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Blades of Fire

in library

3.9/5

( 11 Reviews )

3.9

11 Reviews

English & 10 more
39.9939.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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Blades of Fire
Description
  Blades of Fire DEMO is available here      The GOG release includes Version 2.0 of the game, featuring major updates and improvements, plus the Adventurer Pack, the Artbook, and the award-winning original soundtrack by Óscar Araujo.   ...
Critics reviews
50 %
Recommend
Eurogamer
4/5
PC Gamer
74/100
TheSixthAxis
8/10
User reviews

3.9/5

( 11 Reviews )

3.9

11 Reviews

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Product details
2026, MercurySteam, ...
System requirements
Windows 10, Intel core i5-3470 or AMD Ryzen 5 1400, 8 GB RAM, NVIDIA GeForce GTX 960, 4GB or Radeon...
Time to beat
34 hMain
46.5 h Main + Sides
73.5 h Completionist
49 h All Styles
FAQ
Description
 

Blades of Fire DEMO is available here

 


  

The GOG release includes Version 2.0 of the game, featuring major updates and improvements, plus the Adventurer Pack, the Artbook, and the award-winning original soundtrack by Óscar Araujo. 

 

Blades of Fire is a dark fantasy adventure built on a single, uncompromising idea: 
Steel is Destiny. 

You are  Aran de Lira, the last warrior capable of forging true steel in a world where metal turns to stone. Your journey is not about collecting weapons, but about forging them through intent, sacrifice, and consequence, and surviving long enough to master their weight. 

Combat is deliberate and unforgiving. Every strike commits you. Every mistake costs you. Victory is earned through patience, positioning, and understanding both your enemy and the blade you forged to face them.
 
FORGE STEEL. SHAPE YOUR FATE.  
At the heart of Blades of Fire lies a forging system that is not crafting — it is commitment. 
Weapons are forged at the anvil through deliberate choices that permanently shape their behaviour, balance, and purpose. There is no endless loot. No disposable gear. 
Every blade reflects: 
•The materials you chose. 
•The enemies you prepare to face. 
•The kind of warrior you decide to become. 
Because steel remembers. 



COMBAT WITH WEIGHT AND CONSEQUENCE  
Combat in Blades of Fire is methodical, grounded, and lethal. 
•Timing, spacing, stamina, and defense matter more than aggression. 
•Enemies punish recklessness and reward observation. 
•Weapon choice is tactical, not cosmetic. 
You do not overpower your foes. You outlast them. 

A WORLD THAT REWARDS CURIOSITY 
The world of Blades of Fire does not unfold through constant exposition. 
Much of its history, myths, and meaning resides in Adso, Aran’s companion — a young, learned mindscholar with deep knowledge of the world and an eagerness to share it.


He writes down everything and speaks when spoken to.
•Story is discovered through dialogue and reading, not through cutscenes.
•Knowledge comes from interest, not obligation.
•The world reveals itself only to those who ask.



A GAME FOR PLAYERS WHO SEEK MASTERY  
Blades of Fire is designed for players who value: 
•Deliberate pacing. 
•Meaningful progression. 
•Difficulty rooted in understanding, not reflexes. 
Power is not given. It is earned at the anvil. 

VERSION 2.0 – CONTENT & IMPROVEMENTS (NOW AVAILABLE) 
NEW CONTENT  
•New Game Plus. 
•New Challenge Level: Titanium
•New Weapon Parts & Skins (only available in New Game Plus)
•Elements Transmutation, which allows players to change material types.
•Photo Mode. 
•Boss Revival Mode (a new game mode where you can replay boss fights and earn rewards).
•Adso’s Spells on weapons for a deeper combat (rewards tied to Boss Revival Mode introducing spells that enhance weapon abilities).
•Now you can pet the Ox in Blades of Fire.

IMPROVEMENTS  
•Expanded death and mutilation variations. 
•Improved animation transitions.
•Nvidia DLSS4 implementation.

OTHER  
•Full key remapping for keyboard and mouse control. 
•New Achievements. 

