and story were good by modern indie standards and great by the standards of the era of games it was going for. Likeable characters, funny moments, strong females that don't feel like girlbosses, a nice twist at the end of the story, and two different endings (It felt a bit obtuse at times but (no major spoilers) go talk to Shelley just before the crystal cavern. There are two McGuffins to go get. Use a video guide to find where unless you want to waste an hour running around old dungeons. Then continue the main story which takes you to the crystal cavern and the third McGuffin is in there. Also use a guide to find this if you dont by the time you exit the dungeon. Take the McGuffins back to Shelley). Now the bad. The combat can often be cheesed by just keeping the healing magic up and face tanking everything. This isnt every boss and every enemy, but many can be trivialized by just healing while attacking. There are a few bosses that just arent well designed (mostly the poison jell when going for the true ending. I had to cheese it by standing in a corner and not aggro-ing the smaller enemies while praying for a bit of RNG) and several point where a puzzle solution, ability, or some piece of information just isnt very well communicated. Also, are charged attacks supposed to be thing? Theres an item that is supposed to charge them faster, but I never unlocked any charged abilities. This should be a mainstory acquired ability, not missable like it apparently is. Lastly, there are some visual bugs right at the end of the game. The player character has bugged animations in the final fight and there is a hood animation that seems to not work right either. Give it a shot. Its not perfect, but thats why its $20 instead of $80. If you want the SNES ARPG itch scatched, this will definitely do it for you.


Is this helpful to you?

