Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted c...
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.
The game features a hand-crafted campaign from industry FPS veterans, co-op and competitive multiplayer play drawing on classic modes*, a fully integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play.
Get ready to paint the walls red. This is the Boomer Shooter you’ve been waiting for.
FEATURES
Retro look, modern era
Shooters past and present collide with graphics that combine today’s high-quality 3D tech with retro visuals. Experience over-the-top explosions of lo-fi pixels and hi-tech particle effects as you clash against the Prodeans and forces of Chaos.
Pure retro FPS chaos
Steel yourself for fast and frantic nonstop action. Blast and blaze your way through hordes of chaos-spawned creatures using an arsenal of classically over-the-top weapons.
Raining red
Splatter the steel walls and alien halls with the blood of your enemies. Experience the gory thrills of the elder shooters, dialed up to 11 thanks to Prodeus’s delightfully demented dismemberment system.
Community-crafted levels
Unleash your inner map designer with Prodeus’s powerful but easy-to-use level editor, and keep the visceral combat fresh with a built-in browser filled with community-created maps.
Multiplayer Mayhem
Team up and go head-to-head in a variety of multiplayer modes. Take on the campaign in 4-player co-op, and dive into the fray in 16-player Deathmatch, Team Deathmatch, CTF, and more—then take things to the next level by creating and sharing custom game modes.
Frag to the Music
Burst blood vessels listening to a supercharged metal soundtrack by retro FPS composer Andrew Hulshult that dynamically changes gears to accompany your actions.
GOG Galaxy and a ProNet account are required in order to get access to community content, multiplayer, leaderboards, and cross platform saves - a ProNet account will be created automatically once you start the game and choose 'Log in to ProNet with GOG Galaxy'.
Popular achievements
Kill 100 Enemies
Kill 100 Enemies
common
·
39.33%
No Big Deal
Finish A Level Without Dying
common
·
37.68%
Pocket Money
Pick Up 10 Ore
common
·
30.3%
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
These game has an DRM fpr free user Content and its not working in gog galaxy, Epic fail. I donßt want buy this. As GOG user, you can only play vanilla content, it´s a shame.
Pros
+ BrutalDoom / Doom 64 + Quake II had a baby = Prodeus
+ dark sci-fi style
+ graphical style /art design
+ amazing music
+ tons of guns, alternate firing modes & gunplay in general
+ quad-barrel shotgun!
+ level editor
+ ultra bloody (literally gallons of blood)
+ level design
+ six difficulty settings
Cons
- checkpoint system instead of saves
- somewhat lazy enemy design (basically Doom reskins, you got your zombies, gunners, heavy machine gunner, imp, pinky demon and cacodemon, you'll recognize them instantly)
Bottom line
forget Project Warlock, Wrath Aeon of Ruin or even Dusk, Prodeus is far better than all of themm, a definite buy. It's simply amazing, with the pros far outweighing the cons, the only real downside being the lack of a manual save system.
Prodeus the best retro boomer shooter right now.
It’s mechanically sound, looks incredible and sounds awesome; plus, the levels are a joy to navigate while being consistently clever and interesting.
Right from the get go the game's weapons are punchy and impactful with the only one I've felt was lacking in anything was just the grenade launcher's sound which is a touch muted compared to everything else's delightfully grindy and chunky sounds but that can easily be fixed before full release I'm sure. Enemies are varied but everything feels like just a taste of what's to come, which in turn makes me wonder what the full roster will like, and boy do they die delightfully.
So the soundtrack. Funky Industrial via way of Quake, and some near gothic operatic pieces. It's exactly what you want for a game like this, but far better than you'd expect. Because it's a new Andrew Hulshult soundtrack, you know, the guy who got promoted to taking care of Doom Eternal's music. And it's glorious. Probably AH's best work since Amid Evil.
It's a good chunk of gameplay for early access, too. All things counted I spent around 5 & 1/2 hours playing the levels and trials over the course of a day. I even went into the secret level too, found a secret but not the one I wanted and then couldn't do anything else in the level when I went back because my brainletism had engaged.
Like all good early access titles, you will be left wanting more.
But that's okay, there's a full industry standard level editor with a bunch of YouTube tutorials waiting to help you out, that also includes some real QOL stuff compared to editors of old. People have already made recreations of various Doom maps from multiple entries along with all sorts of original levels which really pushes what the game can do mechanically and even competes with the developers own work it's that good. The game is going to last a long time.
Prodeus sets the standard for all boomer shooters to come now, and sets it high.
What's the point in making a challenging game if you can just respawn until everything is dead ?
Don't get me wrong it's a fantastic retro FPS. The gameplay is visceral. The level design is really what you would get in the 90's shooters like Duke Nukem 3D. Complex levels with a lot of verticality. But...
The weapons loadout is not well adjusted, where I prefer to use the starter pistol instead of the minigun because the later is too slow and not precise enough with just not enough damage to justify its existence.
But my biggest gripe with the game are the nexus points, I waited the final release to see if the devs would change it or even give an option to change for a traditional checkpoint system but no. They never answered to the many complaints players had on the forums.
To make it simple, if you die and you passed a checkpoint, the enemies you killed after the checkpoint stays dead. so you can just cheese the game and die and respawn until everything is dead. I'm sorry but it removes any challenge in the game for me.
The art style is a mess of visual noise. Cartoonish amounts of blood splash out, and every enemy is some kind of either red or blue space bug/goop thing. So pretty much the entire screen is getting filled with these messy effects that make it hard to even tell what is happening. Its an ugly eyesore honestly.
And I'm not sure what kind of aesthetic this is even trying to present. The enemies and evironments are totally generic (demons, bugs, demon bugs, zombie men, zombie men with guns, weird things I have no idea what they are, etc.) I never felt there was a clear strategy for dealing with certain types of enemies, or reasons to use one gun over another. The only time I switched weapons was either when I was out of ammo, or bored and wanted to use a different one.
Then there is the bizzare save system. Either restart a level, or respawn consequence free? What happened to check points and manual saves? I don't want to respawn immediately because that takes all the challenge out of it, but its better than restarting a whole level I guess, instead of just the fight I lost.
Upgrades are dolled out by finding ore, which is mostly hidden inside secrets. So screw everyone who doesn't care about secrets, I guess?
I feel like this game just ignores every facet of classic boomer shooters that made them great, and just imitates them in a superficial way like an AI would do. Hard pass on this. I got it on sale for 17 bucks but there was only about 6 hours of playtime so I feel cheated.
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