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Robbo

in library

4.4/5

( 15 Reviews )

4.4

15 Reviews

& 1 more
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Robbo
Players' stories
Robbo is an action puzzle game developed by xLanD Computer Games and published by Epic in 1993 on DOS. A lost piece of the Epic Games back catalogue, Robbo aka The Adventures of Robbo is a remake of an earlier game also named Robbo that released in 1989 and sees the title character Robbo exploring top-down mazes in real-time, collecting bolts (to finish the level) and batteries to power his blaster while avoiding various enemies and hazards in each level. I actually own this game in it's cardboard box release (the one used for the boxart picture in this entry), which came with a single solitary floppy disk, but I can still remember the extremely chirpy, upbeat tune that plays on the title screen. Surprisingly the game actually came with some voice acting which was particularly rare for a budget game, with the intermissions speaking out "Now Entering System A" or whatever level you were on, "a bolt" or "a battery" as you picked up various items and an endless amount of "Poor Robbo" statements that would announce whenever I was destroyed by an enemy, hazard or just pressed escape to reset a level after screwing up a block-sliding puzzle. The graphics were charming and colourful and the game plays fairly well, the only real detractions being the lack of in-game music (excluding title screen) and the inclusion of the random block. The Random Block, a bright yellow 3D-esque question mark added essentially a small gamble you could take as on touch it would transform into a random object from the game be it: - Good (a bolt - one less to collect to exit the level or a battery - extra firepower to blast through enemies) - Neutral (a push-block or teleporter) - Bad (an enemy or trap that would often shoot or kill you almost immediately) Even though there are better games in this style like Chip's Challenge for example and other far worse games, this is still a lost part of Epic's back catalogue that deserves to be remembered and preserved.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Description
Robbo Millennium is required to add Robbo to your library.       Robbo must make his way through 56 planets to escape the hostile planetary system where he was treacherously imprisoned. On each planet, a small capsule awaits...
Genre:
User reviews

4.4/5

( 15 Reviews )

4.4

15 Reviews

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Product details
1989, L.K. Avalon, ...
System requirements
Windows (10, 11), 1.8 GHz, 1 GB RAM (32-bit) / 2 GB RAM (64-bit), 3D graphics card compatible with D...
FAQ
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Description

Robbo Millennium is required to add Robbo to your library.

 

 

 

Robbo must make his way through 56 planets to escape the hostile planetary system where he was treacherously imprisoned.

On each planet, a small capsule awaits him, which he can use to travel to the next planet. Unfortunately, most of the capsules are incomplete, so Robbo must collect parts scattered across the entire planet. He’ll be hindered by evil creatures—the system’s inhabitants. On his journey, Robbo will find various items. Discover their purpose. Try pushing, collecting, or shooting them.

Remember, every planet can be completed!

The author wishes you lots of fun.
 

 

System requirements
Minimum system requirements:

This game is powered by Altirra.

This game is powered by Altirra.

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This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Players' stories
Robbo is an action puzzle game developed by xLanD Computer Games and published by Epic in 1993 on DOS. A lost piece of the Epic Games back catalogue, Robbo aka The Adventures of Robbo is a remake of an earlier game also named Robbo that released in 1989 and sees the title character Robbo exploring top-down mazes in real-time, collecting bolts (to finish the level) and batteries to power his blaster while avoiding various enemies and hazards in each level. I actually own this game in it's cardboard box release (the one used for the boxart picture in this entry), which came with a single solitary floppy disk, but I can still remember the extremely chirpy, upbeat tune that plays on the title screen. Surprisingly the game actually came with some voice acting which was particularly rare for a budget game, with the intermissions speaking out "Now Entering System A" or whatever level you were on, "a bolt" or "a battery" as you picked up various items and an endless amount of "Poor Robbo" statements that would announce whenever I was destroyed by an enemy, hazard or just pressed escape to reset a level after screwing up a block-sliding puzzle. The graphics were charming and colourful and the game plays fairly well, the only real detractions being the lack of in-game music (excluding title screen) and the inclusion of the random block. The Random Block, a bright yellow 3D-esque question mark added essentially a small gamble you could take as on touch it would transform into a random object from the game be it: - Good (a bolt - one less to collect to exit the level or a battery - extra firepower to blast through enemies) - Neutral (a push-block or teleporter) - Bad (an enemy or trap that would often shoot or kill you almost immediately) Even though there are better games in this style like Chip's Challenge for example and other far worse games, this is still a lost part of Epic's back catalogue that deserves to be remembered and preserved.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Game details
Genre:
Works on:
Windows
Release date:
{{'1989-01-01T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
polski
audio
text
What improvements we made to this game:
GOG v1.0 changelog (30 April 2026):
  • Emulated using Altirra Emulator.
  • Added controller mapping for smoother planet navigation.
  • Adjusted visual setting for more retro feel.
  • Added full compatibility with Windows 10 and 11.
  • Validated stability.
FAQ

What operating systems is Robbo compatible with?

Robbo is officially supported on Windows.

Does Robbo have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Robbo?

No! You do not need GOG Galaxy to play Robbo. GOG gives you the option to download a fully offline installer and install Robbo that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Robbo?

