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Lovish

in library

4.6/5

( 3 Reviews )

4.6

3 Reviews

English & 9 more
Offer ends on: 03/13/2026 00:59 EET
Offer ends in: d h m s
14.9913.49
Lowest price in the last 30 days before discount: 13.49
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Lovish
Description
  Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord! But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him? So he does what anyone would do w...
Critics reviews
85 %
Recommend
CGMagazine
8.5/10
User reviews

4.6/5

( 3 Reviews )

4.6

3 Reviews

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Product details
2026, LABS Works, ...
System requirements
Windows 10, Intel Pentium 4 2.00GHz or better, 1 GB RAM, NVIDIA GeForce 6100 or better, 150 MB avail...
DLCs
Lovish Original Soundtrack
Time to beat
3 hMain
3.5 h Main + Sides
11.5 h Completionist
4.5 h All Styles
Description

 

Sir Solomon and the saviors of light depart Castle Cornelius to free Princess Tsuna from the grasp of the evil Devil Lord!

But the knight is worried... what if after being freed, the princess falls in love with one of his friends instead of with him?

So he does what anyone would do when blinded by love, and ditches his friends!

Solomon ventures into the Devil Lord's castle alone, vowing to make the princess his.

 

 

LABS and Matt Kap present Lovish, an outrageous 8-bit-styled action-adventure game! Venture through a series of bite-sized rooms, slicing up monsters, collecting items and getting to the exit! After exiting each room, enjoy a short event scene, in which anything could happen! Will you find an item? A random encounter RPG fight? Will the world get destroyed? Find out by conquering each room of the Devil Lord's castle, one challenge at a time!

 

 

 

Features:

  • 50 fun levels to play through, each with multiple objectives!
  • Wacky randomized event scenes between levels with hundreds of outcomes! You never know what you're gonna see next!
  • Collect a variety of items to upgrade Solomon's abilities, or expand the game in meaningful (and unmeaningful) ways!
  • Spend your pennies (in-game currency to be clear, no microtransactions here) in the in-game shop!
  • 100 characters, some of which were designed by world-famous manga artist Ryusuke Mita (Dragon Half)
  • An exciting, 20 tune soundtrack by Matt Kap (Castle In The Darkness, Astalon: Tears of the Earth)
  • Beautiful human-artist-made pixel art! Even the in-game AI art is drawn by a human person!
  • More secrets than ever before! (But this is the first game in this series, so that doesn't mean much, I guess.)
  • Unexpected guest characters
  • And lots more!


So please, be a good friend, and help Solomon rescue the princess!

2025, LABS Works. DANGEN ENTERTAINMENT is a trademark of Dangen Entertainment. Copyright © 2025 Dangen Entertainment. All rights reserved.

Goodies
Base Game
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
3 hMain
3.5 h Main + Sides
11.5 h Completionist
4.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2026-02-05T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
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Deutsch
audio
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Español (AL)
audio
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français
audio
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Português do Brasil
audio
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Українська
audio
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中文(简体)
audio
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中文(繁體)
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日本語
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한국어
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User reviews

