Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.
Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.
Colors of Rot - Expl...
Parting Shade - Face the grueling platforming challenges of the Abandoned Opus, a new Area which lies at the top of the Weeping Cavity.
Tinge of Terror - NG+ Mode added, along with Major modifications to existing Bosses, and an entirely New Boss, Music & Weapons.
Colors of Rot - Explore Childbed, a massive new interconnected Area. As well as 3 New Bosses, New Music, New Abilities, New Weapons Traits and more.
Feedback Patch - New systems added: Armor stats & Respec. Additional Nervepasses & Weapons. Removed Missables, re-balancing and more.
An unusual material collapses in on itself, the world shudders and contracts, and suddenly you are squeezed into existence.
What awaits you is a world unknown, alien in its own familiarity, and you must survive what terrors you face. Explore your surreal surroundings, absorb the many enemies you encounter, and use their own traits against them as you let yourself become far more than you once were.
GRIME lets you play to your preference, upgrading only those traits you feel most suited to your unique style. You’ll find there is more than one way to break open an enemy as you move through a variety of evocative environments, meet their inhabitants, and discover the source of their madness.
• Eye-Popping Surrealism - Uncover mysterious secrets in weeping caves and face-covered desserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world - all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.
• Death-Defying Combat - Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.
• Living Weapons - Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.
• Unique Skill Progression - Hunt down and absorb challenging monsters to improve your skills and bring true customization to your play style.
• Challenge Menacing Bosses - Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.
As an average gamer, I found Ori challenging and fun. The first 5 hours of GRIME were like that. Satisfying platforming, challenging bosses, and very unique graphics. Then, the difficulty spiked (or surpassed my abilities), and boss fights turned into lost causes.
Unfortunately, lost boss fights cannot be replayed instantly. You get revived at the last/closest surrogate, and have to travel all the way back to the boss you want to beat. In other words: The game punishes lost boss fights with boredom. Rinse & repeat.
I don't mind hard games. After all, no one forces me to buy and play them. But GRIME only shows its true colours _after_ some hours of gameplay. By then, time and money are already gone, and an enjoyable experience turned sour.
One star might sound harsh. But GRIME is not just impossible for me to complete, I didn't even come close to completion. Again, Ori-difficulty was fine, GRIME-difficulty was too much, and punishment with boredom broke its neck.
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