Posted on: April 30, 2019

African_wildlife
Verified ownerGames: Reviews: 5
Out-of-date
https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2/page1
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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: April 30, 2019

African_wildlife
Verified ownerGames: Reviews: 5
Out-of-date
https://www.gog.com/forum/general/games_that_treat_gog_customers_as_second_class_citizens_v2/page1
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Posted on: July 2, 2019

JustinAiken
Verified ownerGames: 257 Reviews: 2
Unpatched.
Not updated, very buggy. No more tinybuild games for me on Steam OR gog when they have anticonsumer practices
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Posted on: July 18, 2016

Mark Richard
Games: 505 Reviews: 17
Ain't gonna be no rematch
I feel a little bad for saying this because there’s a lot of love poured into Punch Club and its countless 80s and 90s fighting references, but the passion far outstrips the execution. The key selling point of the game, managing fights, requires virtually no player involvement. Looking at the skill trees it seemed like things might open up later, but the truth is even by the end game you might as well not even be there for the fight’s duration aside from clicking the ‘next round’ button. The result is basically predetermined by attributes trained beforehand, and you will not be called upon to swap out skills or adapt to your opponent. By the second half the game completely breaks down and abandons the one thing it had going for it – questing and map travel. All daily requirements are relocated to a single area (hope you didn’t take the walking skill bonus) and there are no more of the fun zany quests that littered the first half. The way the plot is executed lacks a basic understanding of storytelling, jumping into the middle or end of a character arc without starting it first. It’s difficult to say anything more without venturing into spoiler territory. Rest assured, the ending is likely to leave you baffled.
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Posted on: November 27, 2017

djmanas
Verified ownerGames: 984 Reviews: 2
I was expecting something different
This game has potential. It has pretty much easter eggs which points to other fighting movies, games, etc. But... It is buggy as hell. E.g. when you go excercising on the machine and looks into fight menu, the character stops excercising (WHY). When you go somewhere sometimes the character stops and it is hell to force him to move again, etc. Next thing is repetiteveness. When you start, there are new things, new objectives, but well. After few days, when the beginning is over (like 30 days or so), it goes like this: - Excercise (because over midnight you loose some of the stats), - Eat, - Sleep, - Fight, - Work, - Buy food, And here we go again and again and again... Sometimes you win and fullfill objective, which will move you forward, but it is nothing compared to the boring repetition of certain tasks... Strange thing is, that some people tell, in reviews, that in later game you can buy equipment. Yeah, you can. Had bought it till day 30, but still can't see any difference. Great disappointment :-(
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Posted on: January 27, 2016

Burrito
Verified ownerGames: 1497 Reviews: 52
Probably not worth the cost
Punch Club plays as an entertaining grind-fest with the trappings of a puzzle game. You have 'skills' which are more beneficial against some foes than others, and can only go into a fight with a certain number activated. Skills are permanently unlocked with experience from actual fights, whereas training events up your three stats, which decrease daily. That decrease makes it an interesting time-management experiment in the early game, with many small choices effecting your overall proficiency. (Buy expensive, healthy food but lose time walking everywhere because you can't afford the bus? Spend a few days at work, losing stat points but getting enough money to work out at the gym instead of at home? Buy an expensive protein bar for an energy boost at the gym, or eat a steak at home and have to pay admittance fees again?) There's also a good number of new locations, sub-quests, and the like to unlock as events progress, offering the joy of exploration. The game has solid 'bones'. Having said that : - The humor is of the 'call out' variety with very few actual jokes. The love interest's name is Adrian, which is a reference to Rocky. That's par for the stabs as humor - if it made you smile, you'll be fine. Otherwise, expect a little flailing about in nostalgia. - The carefully balanced economy of the game is thrown to the wind towards the end of the second act. - You'll spend a LOT of time watching the protagonist work out, gradually getting to the point where they can win that next big fight, but game-changing events strike through white-on-black single lines of text or five, ten second cutscenes. - You can't lose, and there's not enough variety to justify replaying. There's no sense of risk, just gradual steady progression rarely interrupted by off the wall set pieces. - It ends in a hard cut, after a nonsensical 'reveal' during what should be the climax, with a "To Be Continued" slapped on.
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