Ever dreamed of designing your own railway network? Building it from scratch, adding more stations, taking on more contracts, watching your small network grow into a complex, thriving rail system? Rail Route makes this dream a reality!
Master the art of automation
Start with a few s...
Ever dreamed of designing your own railway network? Building it from scratch, adding more stations, taking on more contracts, watching your small network grow into a complex, thriving rail system? Rail Route makes this dream a reality!
Master the art of automation
Start with a few stations, design your first railway lines, and experience the joy of your first train completing its route. Take on contracts to earn money and upgrade points, unlocking new technologies that introduce more trains and automation tools into your network. With each added station and contract, the complexity grows, but so does your mastery. Experience the thrill of watching your railway network evolve from a few simple lines to a bustling, automated operation. Automation in Rail Route isn't just a feature - it's a complex, rewarding challenge. As your strategy unfurls, every signal placement and contract planning decision adds another gear in the intricate machine of your network. And when the trains glide smoothly through the tracks, operating flawlessly on their own, you'll feel that unparalleled satisfaction - not just of a job well done, but of mastering a world of your own creation.
Unleash complexity in simplicity
Navigate the charming minimalism of the design, reflecting the familiar screen of a train dispatcher yet imbued with a unique twist. It presents an intuitive interface at a glance - a system that can be understood in minutes. However, beneath this simple surface, a world of intricate mechanics awaits, revealing itself as more stations are added and more contracts are undertaken. Each new layer of complexity maintains the design's authenticity, capturing the essence of real-world rail management.
Your network, your rules
The freedom is yours: build from scratch, gradually unlocking technologies and resources to create your ultimate rail network across real-world city maps. Experience the satisfaction of perfect scheduling, ensuring a smooth and efficient flow of trains that reflects your strategic acumen. Or maybe the thrill of high-pressure, time-sensitive scenarios calls to you, where quick decision-making is key and wave after wave of challenges keep you on your toes.
Join a world of creators and enthusiasts
So, what are you waiting for? Embrace your inner train enthusiast and plunge into the world of Rail Route – make the traffic flow and the network grow!
Popular achievements
Competent Clockwatcher
Dispatch 10 trains on time.
common
·
39.8%
Daily Traveler
Dispatch your first commuter train
common
·
47.19%
Off and Gone
Dispatch your first one-time train.
common
·
45.42%
Commuter Explorer
Dispatch 20 commuter trains
common
·
30.65%
Timely Traveler
Earn your first star in a timetable map
common
·
30.76%
Punctual Planner
Earn 2 stars in a timetable map
common
·
30.1%
Training Wheels
Finish your first cycle in Endless Mode on a single map.
common
·
43.66%
Go Time
Complete the signaling tutorial.
common
·
47.3%
Prodigy
Dispatch your first train, earning Jozic’s pocket watch.
common
·
45.87%
Goodies
Contents
Standard Edition
Supporter Bundle
MP3
WAV (16-bit 441 KHz)
WAV (24-bit 441 KHz)
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
In Rail Route game you assume the role of a 'Trainmaster'. Take responsibility for the local train network.
Supervise tracks, signals and switches. Make sure all trains arrive at their destination on time. The game has a
very minimalistic but extremely functional GUI. As a player you can change the challenge on the fly. There is a
very comprehensive tutorial to take part in. You can even make your own stations and maps.
There is a lot of content to dig into here. It works flawlessly on Linux.
Okay, I'm really, REALLY enjoying this one, but I'll focus on "buyers beware", as the present reviews so far rightfully praise the game for what it is - let me give you few ideas about what this game is not.
This game is not Transport Tycoon. Full automation - as it seems to me so far - is beyond scope of RR. You will be interacting with the map often. You will get some tools to get rid of some clicking, but you will need to stay present while playing.
This game is not Gordikon either. RR is not a pure simulator. You will be managing stuff beyond the scope of what real dispatcher can influence. The game starts in extremely manual mode (you, the player, aligning switches), and later lets you influence the schedule, track layout... Lots of stuff, really.
And this game is not Mini Metro. It's not a run against the gauntlet, you can stop at any point and make incremental changes. RR is your-own-speed logistics puzzle.
The story mode/tutorial is... eeeh... ugh... umm... not great. I'd actually prefer less story, less acting AND LESS BAD BAD DAD (sic) JOKES. The interface is so pure, the aim of the game is so obvious, and the story is so out of place to me. I'm assuming the decision to include a story was based on "people like story games, eh? let's slap some story on this one just as others do". From awkward annoyances to illogical conclusions, the story is really all over the place :/
So, the Good? I like Gordikon, and Transport Tycoon, and Mini Metro. RR is in the same vague area of train management: it's familiar enough, and still new and different enough. While the interface has some bits that - to me - behave unexpectedly, it is intuitive enough to just get rolling with some trial and error. And for a train game, there is a lot of content. Maps are large enough to require some hours to dig through them, and while I'm not fan of the challenges - they are pretty much optional, so I'm not going to complain.
I like railroad management games and the highly positive reviews made me purchase this one. I had very high expectations, but boy... after more than 3 hours of playing the frustration level rises. I can't get routing right, signals don't do what I want them to do. I know it's my own lack of understanding of the system and hopefully this grows, but a little more clarity in the tutorials would be welcome for me. Maybe it's because of my age... the younger will certainly pick it up faster.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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