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Legend of Mana

in library

4.5/5

( 7 Reviews )

4.5

7 Reviews

English & 7 more
29.9929.99
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Legend of Mana
Players' stories
Love games like this. The more the better. Please and thank you. I enjoyed secret of mana so it seems fitting to add the mana series games on gog. It would add even more flavor. GOG just opens the doors to those who want to not be stuck on steam for everything.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Description
  The HD Remaster of Legend of Mana is coming to GOG! Set off on a journey to find the mystical Mana Tree seen in a dream, before discovering... the world map is empty! During your travels, you’ll acquire special artifacts; place these wherever you’d like on the map to bring...
Critics reviews
60 %
Recommend
RPG Fan
83%
RPG Site
8/10
GamingTrend
80/100
User reviews

4.5/5

( 7 Reviews )

4.5

7 Reviews

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Product details
2021, Square Enix, ESRB Rating: Teen...
System requirements
Windows® 10 64-bit (ver.2004 and above), AMD A8-7600 / Intel® Core™ i3-3240, 4 GB RAM, AMD Radeon™ R...
Time to beat
17.5 hMain
24.5 h Main + Sides
43.5 h Completionist
25 h All Styles
Description

 

The HD Remaster of Legend of Mana is coming to GOG!

Set off on a journey to find the mystical Mana Tree seen in a dream, before discovering... the world map is empty! During your travels, you’ll acquire special artifacts; place these wherever you’d like on the map to bring towns and dungeons to life and advance the story.

Meet a colorful cast of characters, square off against fearsome monsters, and explore the vast world of Fa’Diel. Not only has the music been rearranged for this remaster, you can also alternate between the new and original soundtrack. Other features have also been added, including the ability to turn off enemy encounters, and the never-before released mini-game "Ring Ring Land".

 

KEY FEATURES


THE CLASSIC, REMASTERED - All the magic of the original Legend of Mana, coming to GOG with remastered graphics and new features.

SHAPE YOUR ENVIRONMENT - Featuring the unique "Land Make" System in which you can build your own World Map.

COMPELLING NARRATIVE - Complete quests and storylines

REAL-TIME COMBAT - Equip a variety of weapons, armors and accessories in exciting battles.

MINI-GAME - Includes "Ring Ring Land", a mini game previously unreleased in the West

© SQUARE ENIX

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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Players' stories
Love games like this. The more the better. Please and thank you. I enjoyed secret of mana so it seems fitting to add the mana series games on gog. It would add even more flavor. GOG just opens the doors to those who want to not be stuck on steam for everything.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Time to beat
17.5 hMain
24.5 h Main + Sides
43.5 h Completionist
25 h All Styles
Game details
Works on:
Windows
Release date:
{{'2021-06-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rating:
ESRB Rating: Teen (Fantasy Violence, Blood, Suggestive Themes, Mild Language, Use of Tobacco)

Game features

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español
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français
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中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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What improvements we made to this game:
Changelog:
  • Verified on Windows 10 and 11.
  • Support for modern controllers.
  • Validated stability.
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User reviews
Overall most helpful review

