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Flatspace II: The Rise of the Scarrid

Added by Petrell's avatar Petrell Petrell's avatar Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.

Sequel to Flatspace. Almost a year in development, the game was made during 2005. The fundamentals of the game are the same as in Flatspace, the game is a space trading game with a top down viewpoint. Many of the controls and upgrades are the same in both games, but there are some major differences between the first game and Flatspace II.


The Final Frontier
Like its predecessor, Flatspace II is a space trading game with a top-down viewpoint that includes rogue-like elements such as a choice of character and a revealing map. Unlike the first game though, Flatspace II includes artifact objects that can be obtained using a new a guild system. If you trade enough for example, you can get trading upgrades such as enhanced defences, and Alien Hunters can obtain special weapons and ships.

The Scarrid
There are two races in Flatspace II, human and scarrid. A state of cold war exists between the races, and although they share technology they cannot communicate and skirmishes between races are common. Both governments pay a bounty for killing and capturing members of the opposite race.

Like a true civilisation in space, the space stations in Flatspace II include factories, farms, houses, hospitals, schools and cities as well as pirate and alien bases. Any ship in the game can be flown by the player, and high ranking traders can purchase entire bases to get free repairs and medical treatment, and upgrades at cost price.
Goals

In Flatspace II there are many player goals, and the player can choose which to go for. One ultimate goal is to destroy all of the alien bases (or human bases if you decide to play as a scarrid). For this you will need advanced weapons and equipment, so obtaining that is your primary objective. Obtaining special objects or ships by boosting your various guild ranks is another goal, and there are official secrets to discover, and places to find that make exploration a goal. Money and equipment is still an important goal and lots of doors to exploitation have been closed.

Balance
Another big change in Flatspace II compared to the first game is the game balancing. Unlike the first game there are no unfair or random events that can instantly kill the player and the game is less punishing to beginners. A new difficulty system limits damage to your ship, upgrades are more affordable, and a massive amount of play testing ensures that the different player activites are much more evenly balanced than before.
www.lostinflatspace.com/

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titan38 titan38 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public. You can't chat with this user due to their or your privacy settings. You can't chat with this user because you have blocked him. You can't invite this user because you have blocked him.
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Quick look of the game: https://www.youtube.com/watch?v=M4GbKuBdSzo.

Sep. 30, 2016
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