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Cairn

in library

4.4/5

( 105 Reviews )

4.4

105 Reviews

English & 12 more
29.9929.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Cairn
Players' stories
Any new game releasing in GOG is good news, but this game specifically I think would be a very nice addition to the catalog. :D I only remember one game that "kinda" was about climbing, but this is the first game that actually feels like climbing, really cool concept.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Description
  REALISTIC CLIMBING SIMULATION Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!   THE ASCENT OF A LIFETIME As pro climb...
Critics reviews
93 %
Recommend
Game Informer
9.25/10
PC Gamer
91/100
IGN
9/10
User reviews

4.4/5

( 105 Reviews )

4.4

105 Reviews

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Product details
2026, The Game Bakers, ...
System requirements
Windows 10, Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500) or equivalent, 8 GB RAM, GeF...
DLCs
Cairn - On the Trail: Deep Water, Cairn - Original Soundtrack, Cairn - Deluxe Upgrade Pack
Time to beat
11.5 hMain
15 h Main + Sides
21.5 h Completionist
14.5 h All Styles
FAQ
Description

 

REALISTIC CLIMBING SIMULATION

Cairn’s realistic simulation allows intuitive climbing: find the best holds and place your hands and feet seamlessly with simple controls. Adapt your posture, effort and balance —if you're not careful, you will fall!

 

THE ASCENT OF A LIFETIME

As pro climber Aava, you embark on the ascent of Mount Kami, a summit that has never been reached. Along the journey, meet unexpected companions and hear from those left on the ground. Discover the mountain's history and decide what Aava is willing to sacrifice to achieve her dream.

 

 

OPEN YOUR OWN ROUTE

You are free to climb anywhere. Explore the mountain, read the rock face from the ground and plan your route carefully to reach the top. Solve problems while on the wall to navigate difficult sections. You can climb on anything, so choose your path wisely!

 

CLIMBING IS A FIGHT

Climbing is challenging: each wall feels like a boss fight. A thrilling challenge for those eager to test themselves, but you can also adjust the difficulty to customise your experience.

 

 

SURVIVE THE DEADLY MOUNTAIN

Manage your resources to survive during the long ascent: pitons, chalk, finger tape... but also food, water and medicine. Set up bivouacs and explore the mountain to find resources to reach the summit.

 

AWARD-WINNING INDIE TEAM

An unforgettable experience from the makers of Furi and Haven, with music and sound design by the team behind Limbo, Inside, Control and Cocoon, and art and story by renowned comic-book artist Mathieu Bablet.

 

© The Game Bakers 2026

Popular achievements
Goodies
Contents
Base Game
Deluxe Edition
Base Game
Kami Travel Book
Exclusive Keepsakes
Wallpapers
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Players' stories
Any new game releasing in GOG is good news, but this game specifically I think would be a very nice addition to the catalog. :D I only remember one game that "kinda" was about climbing, but this is the first game that actually feels like climbing, really cool concept.

These are the stories shared by fellow gamers as part of GOG Dreamlist.

Time to beat
11.5 hMain
15 h Main + Sides
21.5 h Completionist
14.5 h All Styles
Game details
Works on:
Windows
Release date:
{{'2026-01-29T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
audio
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Deutsch
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español
audio
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Español (AL)
audio
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français
audio
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italiano
audio
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português
audio
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Português do Brasil
audio
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русский
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中文(简体)
audio
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中文(繁體)
audio
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日本語
audio
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한국어
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FAQ

What operating systems is Cairn compatible with?

Cairn is officially supported on Windows.

Does Cairn have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Cairn?

No! You do not need GOG Galaxy to play Cairn. GOG gives you the option to download a fully offline installer and install Cairn that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Cairn?

Minimum: System: Windows 10, Processor: Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500) or equivalent, Memory: 8 GB RAM, Graphics: GeForce GTX 1050 Ti (4096 MB), Radeon RX 570 (8192 MB), Storage: 10 GB available space, Other: SSD required. Controller recommended. Requires a 64-bit processor and operating system. Recommended: System: Windows 10, Processor: Intel Core i7-10700 (8 * 2900), AMD Ryzen 7 3700X (8 * 3600) or equivalent, Memory: 8 GB RAM, Graphics: Geforce RTX 2060 Super (6144 MB), Radeon RX 5700 (8192 MB), Storage: 10 GB available space, Other: SSD required. Controller recommended. Requires a 64-bit processor and operating system.

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User reviews
Overall most helpful review

