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Lovish

in library

4.3/5

( 5 Reviews )

4.3

5 Reviews

English & 9 more
14.9914.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Lovish
Description
  Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord! But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him? So he does what anyone would do w...
Critics reviews
86 %
Recommend
CGMagazine
8.5/10
User reviews

4.3/5

( 5 Reviews )

4.3

5 Reviews

{{ review.content.title }}
Product details
2026, LABS Works, ...
System requirements
Windows 10, Intel Pentium 4 2.00GHz or better, 1 GB RAM, NVIDIA GeForce 6100 or better, 150 MB avail...
DLCs
Lovish Original Soundtrack
Time to beat
2 hMain
3.5 h Main + Sides
10 h Completionist
5 h All Styles
FAQ
Description

 

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!

But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?

So he does what anyone would do when blinded by love, and ditches his friends!

Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.

 

 

LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!

 

 

 

Features:

  • 50 fun levels to play through, each with multiple objectives!
  • Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
  • Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
  • Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
  • 100 characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
  • An exciting, 20 tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
  • Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
  • More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
  • Unexpected guest characters
  • And lots more!


So please, be a good friend, and help Solomon rescue the princess!

2025, LABS Works. DANGEN ENTERTAINMENT is a trademark of Dangen Entertainment. Copyright © 2025 Dangen Entertainment. All rights reserved.

Goodies
Contents
Base Game
Deluxe Edition
Base Game
Soundtrack (MP3)
Soundtrack (FLAC)
Soundtrack (WAV)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Time to beat
2 hMain
3.5 h Main + Sides
10 h Completionist
5 h All Styles
Game details
Works on:
Windows
Release date:
{{'2026-02-05T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
text
Español (AL)
audio
text
français
audio
text
Português do Brasil
audio
text
Українська
audio
text
中文(简体)
audio
text
中文(繁體)
audio
text
日本語
audio
text
한국어
audio
text
FAQ

What operating systems is Lovish compatible with?

Lovish is officially supported on Windows.

Does Lovish have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Lovish?

No! You do not need GOG Galaxy to play Lovish. GOG gives you the option to download a fully offline installer and install Lovish that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Lovish?

Minimum: System: Windows 10, Processor: Intel Pentium 4 2.00GHz or better, Memory: 1 GB RAM, Graphics: NVIDIA GeForce 6100 or better, Storage: 150 MB available space. Recommended: System: Windows 10, Processor: Intel Celeron G1101 @ 2.27GHz or AMD A4-5300B APU or better, Memory: 4 GB RAM, Graphics: AMD RADEON A9800XT, AMD Radeon R9 A375, or NVIDIA GeForce 940A, Storage: 150 MB available space.

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User reviews

Posted on: February 8, 2026

alwbsok

Verified owner

Games: 709 Reviews: 37

Loved it? ...ish

I also am a fan of Castle in the Darkness, and I'm very glad to see Matt Kap's latest game here on GoG. Unfortunately, I just can't quite bring myself to recommend it. The platforming is... good, I guess? It feels a little slow, and a little floaty for my tastes, but it's certainly functional. It certainly didn't detract from the experience, but nor did it particularly excite me. Where the game really shines is in its myriad of secrets - each level contains (at least) one secret crown, which can be found only by completing some kind of secret objective. It might be to do with a hidden breakable wall, or defeating certain enemies, or using a power-up bought from the (also hidden) shop, or simply following a clue in the level's title (or possibly other conditions; I haven't finished the game). I also enjoyed the random encounters after each level. these are cute little comedy vignettes, often with no particular impact on your game, though sometimes coins or lives could be gained or lost. I didn't really enjoy them for the rewards (or not!), but just because they were all uniformly entertaining, often both funny and well-animated. Including them as breaks between levels was an inspired choice. Wait! Did you say "lives"? And here we come to my first issue with the game. You begin with 200 hearts, which I presume are the 200 deaths you're allowed before you get a game over screen. I didn't particularly feel like churning through them to see what actually happens when you lose them all, nor did the game particularly feel like telling me. I'm guessing that you'll need to start over, but I'm not sure. Finite lives are discouraging enough on their own, but the real issue is how that clash and ultimately negate one of the game's great strengths: the secrets. Because the way to achieve each secret objective is, well, secret, I found myself wanting to explore levels, trying dangerous, even silly things to find crowns I missed. But, doing so would cost me hearts, sometimes many at a time. The choice between having fun now and (hopefully) seeing the later levels is not a choice I enjoy having to make. The other place Lovish falls down, for me, is the music. The intention is clear: to make simple, memorable music loops in the classic 8bit style. However, the music loops are short, lean heavily on the higher registers, and mostly just annoyed me. The particular tracks would often be shared over consecutive levels, so if dying multiple times was on the table, then it would mean listening to the same grating music loop over and over again. Next time I play, it will go on mute. I don't want to sound too down on this game. At its core, it's (mostly) competent with some flashes of brilliance. If you're into unforgiving platformers, it is certainly worth a try. However, certain elements just did not click for me. If you want a nostalgic pixel platformer that I recommend unreservedly, check out Bzzzt on GoG.


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Posted on: February 6, 2026

DanVanDam

Games: 1237 Reviews: 31

8-bit love letter with modern polish!

As a fan of Astalon and Castle in the Darkness, I had high hopes for Lovish, and it does not disappoint. The 8-bit aesthetic is beautiful (shoutout to the human-made pixel art!), and the soundtrack by Matt Kap is an absolute banger. The room-by-room challenges are tight and rewarding, and the randomized events between levels keep things feeling fresh and hilariously unpredictable. If you love NES-era action but want something that feels modern and fair, this is a must-buy.


