Set Slider to 70 and Enjoy The Violence
Kiborg is exactly what the modern gaming industry hates: an old-school, single-player meat grinder that doesn't care about your feelings, doesn't lecture you, and doesn't try to sell you battle passes. Sobaka Studio built an incredibly tight, adrenaline-fueled hybrid of Arkham-style freeflow combat and merciless roguelite progression that runs beautifully on PC. In an era where AAA studios release over-polished, sanitized slop filled with safe dialogue and forced hand-holding, this game throws you directly into a sci-fi prison reality show and leaves you to figure out how to survive. It is violent, raw, and mechanically demanding, capturing the exact edge that made classic action games great before corporate committees took over the medium.
The progression loop hooks you instantly because it forces actual tactical adaptation. Every arena exit presents a hard choice—do you push left to restock your ammunition, or risk going right for a heavy melee weapon? The cybernetic augmentations allow for completely broken, emergent build-crafting. You can seamlessly chain your abilities so that a simple dodge leaves a trail of fire, while your heavy punches trigger chain-lightning across the room. The combat takes the rhythmic flow of the Batman games but rips away the safety net. Parrying requires precise, tight timing, and the AI will punish you instantly if you button-mash. You are constantly balancing durability, limited gun ammo, and whatever environmental weapons you can scavenge off the floor before they break.
It is an indie game, so you have to expect a little jank. The voice acting is hilariously bad, the AI companion sounds like a cheap text-to-speech program, and your melee weapons degrade a bit too quickly for comfort. Honestly, though, that lack of modern corporate polish gives the game a distinct charm. What isn't charming is a downright stupid menu oversight in the PC graphics options. The "Screen Percentage" slider defaults to 70. Any PC player trying to max out their settings will instinctively slide this to 100. Do not touch it. The developers coded the engine so that 70 represents 100% native resolution. Cranking it to 100 forces the game to super-sample into an unoptimized 8K resolution, which instantly tanks performance down to an unplayable 25 FPS. Leave it at 70, and the game locks at a flawlessly smooth 60+ FPS with crisp visual clarity.
Aside from that counter-intuitive UI trap, the technical optimization is incredibly solid, showing only minor shader compilation stutter when you first load into the main hub. It took me roughly 8 hours to tear through the initial difficulty layers, and the permanent meta-upgrades offer a ton of replay value. If you are looking for a true mechanical challenge that respects your intelligence and lets you play completely offline without digital handcuffs, buy it immediately.
EDIT: Just a small update concerning performance. Take note that soft shadows is off by default in the graphics options. It is best to leave that off unless you have a beefy gpu. After all, this is a UE5 game and it can be quite demanding depending on settings. I'm running the game at 1440p max settings at 100 fps on an RTX 3090 and an Intel i9 10900k, and when it gets hectic onscreen, I get dips as low as 65 fps. I haven't tested DLSS, but I can confidently tell everyone to turn soft shadows off and leave the slider at 70.
Is this helpful to you?
Yes
(6 )
No
Report abuse