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MechWarrior 5: Mercenaries - Chaos Reign

in library

3.5/5

( 3 Reviews )

3.5

3 Reviews

English & 3 more
19.9919.99
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MechWarrior 5: Mercenaries - Chaos Reign
Description
Three years have passed since the victory against the Clans and the truce of Tukayyid came into effect. Even still, chaos threatens to erupt at any moment across the universe. ComStar's betrayal and the assassination of Archon Melissa Steiner threaten the fragile unity of the Inner Sphere. As tens...
Critics reviews
55 %
Recommend
PC Gamer
80/100
IGN
8.1/10
Metro GameCentral
8/10
User reviews

3.5/5

( 3 Reviews )

3.5

3 Reviews

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Product details
Piranha Games Inc., ...
System requirements
Windows 10 (64-bit versions), Intel Core i3-7100/AMD Ryzen 3 1200, 8 GB RAM, NVIDIA GeForce GTX 770/...
FAQ
Description

Three years have passed since the victory against the Clans and the truce of Tukayyid came into effect. Even still, chaos threatens to erupt at any moment across the universe. ComStar's betrayal and the assassination of Archon Melissa Steiner threaten the fragile unity of the Inner Sphere. As tensions rise, mercenary Commander Jake Mason uncovers a cache of critical Clan intelligence that could change the course of the war. New campaigns and questlines, new mechs and variants, new weapon types, ground vehicles, and battle armor join the battlefield.

 

Campaign & Missions

 

  • New Cinematic Story Campaign and New Multi-mission Questlines to complete
  • Experience the new Guerrilla Warfare mission type and Inner Sphere map update

 

New Mechs and More

 

  • All New Inner Sphere Omnimech Sunder
  • New BattleMech Chassis - Incubus, Jenner IIC, Shadow Hawk IIC, BushWacker, and Kodiak
  • New OmniMech Chassis - Linebacker, Ebon Jaguar, Night Gyr, and Naga
  • New Clanbuster Com Guard Variants, Artillery-Capable Variants, and Clan-Tech Variants
  • New Weapon types, New Ground Vehicles and Battle Armor join the battlefield

MechWarrior® is a trade-mark of Microsoft Corporation In the United States and other jurisdictions and is used under license.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Game details
FAQ

What operating systems is MechWarrior 5: Mercenaries - Chaos Reign compatible with?

MechWarrior 5: Mercenaries - Chaos Reign is officially supported on Windows.

Does MechWarrior 5: Mercenaries - Chaos Reign have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play MechWarrior 5: Mercenaries - Chaos Reign?

No! You do not need GOG Galaxy to play MechWarrior 5: Mercenaries - Chaos Reign. GOG gives you the option to download a fully offline installer and install MechWarrior 5: Mercenaries - Chaos Reign that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for MechWarrior 5: Mercenaries - Chaos Reign?

Minimum: System: Windows 10 (64-bit versions), Processor: Intel Core i3-7100/AMD Ryzen 3 1200, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X, Network: Broadband Internet connection, DirectX: Version 11, Storage: 80 GB available space, Other: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.. Recommended: System: Windows 10 (64-bit version), Processor: Intel Core i7-6700K/AMD Ryzen 7 1700, Memory: 16 GB RAM, Graphics: NVIDIA GeForce GTX 1070/AMD RX Vega 56, Network: Broadband Internet connection, DirectX: Version 11, Storage: 80 GB available space, Other: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded..

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User reviews

Posted on: June 7, 2026

aez101

Verified owner

Games: 110 Reviews: 1

Kinda Disapointing

A few mission with Adam Steiner against the clans and then a 6 or so mission string on one planet against the Federated Commonwealth for Marik...for some reason. Like the clans are on vacation or something? I'd hoped for a longer storyline re: the clans, given how DLC7 ended. The extra content, beside the campaign is pretty meh in my opinion. For 20 bucks I expected more. At this rate, it'll be several more $20 expansions before anything significant happens. Honestly, this wasn't worth $20. Get it on sale. If this is the pace and value they're going to deliver going forward I think I'll get future expansions on sale, if at all.


