Arise is an emotional journey through the bittersweet lives of two people where memories come alive and time bends to your will. Lose yourself in moments of happiness and overcome every hardship as you relive your life’s story. A story of joy and sorrow. A simple story.YOUR ADVENTURE OF LOVE...
Arise is an emotional journey through the bittersweet lives of two people where memories come alive and time bends to your will. Lose yourself in moments of happiness and overcome every hardship as you relive your life’s story. A story of joy and sorrow. A simple story.
YOUR ADVENTURE OF LOVE AND LOSS
Set out on an adventure through the changing landscapes of memories lush with feelings of love and loss. Every moment of this rollercoaster ride is a new challenge and a chance to see your life in a different light.
INSPIRED ARTSTYLE
Enter the wonderful world of memories and feelings brought to life by the talented artists from Piccolo Studio. Discover the heartfelt magic in your personal, everyday struggles thanks to the game’s soulful music and beautiful art direction.
MASTERY OVER TIME
Control the flow of time and change your surroundings from the shifting of seconds to entire seasons. Fast forward, move back or pause time to relive your memories and overcome every obstacle on your journey.
PLAYING TOGETHER
Invite a second player to help you control time and enjoy the journey together. The easy to pick-up nature of Arise keeps everyone engaged and lets them experience the emotional story to its fullest.
Why force locked all controller and keyboard to player one???????
Why can't do the input scheme like Spiritfarer??
Only make difficults to player, ruined our couple time.
It's a nice game with fine art and music, but the lack of free camera movement is annoting, considering the goal of the game being finding memories. The lack of free camera is probably to ensure the the views as the director intended without enough consideration for the player experience. Too bad it's not good enough for a game,because the art is really pleasant.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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