©2025 MSE&DB. Created & developed by Mercury Steam Entertainment S.L. Published by 505 Games. The Blades of Fire name and logo are trademarks of MSE & DB S.L. The Mercury Steam Entertainment S.L. name and logo are trademarks of Mercury Steam Entertainment S.L. The 505 Games name and logo are trademarks of 505 Games SpA and may be registered trademarks in certain countries. All rights reserved.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction . Stellar support and full refunds up to 30 days.
Time to beat
34 hMain
46.5 h Main + Sides
73.5 h Completionist
49 h All Styles
Game details
Works on:
Windows
Release date:
{{'2026-05-14T00:00:00+02:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
Deutsch
audio
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español
audio
text
français
audio
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italiano
audio
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Português do Brasil
audio
text
русский
audio
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中文(简体)
audio
text
中文(繁體)
audio
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日本語
audio
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한국어
audio
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FAQ

What operating systems is Blades of Fire compatible with?

Blades of Fire is officially supported on Windows.

Does Blades of Fire have DRM?

No! GOG games have no DRM and can be played without an internet connection, totally offline. Some bonus content might require an internet connection to download, but we do our best to limit that need. Read more about DRM.

Do you need GOG Galaxy to play Blades of Fire?

No! You do not need GOG Galaxy to play Blades of Fire. GOG gives you the option to download a fully offline installer and install Blades of Fire that way, without using GOG Galaxy. GOG Galaxy is used for synchronization of achievements and cloud saves, but its usage is totally optional. Read more about GOG Galaxy.

What are the system requirements for Blades of Fire?

Minimum: System: Windows 10, Processor: Intel core i5-3470 or AMD Ryzen 5 1400, Memory: 8 GB RAM, Graphics: NVIDIA GeForce GTX 960, 4GB or Radeon R9 380, 4GB, DirectX: 12, Storage: 54 GB. Recommended: System: Windows 10, Processor: Intel Core i7-11700KF or AMD Ryzen 5800X, Memory: 16 GB RAM, Graphics: NVIDIA GeForce RTX 4070 SUPER, 12GB or AMD Radeon RX 6800 XT, 16GB, DirectX: 12, Storage: 54 GB.

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User reviews
Overall most helpful review

Posted on: June 25, 2026

pharaohabso

Verified owner

Games: 566 Reviews: 4

EULA Alert

I was almost looking forward to this experience. Sadly I never got to actually play the game as I was greeted by a EULA screen. The EULA has two problem areas, revocable license and data collection. I understand and can accept that I don't own the IP, however if I pay for a game I do expect to own my copy of the game. I most assuredly won't waste a precious dollar on a game that can be taken away from me whenever a corporation decides it needs to flex its muscles. I also understand that in the internet error (you read that right) my data is already compromised and will be compromised all the days of my life. However, I don't see why I have to intentionally submit myself to data collection.


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Edited on: June 19, 2026

Posted on: June 19, 2026

bacongo_

Verified owner

Games: 472 Reviews: 10

This is not the typical Soulslike

This game is so original regarding the mechanicals around the crafting system, parry and stamina (you need to block in order to recover and trust me, after a couple of minutes make sense). The story and graphics are good. My only complain regarding this game is: The Devs are from Spain and the game doesnt have voices in spanish. Right now, I'm enjoying the gameplay. I hope in the future the devs will extend the game universe with others games or with some DLCs for this one. The resources farming remind me so much games like Monsters Hunters (in the good way and also with Pause option LOL).


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Edited on: June 30, 2026

Posted on: June 24, 2026

Chowaniec

Verified owner

Games: 906 Reviews: 2

God of Soulsvania

I bought this game on Steam and PS5 (before it appeared on GOG), and I probably will buy it on GOG to support MercurySteam team and to have it in library. It's a lower budget title and it sometimes shows, but there's plenty bang for the buck. Presentation is great, almost on par with God of War 2018 (minus the cinematic feel). The combat is unique (4 directions of attack, 3 types of damage, enemies with different resistances on specific parts of their bodies). When you get used to it, it's better than ok. The mechanic of crafting weapons by designing it from parts and smashing metal with hammer feels fresh. And the exploration is the main draw for me. No handholding, a lot of hidden treasures. Feeling of finding something hidden in area that I thoroughly searched some 30 hours earlier was surprisingly great. Some areas are locked so the player can return to previously visited areas after unlocking needed tool (as one would expect from the creators of Castlevania and Metroid games). If you like souls-lite, new God of War or metroidvanias, try it - there is a high chance that you'll like it. And this game deserves a lot bigger audience than it currently has. Edit: Aaaaand I bought it again...