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Edited on: April 12, 2026

Posted on: April 12, 2026

Magnitus

Verified owner

Games: Reviews: 102

Decent

Finished the game, not sure I'll get all the extras as I'm rather time constrained. The story is not hilarious, but it is amusing. As indicated in the trailer, the protagonist has some serious flaws. The platforming and combat is not mind blowing, but it is serviceable (although some of the platforming can feel a tad finicky). The art is cute, the soundtrack is engaging. Most bosses are pushovers, though the last boss does provide a decent challenge and is engaging. The levels are short and mostly interesting (many have themes and they don't overstay their welcome). While they are not quite puzzles, they will require you to plan a bit. You will also revisit many of levels later in the game if you want to collect all the crowns which will ultimately unlock some extra game content. Basically, you can unlock 3 crowns per level: one crown is hidden, one requires you to complete a level without attacking any enemies and one requires you to complete a level fast. I haven't collected all the crowns, though by collecting at least 150 (a little over half), you will unlock something nice so I recommend you aim at least for that if you don't mind a bit of a challenge. There are also random events after completing levels, some of them bad, some of them good, most of them amusing. And for good measure, there is money and merchants from which you can purchase various upgrades. I did find the game a little grindy with the money to purchase stuff from merchants, though as I found out, the important stuff, you get from the first merchant anyways and the second merchant is mostly about unlocking extra content in the game. If you try to get all or most of the crowns (which will require significant level replays), you probably won't have to grind all the much. You also have a pool of hearts which you lose if you fail a level (and during some bad random events), though you also gain some from positive random events (some give quite a bit). I haven't reached zero hearts by the time I finished the game, though from what I read online, it's not a game over so you shouldn't despair if you struggle (you won't have a game over). Overall, the game is a solid 4 stars for me with decent content. Some of the mechanics are a little bit on the plain side, but the game makes up for it with an amusing story, interesting levels, a good final boss and some replayability if you go for the crowns.


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Edited on: February 12, 2026

Posted on: February 7, 2026

nuacct

Verified owner

Games: 20 Reviews: 4

EXCELLENT, but needs key/joy rebinding!

Matt Kap; I love your games man! Castle in the Darkness, Astalon and now this! I purchased it here on GOG the day I learned it was out! A few questions: Might there ever be a Linux build? It's my preferred platform. The game works with WINE but a native build is always better. Secondly, will you add key rebinding? I've written scripts that redefine keys on Linux and have set the keyboard controls to be how I prefer but native keybinding in the game is always best plus other users who aren't as tech savvy might want it. I played through the demo and loved it. Now I'm into the release version and loving it! So far it's blissful, containing all the elements I love in a Matt Kap game such as; Fast, responsive controls. Unique, identifiable soundtrack and sounds. Plethora of hidden secrets! Old school sensibilities. P.S. - I've been waiting for CASTLE IN THE DARKNESS 2 many years, as have all your fans. What is going on with it? Possibly this year????? I understand it's your masterpiece but we've been waiting very patiently. 8) P.S. 2 - POSSIBLE BUG - On level 6-9 I dashed past spikes at left, hopped up, waited for bullets to pass, jumped down to hit the candle and... DISAPPEARED! I could move controls, hear sounds, but was completely invisible. I had to ALT+F4 to kill task and end the game, restarting. I'm not exactly sure how I caused this error but it happened. EDIT - IT HAPPENS WHEN I PRESS THE Q KEY I THINK! Is this possibly a secret??? P.S. 3 - WTF!? I just tried to play with joypad. It's perma bound to have jump and sword shifted to the right and perma bound to have dash as a button instead of a trigger. This is unacceptable! Come on Matt! Please fix this. I normally play with keyboard. I had to write my own script in Linux to get the keys how I wanted them and that's fine but I'm currently hooked to a big screen now so instead of using my laptop's keys I have to use a USB keyboard which is too laggy so I decided to try my DS4 joypad via Bluetooth... Only to discover it's perma bound as well! ARGH! I'm sure I can find some way to rebind the joypad in script as well but none of this should be necessary; I shouldn't have to be coding to get a game's controls right.


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Posted on: March 29, 2026

SargeSmash

Verified owner

Games: 713 Reviews: 9

Great 8-bit-styled puzzle platformer!

I've been a fan of Matt Kap's work for a while now, with Castle in the Darkness and Astalon: Tears of the Earth, and this continues that trend. It's a bit of a different game than those - it has some of the feel of Castle in the Darkness, but you get small, single-screen stages (with a few exceptions) that you make your way through. In some ways, it reminds me of 1001 Spikes, another excellent puzzle platformer. Anyway, you guide Solomon through stages, at first just completing them (maybe finding a crown), earning money for upgrades, and watching humorous randomized asides at the end of each level. Eventually, though, you'll get the ability to get two more crowns per stage, one via a pacifist route, the other by speedrunning the stage. Both dramatically alter your approach to the stage, although sometimes a peaceful run will coincide with a speedrun. At any rate, you'll need to do this if you want to see all the game has to offer, and it can be knocked out by a fairly skilled gamer in around 10 hours for 100%. Much faster than that, however, if you just want to roll credits, but where's the fun in that? Controls are *mostly* good, but it's pretty easy sometimes to not quite line up your jump and bonk your head instead of avoiding what you're dodging, which can be quite frustrating at points. A little more wiggle room with the platforming would have been appreciated. But you do eventually adjust. The soundtrack is classic chiptune stuff, very high energy and fitting the game. Graphically, there's a lot to like here - it's bright, colorful, and the cutscenes sport some nice cutesy graphics as well. There's even a few bonus stages along the way that will surprise you with how they play, but I won't spoil those. Lots of little callbacks to other games here in there. Anyway, I had a great time with this one, and I highly recommend it to anyone that enjoyed (or still enjoys!) NES-style gaming. Good stuff.


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