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Posted on: June 8, 2026

ninnamin

Verified owner

Games: 515 Reviews: 9

A Hot Mess of Good Ideas & Meh Execution

This feels like the biggest 'monkey's paw' DLC they've ever done, to me. On one hand, Clanners don't spam elementals and light mechs everywhere anymore; On the other, many clan turrets and vehicles won't even show up on radar until you've passed them and then they backstab you with hard-hitting clantech weapons, which is arguably worse. The mission roster against Clanners has been expanded, and they're mostly a welcome challenge, but the core problems with fighting against them are still unresolved; The principal behind clans as a faction is 'fewer, but tougher', but they frequently will send just as much if not more hardware at you than Inner Sphere factions whose hardware hits far weaker. The most egregious example is Clan Raid missions, where successful completion has put me over 10 million C-Bills in the red more than once. The whole way that they function as a faction makes them a hard-counter to raids with faster-moving, lighter mechs as a concept; The light mechs they field are faster than anything you will probably bring, and WILL core you by shooting you in the back unless you turn to fight them, but when you fight them their heavier mechs catch up to you and eat you alive. This would be acceptable if the juice were worth the squeeze, but it often isn't. The payout is rarely worth the cored mechs, lost weapons, or dead pilots. The difficulty feels abritrary and artificial. This was true in Shadow of Kerensky but this DLC hasn't changed anything. I'm not sure if 'Clan Defense' and 'Clan Warzone' missions are exclusive to Chaos Reign, or just the Clan era DLCs in general, but they were added in the update along with the DLC and they have the same problem, the payout is the same as fighting Inner Sphere factions but you'll usually be walking away from the mission wondering why you bothered. On a lighter note, the new mechs fill out the Clan rosters nicely and are fun to use, and the new weapons do the same. The expanded vehicle roster adds some welcome variety to all factions in the game. There are even new Inner Sphere factions added, with their own mech variants, but the implementation feels kind of half-baked because their liveries don't cross over into the clan mechs they field, so half of their forces have their own exclusive color scheme and the other half have the basic uncustomized FDE pattern on them. The clan factions have this problem now as well, because the DLC adds Inner Sphere mechs kitted out with Clantech to their rosters and the paintjobs don't translate between IS and Clan stables. The new mission type tasks you with completing as many objectives as possible on the largest generatable map before the OpFor drops an assault lance on your head, unfortunately it has the same problem as Rise of Rasalhague's infiltration missions where the time it takes to pursue side objectives isn't worth the reward the game gives you; If you like the idea of running a gauntlet on the biggest maps in the game, however, this one is for you. The main story quest is split into two parts; The high-effort first half is an enjoyable callback to the old cornball 90s cartoon you can watch on the internet in some places. The second half is fun to play through, it's a gauntlet of harder missions in the vein of the first half of Dragon's Gambit, but the delivery leaves a bit to be desired; Unlike the other military operation DLCs, the only ones talking are your Commander and Ryana. A simple slideshow intro cutscene like the older DLCs would've helped, or some scattered one-liners from the FWL pilots you're fighting with, but the result feels kind of sterile compared to the desperate slugging match of Dragon's Gambit's first half. You get three other side-missions as well in the vein of the side-missions from the HOTIS and Kestrel Lancers DLCs, they're fun to play through and you get more than an intro-exit blurb for each mission like in the Kestrel Lancers ones. One pits you against clanners and it feels properly tense, but the other two are more 'day in the life'-themed than something urgent like 'Bowen's Arrow' or 'Heir of Nothing'. The soundtrack is mostly good again, no track is better than "The War Machine" from Shadow of Kerensky though. The best one this time is "The Adversary" IMO, followed by "Firepower", "A Different Path" & "The Handler" being good but not great, with "Final Dawn" taking last place with 'At least it's not Master of War'. TL;DR - If I had to choose, I'd choose Shadow of Kerensky over this, but I'd choose this over Kestrel Lancers at the same price point.


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Posted on: June 26, 2026

level_eleven

Verified owner

Games: 33 Reviews: 2

More Mech Fun

I'll keep this short... This is worthy addition to the game for the new missions and Mechs alone. It also expands the story up to the Word of Blake uprising. If you enjoy blasting your away across the Inner Sphere, this DLC just adds to the fun.


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