The game has a very strong nostalgic feel and vibes, but that is about all there is to it. The gameplay itself provides a very flawed experience, which no self-respecting gamer should put himself through. Let me provide some examples of the suckage:
Music - There is none.
Controls - I played the game on keyboard and mouse. Moving the mouse up and down moves the character forward and backward, which is already quite bad, but there is also some kind of a technical issue that makes you turn at sharp angles on random times and disorienting you. Other people have had this issue as well.
Weapons - The weapons in this game have no sprites and most do not have a downtime to reload, so you can for example fire overlapping bursts from a machine gun as fast as you can click fire. The hard difficulty is not even hard at all due to how the weapons are designed like this. Also, this makes the early hitscan weapons already strong enough for the endgame and the later projectile based weapons much inferior. I ended up not even using those at all, because I felt that firing a flamethrower makes the shot flame sprite cover the entire screen for a while and make me not see anything.
Level design - Easily some of the worst you can find in a game like this. Most of the levels are made out of purely optional rooms that can be skipped and are not rewarding to explore. The keycards needed to progress are sometimes in quite seemingly nonsensical locations. One zone called prison even has nigh endless hallways of identical small rooms with nothing inside.
Missables - The game has 6 zones. In each of them, you have to pick up a bomb piece and exit. It is mostly standing in your way, but sometimes not and you can go around it if you do not know it is important. If you do, you later have to replay all three levels of that episode, or it will not let you into the final zone. If you did not pay attention and do not know which zone it was, where you missed it, you are screwed.
Softlocks - In the first level of the final zone, there is a room that has a locked door after a one-way door. If you do not have the key when you enter the room, you are stuck. If you make a quick-save before you notice, you have to restart the level. When this happened to me, I did not even bother to finish the rest of the game and just uninstalled it. I rather went to play something that respects my time.
The game can be completed in about 4-5 hours, even faster if you do not explore everything to 100%, but trust me, none of that is worthy of your time. I put myself through it, so that you do not have to.
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