Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted i...
Cross-platform multiplayer with Steam is supported.
Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.
Mysterious abilities are awakening inside you, drawn from a Mind Flayer parasite planted in your brain. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.
From the creators of Divinity: Original Sin 2 comes a next-generation RPG, set in the world of Dungeons and Dragons.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Adventure, loot, battle and romance as you journey through the Forgotten Realms and beyond. Play alone, and select your companions carefully, or as a party of up to four in multiplayer.
Abducted, infected, lost. You are turning into a monster, but as the corruption inside you grows, so does your power. That power may help you to survive, but there will be a price to pay, and more than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together.
Forged with the new Divinity 4.0 engine, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before, as you venture through our biggest world yet.
The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you -- verticality is a vital part of exploration. Sneak, dip, shove, climb, and jump as you journey from the depths of the Underdark to the glittering rooftops of the Upper City. How you survive, and the mark you leave on the world, is up to you.
allows you to combine your forces in combat, and split your party to follow your own quests and agendas. Concoct the perfect plan together… or introduce an element of chaos when your friends least expect it.
offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the entire narrative, and your choices will determine whether those stories end in redemption, salvation, domination, or many other outcomes.
based on the D&D 5e ruleset. Team-based initiative, advantage & disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
through your choices, and the roll of the dice. No matter who you play, or what you roll, the world and its inhabitants will react to your story.
allows you to pause the world around you at any time even outside of combat. Whether you see an opportunity for a tactical advantage before combat begins, want to pull off a heist with pin-point precision, or need to escape a fiendish trap. Split your party, prepare ambushes, sneak in the darkness -- create your own luck!
Garbage. Hot garbage. 4th level and I'm still wandering around helpless. No weapons. No armor. Just a bunch of crappy crafting items they won't tell you how to use and a million and a half single-use items so you can let every combat turn go on for minutes at a time. I am running a group of FOURTH. LEVEL. HEROES. who are meandering around with AC 11 and the garbage d6 or d8 + ability items they started with. Every single fight you are at some infuriating disadvantage - mud or deep water or enemies lobbing some random thing that gives your whole party disadvantage on absolutely everything. Enemies attack 2-3x more often, deal more damage, and (see AC) never miss. This is the single worst RPG I have ever played. The out of combat parts are decent, but combat is the biggest chore I've ever encountered. I hate it. I can't even say how much I hate it. I HATE it.
the most beautiful RPG i ever played bored after a few hours due to the ability to save during combat and during dialog, missing an attack becomes optional the dice becomes purely decorative,
single save mode makes it uncomfortable but you can still kill the process and load before the action
it's not about self control it's about the feeling that you could have tried again so what's the point of accepting negative consequences
if you couldn't save during a dialog that has at least 2 dice rolls in it then the minimum would be you have to roll both again if the second one is unsuccessful
until the devs add a mode that doesn't let you save whenever you want or at least improve the single save mode so you can't kill the process i do not recommend this game
very sad about it and considering a refund and maybe repurchasing it in the future at least at a lower price
Woke trash that shouldn't be called Baldur's Gate. It doesn't come even close to twenty years old cRPG's. Party members are sick perverts (just like devs behind this 'game') and their skills cannot be used in dialogue. Furthermore, it's a bug fest, copycat lame story and not faithful to D&D rules. Overhypped by fanboys. Witcher 3 and most other games eat it for breakfast.
I played this game very early, from its first beta (hasn't changed much in 3 years). There are no serious technical issues, its early access, but it has always been playable. The biggest problem with Baldur's Gate 3 is that the over-design of the world, and the astronomical amount of hyper focus on the Feature Characters (formerly known as NPCs) and the layers upon layers of story and background. An RPG of this tradition are meant for the player to create a story of their own, not be drowned by the Game Master's personality.
But that is what happens. Baldur's Gate 3 is less like a D&D game, and more like the personal carnal fantasy of the Larian design staff. They have personally invested so much into these characters that you literally feel like an accessory to their adventures, and your own path is just a theme park ride that they provide to you. This is what happens when a Dungeon Master personally projects too much of their own ideas and personality, beliefs, etc into the game world. That is a form of manipulation, and its offensive to players. A DM who wants to project something should just write a book, not run a campaign.
This is the Prime Mechanic (Larian is projecting their personalities, beliefs, and ideas into your creative space). So you cannot find a Faerun that has a population that you have come to know over the decades since its creation. Instead you will find a Faerun that is beset with woke politics, gender dysphoria, and over-sexualized characters and situations. Maybe that appeals to 2-5% of the current (2020's culture) population, but certainly not all, or even half. When you infect a timeless genre with modern, contemporary issues, you date-stamp that game in a way that will make it incredibly unappealing to most players in the present, and all players in the future.
This game is going to age terribly, as most woke disasters do.
They started with great promises.
and are removing them one by one.
They will not deliver as promised, i would refund if i could.
Instead they are adding features noone asked about.
Its also not Baldurs gate, its divinity og sin 2 reskinned.
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