Posted on: February 8, 2026

alwbsok

Verified owner

Games: 618 Reviews: 29

Loved it? ...ish

I also am a fan of Castle in the Darkness, and I'm very glad to see Matt Kap's latest game here on GoG. Unfortunately, I just can't quite bring myself to recommend it. The platforming is... good, I guess? It feels a little slow, and a little floaty for my tastes, but it's certainly functional. It certainly didn't detract from the experience, but nor did it particularly excite me. Where the game really shines is in its myriad of secrets - each level contains (at least) one secret crown, which can be found only by completing some kind of secret objective. It might be to do with a hidden breakable wall, or defeating certain enemies, or using a power-up bought from the (also hidden) shop, or simply following a clue in the level's title (or possibly other conditions; I haven't finished the game). I also enjoyed the random encounters after each level. these are cute little comedy vignettes, often with no particular impact on your game, though sometimes coins or lives could be gained or lost. I didn't really enjoy them for the rewards (or not!), but just because they were all uniformly entertaining, often both funny and well-animated. Including them as breaks between levels was an inspired choice. Wait! Did you say "lives"? And here we come to my first issue with the game. You begin with 200 hearts, which I presume are the 200 deaths you're allowed before you get a game over screen. I didn't particularly feel like churning through them to see what actually happens when you lose them all, nor did the game particularly feel like telling me. I'm guessing that you'll need to start over, but I'm not sure. Finite lives are discouraging enough on their own, but the real issue is how that clash and ultimately negate one of the game's great strengths: the secrets. Because the way to achieve each secret objective is, well, secret, I found myself wanting to explore levels, trying dangerous, even silly things to find crowns I missed. But, doing so would cost me hearts, sometimes many at a time. The choice between having fun now and (hopefully) seeing the later levels is not a choice I enjoy having to make. The other place Lovish falls down, for me, is the music. The intention is clear: to make simple, memorable music loops in the classic 8bit style. However, the music loops are short, lean heavily on the higher registers, and mostly just annoyed me. The particular tracks would often be shared over consecutive levels, so if dying multiple times was on the table, then it would mean listening to the same grating music loop over and over again. Next time I play, it will go on mute. I don't want to sound too down on this game. At its core, it's (mostly) competent with some flashes of brilliance. If you're into unforgiving platformers, it is certainly worth a try. However, certain elements just did not click for me. If you want a nostalgic pixel platformer that I recommend unreservedly, check out Bzzzt on GoG.


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Posted on: February 6, 2026

DanVanDam

Games: 1189 Reviews: 30

8-bit love letter with modern polish!

As a fan of Astalon and Castle in the Darkness, I had high hopes for Lovish, and it does not disappoint. The 8-bit aesthetic is beautiful (shoutout to the human-made pixel art!), and the soundtrack by Matt Kap is an absolute banger. The room-by-room challenges are tight and rewarding, and the randomized events between levels keep things feeling fresh and hilariously unpredictable. If you love NES-era action but want something that feels modern and fair, this is a must-buy.


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Edited on: February 12, 2026

Posted on: February 7, 2026

nuacct

Verified owner

Games: 19 Reviews: 4

EXCELLENT, but needs key/joy rebinding!

Matt Kap; I love your games man! Castle in the Darkness, Astalon and now this! I purchased it here on GOG the day I learned it was out! A few questions: Might there ever be a Linux build? It's my preferred platform. The game works with WINE but a native build is always better. Secondly, will you add key rebinding? I've written scripts that redefine keys on Linux and have set the keyboard controls to be how I prefer but native keybinding in the game is always best plus other users who aren't as tech savvy might want it. I played through the demo and loved it. Now I'm into the release version and loving it! So far it's blissful, containing all the elements I love in a Matt Kap game such as; Fast, responsive controls. Unique, identifiable soundtrack and sounds. Plethora of hidden secrets! Old school sensibilities. P.S. - I've been waiting for CASTLE IN THE DARKNESS 2 many years, as have all your fans. What is going on with it? Possibly this year????? I understand it's your masterpiece but we've been waiting very patiently. 8) P.S. 2 - POSSIBLE BUG - On level 6-9 I dashed past spikes at left, hopped up, waited for bullets to pass, jumped down to hit the candle and... DISAPPEARED! I could move controls, hear sounds, but was completely invisible. I had to ALT+F4 to kill task and end the game, restarting. I'm not exactly sure how I caused this error but it happened. EDIT - IT HAPPENS WHEN I PRESS THE Q KEY I THINK! Is this possibly a secret??? P.S. 3 - WTF!? I just tried to play with joypad. It's perma bound to have jump and sword shifted to the right and perma bound to have dash as a button instead of a trigger. This is unacceptable! Come on Matt! Please fix this. I normally play with keyboard. I had to write my own script in Linux to get the keys how I wanted them and that's fine but I'm currently hooked to a big screen now so instead of using my laptop's keys I have to use a USB keyboard which is too laggy so I decided to try my DS4 joypad via Bluetooth... Only to discover it's perma bound as well! ARGH! I'm sure I can find some way to rebind the joypad in script as well but none of this should be necessary; I shouldn't have to be coding to get a game's controls right.


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