Posted on: May 26, 2026

Xathoa

Games: 407 Reviews: 1

Ambitious and Full of Life

This game has shaped me and left an imprint of the world on me. Growing up, it was one of the few RPGs where I could play with my sibling and both be invested in what there was to offer. Because of this, it was a game we frequently came back to and restarted (despite never finishing it then). The characters have such vivid personalities and designs to match, and the world is strange, colorful, and alive. Some of the biggest criticisms of the game is that the story isn't great (leading to the final boss). But I would counter by saying the "main story" isn't the point. It is the world and all the characters around that inhabit it that is the point. It's what is alive and what you bring back. It's the journey and the people you meet. This game is probably also why I adore Dark Souls; the stories are in the world and people, and the story telling can be in the touches and moments, and not just outright told to you. This game released on the PS1 after the amazing hype and impression of what 3D graphics the PS1 could highlight (and people were very impressed with the 3D at the time). This released using the 2D sprite-work and hand-drawn backgrounds despite the 3D hype. This choice has meant the art and style still survives as a gorgeous game to this day. the Meticulous designs of the sprite-work to match the art designer of the time. This was the game that made the Mana games as a whole have a style. The musical score in this game is the best I have ever had the pleasure to have ears to listen to. Notable favorite track of mine being Evanescent Memories (or as I recall it being Memory of Running). But they are all such amazing tracks. And I think the original holds just as well as the remastered songs. The weapon and armor crafting is such a deep system, that people are STILL discovering its secrets today (I was horrible at this). BUT I DID love crafting magic! Speaking of crafting magic; the side systems in the game are all ambitious. You can: - Collect and raise pet monsters (you can sell and have as a 3rd party member) - Grow fruit and veggies (you can use to catch monsters, color your robot pet, feed to your pets for personalities) - Play music to Collect Elemental Sprites (who drop elemental cards that you forge weapons and armor with and imbue into instruments to make magic) - Create your own Pet Robot/Golem (You have 3, you can stat them all differently, color with food, and determine attack patterns) - Create your own weapons and armor (using all monster materials and elemental cards to change features) - Create Magic via creating musical instruments (to which can be used in battle permanently as spells or to play music to Elemental Sprites) - Pick your starting map and place locations freely - Visit a school that changes teachers "daily" (there is a small time system in the game) - Fight in an arena against your NPC or Player-Character allies Whilst not all the systems are deep, they were inspired. The game wanted to try something, and despite not being wholly successful in the implementation, did not fail either. I remembered all the systems; they felt like mini-games without feeling like I was forced to play an unfun mini-game (which several RPGs/JRPGs and platformers have done...). I would call Legend of Mana ambitious. And it is worth all the time I have spent with it. It is the best Mana game so far, in my opinion. And everything it is helps solidify itself distinctly from what Mana came from being a FF spin-off series. I recommend this game with such vigor; play with an open heart and mind. It is an experience worth remembering.


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Posted on: May 26, 2026

d50l3m

Verified owner

Games: 191 Reviews: 8

Imperfect game; perfect remaster

One of the most unique "action-RPG" style games I've ever played. Beautifully and faithfully redrawn artwork and re-orchestrated music (with the option of switching back to the original compositions) make this remaster of a classic Playstation 1 game worth the price of admission. Admittedly, the story may not be the game's strong suit. Though there's a vague overarching story about saving the Mana tree, for most of the game you'll basically be completing side quests for different characters until you reach the end. And, depending on where you place the biomes on the world map (and the order in which you complete the quests within those biomes), these side stories can change (mostly by the player missing out on their full conclusions). If you've reached the end of the game and find that there are still several missing journal entries recounting your completed quests (courteously provided by your pet cactus) don't despair; you can simply begin again in New Game Plus to try out a new combination of actions! The game mechanics themselves are surprisingly deep (maybe even too deep). You learn new weaponskills and abilities by using previous ones. Want to learn how to counterattack? Use the 'defend' skill enough times until it unlocks. Want to learn how to taunt? Use the 'backstep' and 'cheer' skills enough times until you learn how! Want to learn a new weaponskill for your hammer? Use the 'jump' and 'whirl' skills enough times with your hammer equipped until you learn the 'Skullcrusher' weaponskill! And so on and so forth. The game pushes you towards experimentation instead of telling you outright exactly what to do. The magic and monster systems are similarly mysterious. You can create magical instruments from a host of materials and items, but you never really know what will be created except by simply trying out different combinations of materials and instrument types. You can also capture monsters to aid you in battle and feed them different types of foods... but who knows which foods do what to their stats and personalities (combat AI behavior). You can even create robots and craft parts (out of weapons) that make them behave differently on the battlefield and utilize different attack types when they join you. There's really too many possibilities to keep track of. But that's one of the things that makes the game great. With so many different possible ways to experience the game, it's no wonder I've come back to it over and over again throughout the years.


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Posted on: May 26, 2026

Danzavare

Games: 514 Reviews: 4

Legendary

I've not quite played another game like Legend of Mana. The combat is simple but expressive, the aesthetic is beautiful and iconic, and the story is mysterious and evocative. Well before Soulslike storytelling came in vogue, Legend of Mana set up a fragmented world you had to piece together, jumping in and out of stories mid-stream without every full grasping the full picture. Reviewers found this frustrating back in the day, but I found it uniquely compelling. There's this sense that the world is vast and magical, and exists well beyond what you can see of it. Will the penguin pirates complete their questionably heroic quest? Who are the figures depicted in the statues the bone-dragon Jajara clutches in their phase 2? Why are the Dudbears Dubababa Du Dubba? Treat yourself, befriend a strange assortment of allies, bard your way into spellcasting, lose yourself in a mesmerising soundtrack, collect surprisingly battle-ready pets, read a cactus' diary and bring a friend to play with you. Personally, it's a game I'll never forget.


