GripShift was a unique fusion of racing and platforming that I've barely seen any other game try, let alone do so well. The artstyle and soundtrack of this game are something I've never been able to forget, I can't think of any other game that lets me drive around floating islands in the middle of a serene skyscape. The game's soundtrack is incredibly unique, since it only features music made in New Zealand, combining early 2000s trance and hip-hop tracks that while dated, add to the lively and absurd world of the game.
GripShift was released for PSP, PS3 and Xbox 360, but only the PSP version got a physical release. The online stores for both the PS3 and Xbox 360 have been shut down, so those versions of the game are now inaccessible outside of emulation. All three versions of the game have significant differences such as changes to levels, game modes and even soundtracks, so the loss of these online versions have a significant impact on the game's legacy.
Unfortunately much of this game is lost to time, it was never very popular in the first place, but nowadays trying to find anything related to this game is almost impossible, there are very few videos about this game on YouTube, and the few that exist are low quality (I'm personally working on fixing this soon). Even trying to find the songs in the soundtrack is difficult, as many of the artists who work on it are no longer active.
I've bought this game multiple times while it was available on the different platforms it was released on, I now have to emulate the PS3 version since I no longer have access to it. I'm currently putting a lot of work into preserving what I can with my limited knowledge of reverse engineering, it's been worth every penny and hour I've spent on it.
GripShift is an excellent window into a very niche corner of the industry of the time, and it saddens me greatly to see how much of this game has been erased to time. There is no other game like GripShift, and I won't forget it.