Minimum: System: Windows (10, 11), Processor: 1.8 GHz, Memory: 1 GB RAM (32-bit) / 2 GB RAM (64-bit), Graphics: 3D graphics card compatible with DirectX 9.0c, DirectX: DirectX 9.0c, Storage: 1 GB available space. Recommended: System: Windows (10, 11), Processor: 1.8 GHz, Memory: 2 GB RAM, Graphics: 3D graphics card compatible with DirectX 9.0c, DirectX: DirectX 9.0c, Storage: 1 GB available space.

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User reviews
Overall most helpful review

Edited on: May 2, 2026

Posted on: May 2, 2026

suggestausername

Verified owner

Games: 391 Reviews: 6

Might be a fun little game

Instructions are in a foreign language. From what I've been able to figure out. F2 - start the game F5 - back to main menu F9 - pause Esc - in game will reset the level. Takes a few pushes. Left Shift - Fire, you need to push a direction at the same time Arrow Keys - Move. Escape doesn't work to exit the game from the main menu, I have to alt+F4 to close it. The problem is key presses don't always register, it's extremely intermittent but happens a lot and makes it very frustrating to play. Sometimes it might ignore 5 or 6 presses in a row. I've tried messing with the Altirra settings but I can't figure it out. So it looks like it might be fun little puzzle game but it's currently unplayable for me. Edit: Holding down the arrow keys makes it a little less miserable but there are times where a missed key kills you....


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Posted on: April 30, 2026

buddhameeple

Games: Reviews: 2

#januszpelc

#januszpelc genius of his time


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Posted on: May 8, 2026

FromWitchSide

Verified owner

Games: 344 Reviews: 1

No more 2h load time!

For new to this game, it is basically a Sokoban style game (pushing blocks puzzle) with added mechanics and complexity, like a limited ammo weapon which can destroy obstacles directly or detonate bombs, there are turrets and magnets which you need to avoid or make use of. Generally you need to think what to push, where to move, and what to shoot, in order to gather all screws on the map and leave to the next one. It is a really fun game, it used to be quite big (although regional) and universally praised back in the day. The issue was - it took 2h to load the game from the tape! Imagine waiting for 2h before being able to play, and that is 2h if there was no loading error along the way (which was common, and you had to start from the beginning...). No saving, no passwords, hence once the game loaded we usually left it running over night or two :P I have to say the game holds up well, the only criticism could be toward controls, but honestly they are ok. Nowhere console level, but certainly not as bad as they can be in some 8bit home computer games, and importantly they don't make you rage. Movement might feel a bit choppy or not super responsive, but think of it as moving on a grid one square field at the time, and it suddenly makes a bit more sense. Xbox/xinput controller is mapped by default in GoG release, and it actually makes the game more responsive - on keyboard you need to hold arrow for a bit to register (a quick tap wont), but dpad is faster, and surprisingly I think analogs are the most responsive. To fire the gun you need fire + direction (shift on keyboard, X on Xbox controller). Again, such firing while not unheard of, is not the most intuitive nowadays, but you can hold fire and then push in direction you want to shot which - and that suddenly makes sense why it is that way, and takes some feeling of awkwardness out of it. Oh and it is F2 to start on the title screen, while ESC is used to reset the level if you get yourself stuck. Just be ready you might need to leave your computer on for a few days ;)


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Posted on: May 4, 2026

orzech1080

Verified owner

Games: 42 Reviews: 1

Instant nostalgia

I remember playing this on my Atari 65XE. It took me an my cousins quite a lot of tie to figure out how to sollve the levels. I even remember having redrawn a level on a sheet of paper, with movable tiles of obstacles and all, so I could bring it to school anf figure it out together with my schoolmates. Now I walk the early levels through almost entirely from my memory (You couldn't save the game state, you had to redo all the levels from the beginning each time you played, or leave it loaded through the night) It does struggle with the input, and it was always like that (imagine the frustration on a joystick when you had to cut the corners to race against the laser or a baddie :D ) I guess it waits for a game "tick" to register. As for quitting the game.... well you couldn't realy quit it any other way than resetting the console back in the days :D so just use Alt+F4. It used to have a cheat code - typing the author's name "JANUSZ PELC" on the main screen would set your starting lives to 80, but it doesn't seem to work here. I will definitely show this to my kids :D


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Posted on: May 12, 2026

quinox

Verified owner

Games: 162 Reviews: 1

Fun little game

Things you need to know: * Once you have ammunition you can press and hold CONTROL, then press up/down/left/right to fire in that direction * You can make savestates via the emulator's menu (move the mouse in the top left corner) Fun little puzzle game. The key presses don't always register so it's a bit fiddly, but you can get used to it. Up to level 30 or so it all seems very fair. The last 20 levels often require a exploring/trial-and-error before figuring them out. The controls and the later levels would have made you game-over a lot back in the days. It's against modern game design, but now with save-states it isn't much of an issue. I finished the game in 7 hours and enjoyed every minute of it.


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GOG Preservation Program

Robbo

Things we did to make this game feel so 2026:

GOG v1.0 changelog (30 April 2026):
  • Emulated using Altirra Emulator.
  • Added controller mapping for smoother planet navigation.
  • Adjusted visual setting for more retro feel.
  • Added full compatibility with Windows 10 and 11.
  • Validated stability.
GOG Patrons who helped preserve this game
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