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Posted on: June 29, 2026

qcode11

Games: 27 Reviews: 7

Demo Feedback

I only tried the demo. I couldn't fairly recommend this game. The MK is poorly supported. The Autolock is poorly implemented, even with autolock switch off it does switches even to really far/distant enemies. I loved the idea of the comabt, forge, and exploration. But the combat is far away from optimized, making the game hard to enjoy, sadly. I will consider buying the full game if they ever address the Autolock issue as a bare minimum. Try the demo before you buy (available in GOG).


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Edited on: July 30, 2026

Posted on: July 30, 2026

megatimus_prime

Verified owner

Games: 1430 Reviews: 5

Well made, but not without flaw

In this Soulslike dark fantasy, you play as Aran De Lira, an exiled swordsman. With a quirky teenage scholar Adso as your sidekick, you embark on a journey to save the world from the mad queen. I really liked the premises and the story, it’s simple but engaging enough to make me want to see it through till the end. I was surprised to see liking banter between Aran and Adso more than I thought I would as well. Also, it’s always hilarious to see Adso super dodging lynch by mob of skeletons from afar (he’s a pacifist, you see). Blades of Fire is developed by Mercury Steam, who is probably most famous for modern 2.5D Metroid games, and Castlevania: Lords of Shadow series. As such, Blades of Fire too heavily leans on -vania type ability-gated progression-based map design. While most levels are by no means small, they are really tightly packed, designed to be explored from corner to corner. They sometimes don’t make sense from practical standpoint, like The Crimson Fort for example, but they sure are interesting game levels!! It’s really refreshing to see such unapologetically game-ish levels in the days of everything must be hyper realistic. On the other hand, sometimes it’s so confusing to figure out where to go that I legitimately got lost and circled around the entire level on few occasions (turns out, you have to destroy a certain furniture in order to progress, who knew?). And I have to say, the art direction is superb!! It’s rare for me to just stop and gaze at the scenery for a while, it’s that breath taking sometimes. As for combat, 4-button directional attack and armor system felt intriguing initially. They fit whole forge-your-own-weapon thing that they are going for. But because you can easily craft a weapon surpass 100% armor rating or whatever the highest armor rating your current enemies possess at any giving point of the game, the system kind of becomes moot. Of course, there are other aspects to the overall mechanics, such as weapon durability, sharpness degradation etc, but once you accept that these weapons are disposable and you will always have more than enough materials to craft (often better) replacements, you won’t really be caring about which parts of their body are vulnerable, or what kind of weapon or stance is more effective to the armor enemy is wearing. At the end, I only had to think about where you hit for few special enemies (and one certain boss) and that’s it. I have to say that it’s kind of wasted potential, bummer. My biggest issue with the game is its difficulty, specifically how it makes combat difficult. I do appreciate its fundamental design to focus on slower, methodical process of intense duel, and I did enjoy the game’s reactive combat for what it is. Having said that, I got really fed up with how the game presents increasing difficulty, by constantly throwing you 5 or 7 enemies at once, or clamming you into a tight platform with a bunch of elites that can easily knock you off to an abyss by one blow etc. To make things more difficult, the game doesn’t offer any type of ranged attack for bating/crowd control. I just feel that the game is simply not equipped to handle situations like that, it would have benefited if they tuned individual enemy fights more interesting rather than focusing on quantity. The game is powered by proprietary engine called “Mercury Engine 6”. In the days of more and more developers choosing to ditch their own tech for Unreal Engine, developing on own engine is always plus in my book. But the novelty aside, Mercury Engine is pretty impressive looking. It has all the modern features, such as DLSS/FSR support, HDR, Frame Generation. It also runs well enough that, even without Frame Gen, my rig could easily stay above 100fps all the time. (For reference, AMD 7800X8D, RTX4070, 32GB DDR5, Triple 1080p Monitors) Lastly, as of July 31, 2026, about one third of achievements are bugged. Just FYI. In the end, Blades of Fire is well made game but not for everyone. It’s slow, methodical, and it’s very unfriendly, it’s made for very specific kinds of players. Although it sometimes misses the mark, it does what it’s designed to do quite well. If you can get pass some of the shortcomings, if you are fan of Soulslike genre, you would probably like the game. (If you still have doubts, there is demo on GOG you can try.)


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