Posted on: May 14, 2019

Fimbul
Bestätigter BesitzerSpiele: 383 Rezensionen: 4
Sorry to say, it's still a Beta
I quite liked the first Thea and was hoping this will be a refined version of it, and some progress is done. Finally a little bit of customization traits wise and portrait, althoug I'm still no friend of the semi RNG progress. Then no zoom, just bound to this smal section. It's strategy, isn't it? So I would like to have an overview, it doesn't imerse me more when I have to move around clunky. And the whole crafting part, stil picking up each ingredient and placing it, maybe fun the first few times but gets repetive and annoying pretty fast. Same with moving around, click, click click, click, click sorry just awful UI. I really hoped you learned that from Thea 1. And then again the pure lack of information, sometimes even less than in Thea 1. Moral is such an example, what!? how does this work? Or battle, even slower than before even it feels a bit more streamlined, but hell, still barely clear how your team will perform in each situation, to have a move order but aswell different initiatives etc? why then not just one of it? Do you want to make it a tactical rpg battle or a card game? make a decision for one. The whole cloning feels off. Why does a skill grant you additional attack power from your own clone, that clone has then the same attacke value like the original card, that got boosted by itself and then the skill description says +1 but the creature gets +2 from any additional card played!? What? Why? Why the whole cloning anyway? I really wish MUHA Games all the best and lots of success, I really like that they something different and I had my joy with Thea1, but Thea2 is still unfinished, is terribly slow, tedious, not really thought through, lacks information and is just not worth my time, as much as I would like it otherwise.
Hilft dir das weiter?