Edited on: February 4, 2026

Posted on: February 3, 2026

Gorafz

Verified owner

Games: 125 Reviews: 1

An imperfect gem

Cairn is an incredible game. A "this is why I play video games" game. Indie games yet again saving us from the dredge that the games industry can be. But it's not perfect. I finished the game, but there were some moments that made me want to tear my hair out (hence 4 stars). I'll get my gripes out of the way first. Gripe 1: Unfair falls due to inconsistent "resting position" mechanic. Aava can "rest" when climbing if you put her in an appropriate grasping position. But sometimes she seems unable to find that resting position even though it looks exactly like all the previous resting positions you've done before. This will lead her to shake and fall. It seems to be tied to specific locations: if you pass the same way again and try to find that same resting position, she sometimes will be able to rest, sometimes she won't. I've fallen multiple times because I was unable to get the game to detect Aava is in a resting position, despite it usually working well. Gripe 2: Unfair falls due to inconsistent limb selection mechanic. This one will sometimes really screw you over. There's been many situations where I have one limb holds Aava's body while I'm trying to move the others, but for some reason the game will decide that's exactly the limb that needs to move next. This can completely negate your grasp and lead to falls. This is particularly true in situations where you need to move fast. I appreciate the devs have given us the ability to manually choose which limb to move. I think that system also needs improvement because the direction you need to point the joystick toward to select the limb you want changes depending on limb positions. This makes the manual selection inconsistent, leads to more errors and frustration and falls, again especially when speed is key. EDIT: You can change the selection mode in the options to be a radial selection, which is incredibly more intuitive. I don't know why this is not the default option. Gripe 3: Unfair falls due to inconsistent grasping mechanic. Aava will sometimes not place her limbs where you want. You may perfectly align her hand to a ledge you want her to grasp, but she will lean against it instead. This leads to basically the same problems and frustrations I've described earlier with the limb selection system. Gripe 4: The ragdolling after a fall is overdone. Aava will go completely limp after a few seconds hitting the floor. Fair enough, but she will also very slowly roll down in the slightest slope for the longest of time, which may lead her rolling off another ledge. I think this should be pulled back a bit, and if Aava's ragdoll is fairly slow, just allow the player to get back up. There's already the punishment of the health decrease plus having to redo part of the climb. No need to compound it further. Gripe 5: The run-jump mechanic. Please don't force us to use the this when we rarely encounter and use this mechanic in the game. I died on that platformer section before the Needle, because after landing on one platform, Aava started ragdolling on a flat surface, and rolled away into the precipice... That was my only death in the whole game. Beyond these gripes that I hope they patch out, the game is an absolute gem. There's a certain quality to this game that is similar to what I've felt playing Outer Wilds. Trying to find your way through the mountain, the inner-call to explore and gauging the risks, the breath-taking vistas, the sheer scale of the endeavour, and catastrophe just one slip away. There's something about reflecting on your ascent, realise how far you've come, before you look up and realise just how much there is still to do. It's incredible to feel like a competent climber (understatement for Aava) that can survive in the harsh mountain environment. The survival aspects of the game (food, water, cold) really add to this dimension. So do the different bits of lore, lost equipment and yes the occasional skeleton you encounter on your way up. Aava's voice acting, wimpering at hunger/thirst, and screams of rage after a fall where all really on point. They really add a ton to that feeling of danger and frustration. I don't know that I enjoyed Aava's character however. I admired her determination throughout the game, but didn't really enjoy her personality and how she engages with people (except Chris, Chris is an ass). But I'm still mulling over the themes of the game and how they relate to her character, so that might change. I really want to replay the game, choose different routes, see what points of interest I've missed, and just generally enjoy another climb. I'd even like to try the perma-death mode, though not before my gripes are addressed. I would also love to redo a climb with all the items I've found/unlocked on the way, though I understand that's not necessarily how the game was designed. I'd also love a way to simply "let go" of a wall when I'm not very high up, instead of "jumping off" it. It would have come handy a few times without me risking just jumping to my death. Cairn is overall a great game that I hope they patch the must frustrating aspects of. It will stay with me for a long time. Pros: - Incredible climbing mechanic and sensations. Once you've got a good grasp of the mechanic you can get into a good state of flow. - Beautiful vistas, music, a hits you in the feels. - Clear labour of love from a dedicated indie team. Cons: - Limb selection and grasping mechanic will let you down, which will lead to unfair and frustrating falls. - The ragdolling is overdone and can turn a frustrating fall into a hair-tearing moment.


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Posted on: January 30, 2026

Cyanid_

Verified owner

Games: 175 Reviews: 4

A unique game

This feel like a new kind of game. Survival ish, climbing, light story, exploration. Its fun and engaging. The music is not always present, but when it is its pretty good. The art style is great, and the lore surounding the natives of the mountain is really interesting to explore. My only bad point right now is that the main character is somewhat annoying. Friends and such roots for her but she is just b*tching about them as if as if she doesnt care. Might be some weird agenda pushing there, but its not to the point that it ruins the game


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Posted on: February 2, 2026

MigTheFig

Verified owner

Games: 116 Reviews: 2

Wasn't expecting this.

I wasn't expecting this realism and addiction to a climbing game but here I am. This is so calming and yet at the same time super intense. When you attain a goal it feels super rewarding because its not easy at all but not frustrating hard. Love it.


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Posted on: February 10, 2026

lowpolyfire

Verified owner

Games: 156 Reviews: 1

I want to be part of a whole too!

Cairn is not perfect, but it's one of the greatest gaming experiences I've had. The world is filled with stories about previous climbers and the life of the troglodytes that used to live there. The climb was fun, but also arduous in some parts. There are a lot of climbing challenges along the way that teaches you new ways to ascend. I never had this much sweat coming out of my hands while playing a game. It can be scary to climb a difficult wall where there's not a lot of margin for error. Especially when falls can make you loose a lot of progress. The automatic limb selection isn't always good. It can be a little capricious and buggy, but as you climb, you'll get the hang of it. I loved the story. It's simple enough that almost anyone can get it, but it also has enough nuances to make it poignant. You may not understand Aava's motivations, but try to. It will greatly improve your experience. I recommend this game wholeheartedly. Join me on the quest to be part of a whole.


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Posted on: February 3, 2026

Zellharion

Verified owner

Games: 20 Reviews: 4

great game

weird controlls and sometimes you are in the edge of a platform and she refuses to climb it plumeting to death, but such a cool ragdoll animation makes it almost worthit


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