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Edited on: June 3, 2026

Posted on: June 3, 2026

TGBarighm

Games: 463 Reviews: 29

Pretty Much the Original Game

More of a 3.5 game. QUICK SUMMARY-You might love the game because: You absolutely love tinkering. Smithing weapons, crafting magical musical instruments, raising pets, finding the optimum path through the story sounds like great fun to you. Wanna build the ultimate super weapon and killer dragon familiar? Prepare to shun sunlight for many days. You also enjoy 2D action games, especially brawlers, and you love games like River City Ransom, but with fantasy aspects like spells and stuff. You also enjoy the idea of playing through all of that with a friend. You also find cartoons charming. A couple plucky kids save the world? You eat that stuff up. PC SPECIFIC FEATURES: There doesn't seem to be any specific issue or feature unique to PC. I don't see any complaints. WHAT THE GAME DOES WELL: -A whole lot of quests and a whole lot of stuff to find and do. Stumbling on new quests and characters is actually a huge part of the game. -A bunch of weapons, each with their own specific impact on your stats growth, and with their own array of abilities to learn. -Raising pets and smithing weapons is genuinely rewarding (but see the cons section). -A coop player can take control of any secondary character at any time, including from their own campaign, and can learn the skills your character has learned. -New Game+ is actually a major element of the game. It's not just a one time thing. Expect to restart the campaign a whole bunch of times. -The new mini game unique to this version helps a lot with farming rare items. -The option to turn off battles is a god send for some of the quests especially if you want to go exploring. WHAT THE GAME DOES POORLY: -YOU WILL NEED A GUIDE. This is not an exaggeration. If you want to do everything, get a guide. Do NOT try to figure the game out yourself. This is seriously no lifer stuff. -As fun as it is to learn all the different weapons and unlock their weapon arts, the way the game calculates progression kind of kills experimentation: it locks you into a specific set of stats if you're carrying a certain weapon after a certain level. Basically, use the weapon that will give you the best stats until that level, then use whatever you want. -The quests are extremely elaborate and complex. Advancing them often involves stumbling into the right map, at the right time, under the right circumstances. If you want to see all of the quests, get a guide. Trying to work out all of the quests on your own, by exploring organically, will require an obscene amount of effort, experimentation, and hours. -The whole feel of the game and its characters places it firmly in Saturday morning cartoon territory, and not in a funny, charming old school Pixar sort of way. I highly recommend putting in the effort to see the core 3 story arcs, and the quests that unlock important progression stuff like pets and that's it. Everything else, with maybe one good (but way too complex) exception really isn't worth the effort. -The idea of building your own world map sounds fun in theory, but in practice you will be kind of forced to place map tiles in such a way to continue quests, not make monsters easier or encourage rare material spawn rates. It's not worth the effort anyway. -The game isn't hard enough to warrant the extreme amount of time and effort necessary to craft the best equipment and raise the best pets. It's better to just look up which pets are the best and which key items are necessary to get the best crafting results. If you manage to get even just one of the best gear traits, you're fine. Don't worry about crafting powerful instruments. They're better used for utility.


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Posted on: June 11, 2026

Jdslkfvnkldsjnvkl

Games: 280 Reviews: 6

The "beautiful" Mana game

Animations and backgrounds are beautiful, even the Underworld. The different environments are emotionally intense. From a sunny beach to a cozy house with a monster breeding area and blacksmith, to a High Tower, windy cliff city and moonlit one. Story is meant to be divided. Each personal story adds a little to the overarching theme of growing the Mana Tree. 3 or so of those branches end up in important boss fights: The revival of the Dragon Emperor, the murders of the Gem People and the friends fighting over an old friend that was naturally evil. Very different from other Mana games, combat abilities are constantly developed through use and combination. Even if some simple mechanics and upgrades are all it takes to win.


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Legend of Mana

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  • Validated stability.
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