Edited on: December 21, 2025

Posted on: December 20, 2025

_hange_

Verified owner

Games: Reviews: 7

Consistently off and not at that price

This game frustrates me, because I wanted to like it, but can't. It feels like somebody tried to emulate greatness but instead ended up with mediocrity because they lacked the sense of detail on what made the great ones great. At full price, I would give this game two stars. At half off, it be three. Everything from gameplay to writing feels off. The game play is not too deep, but the spiritual parents were far more refined. I played all of the SNES and PSX classics out there, and this game is consistently off on the details that make up the whole. Those games were tight gameplay and show-don't-tell stories. This game is not. I will ask for a refund and may re-buy it somewhere below the half-price point eventually. It's OK, just not great. I was lacking ... fun ... and ... motivation ... It felt like going through the motions instead. An unrefined product that lacks focus and consistency. (Maybe all of this is explained by the fact that the only other language to English is Chinese and the publisher south east Asian.) Game play: Not as good as either of the games it is based on. Effectively it's a mix of two+ games. But it forgets that those games have differences in level design, enemy behavior and fluidity of combat an control for the exact reason that all of those aspects have to match. Easily falling down narrow cliffs and ledges is not fun. Damaging obstacles being placed in narrow winding corridors to run into are not enjoyable level design. The game is build as if you should be walking slowly and sword swinging, but has fast sprinting and a dash attack. The enemies (on hard) are spongy, strong. large, oddly shaped (hit boxes) and usually not stunned or forced back by your slashes enough to hold the line. This is true to it's spiritual father, but that father also had nest spawns, tighter level design and narrower corridors to funnel and back off - so less diagonal movement and chaos. Dash on the other hand is a mechanic that wants fluid chaining and needs good movement and turning as well as proper distance and predictable fluent enemy patterns and sizes - and some invincibility frames. Again, this game doesn't get it right - unlike it's spiritual mother. The other issue is that the game has a second protagonist that you effectively have to escort quest the whole game - if you play without KOs. This is the worst SNES mechanic for an action adventure game - when you don't play with other people. The issue is compounded by the fact that the AI is not very good. Not configurable. Health is low. And there are no invincible magic frames to use as single player - which the game this multi-player style originates from has. So if you don't like KOs - this game will test your patience. You can do what you did back in the day and two controller it - which is not great. I would have preferred to disable that character - or at least control it with the second stick. Also, the move-set of the characters is absolutely the same. So the only motivation to switch is health and mp balancing. Which makes it feel cheap. Health is tight. Healing is limited. And accidental damage from bumping into enemies is common due to the spongy nature, limited push-back and stun effects that is not aligned with the level and enemy design. At least on Hard. - I have seen late game play which seem to focus mostly on force-shielding attacks away to cope with enemies. Tone and Style: It starts with character naming, writing, world building - it all feels very mashed and contemporary US. The world feels incoherent and not thought through as a result. Is it mythical? Is it modern? Why are there foxes and cats in human villages - talking - while goats are animals. Why is the postal service cat based and themed? If it's old and mystical, why is your small remote village randomly diverse? Small villages usually are exactly the place where you find mono culture - esp. in a sword wielding, foot traveling world. You can do these things, but it has to have a logical flow or be a minor funny quirk. But if you overdo it, you end up with a confused mess. That's how I feel about this game, consistently. You had the ability to paint a holistic picture and instead randomly doodled - seemingly with a love for furries, drum players, Mexican wrestlers etc. I don't think anybody sat down and planned out the world or exercised constraint and dedication to it. Again, unlike the games this is ideologically based on. Story and world building: In classics, the story and world building is often done visually and with few words. Many of the classics do this far better than modern games. It requires you to tell a story through the world and what you see, not meandering words. This game borders on the line of "too many empty words of nothing" and not enough "show don't tell". It's not so much the amount of text that is troubling, more what it results in in terms of flow, focus and forced narrative. The game seems understand story as expressed explicit character (backstory) drama and theatrics. Basically, typical modern writing with not enough backstory to actually make it work - and instead based on (forced) emotional words and states. I feel more from my grandpa dying in a castle - giving me his sword - and a dream of a princess looking for "Help". Or "restore live". The rest, my brain can do. Have not progressed through it enough to make a call on the quality of the story but I suspect it to be meandering nonsense, given what I saw. That can not be said about Quintet games. Saving: Absolutely unacceptable - and I have never seen this before: If a game allows you to manually save and has no auto save, I expect the game not to touch my save file unless instructed. Under no circumstances are you allowed to update my save file because I hit "Game over". WTH! That's exactly why I want a manual save. It shows this utter disconnect for what should be trivial to a veteran - that you see from the entire game. Sound: Sound is not great. One of the worst examples: When the bad dude talks (every dialog window), it sounds like somebody pulled the speaker cord and you hear the amps droning. It's horribly annoying. How can you not get annoyed by this during play testing? Another example: When you kill enemies, sometimes part of the level opens up further, destroying a bit of terrain. In the game that mechanic originates from, the sound is impactful and matches the animation. Here, both feel weak and off timing. It's this type of "almost" that corrodes the games quality. Don't add mini games until your essentials like sound design are correct. Music: Seems fine. Have not played enough to fully judge this. Character sprites / World Art / Tiles: Nice overall. Main character looks very nice. Most of the levels / tiles look nice. Bit inconsistent between cities and the rest of the world with cities looking less good and detailed. Some later stuff I saw looks less consistent thou. Enemy design / art: *Sigh* Simple enemies look nice. The humanoid and some of the more complex (larger) ones look less good. Later some seem to look fancy. The bad guys that start the game off chasing you - for example - look very bad. The enemy art feels utterly inconsistent with the character and world art - but all of the art does to some degree.


Is this helpful to you?

Posted on: January 3, 2026

SWW1090

Verified owner

Games: 63 Reviews: 1

This game is gorgeous!

I was blown away by this game. This game with its tone, gameplay and soundtrack hit me in the nostalgic feels that is hard to nail down and be genuine. This would have sat well on the SNES back in the day. 5/5. I'd rate it higher


Is this helpful to you?

Posted on: April 5, 2026

JeebusMcChrist

Verified owner

Games: 256 Reviews: 1

Genuine fun

I already 100% this game on Steam so I'll probably 100% it again on GOG. It's not a perfect game but it does so much well that it's hard to fault it. If ya liked SNES ARPGs, just buy it. Soundtrack is pretty great too.


Is this helpful to you?

Something went wrong. Try refresh page.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language. Inappropriate content. Links are not allowed. Inappropriate content. Content contains gibberish. Review title is too short. Review title is too long. Review description is too short. Review description is too long.
Not sure what to write?
Filters:

No reviews matching your criteria

Written in
English Deutsch polski français русский 中文(简体) Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for Shrine's Legacy? This action cannot be undone.
Are you sure you want to permanently delete your rating for Shrine's Legacy? This action cannot be undone.

Report this review

If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.

Additional Details (required):

Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.

Report this review

Report has been submitted successfully.
Thank you for helping us maintain a respectful and safe community.