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Works in Eyefinity/Surround via wsgf.org

GOGmix by Ibrin's avatarIbrin 25votes

Advent Rising

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit will give you multi-monitor support. Details at http://www.wsgf.org/dr/advent-rising

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Age of Wonders

Ibrin's rating: not rated yet
250

Ibrin says: Native support for multi-monitor. Play in windowed mode and drag the window to your screen res. Allows for massive view of the game world. Details at http://www.wsgf.org/dr/age-wonders/en

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Duke Nukem 3D Atomic Edition

Ibrin's rating: not rated yet
250

Ibrin says: Use the EDuke32 engine, with the game files from GOG. Map and HUD are stretched, and multi-monitor cuts off the gun/hands. However, the gameplay is a big increase in FOV. Details at http://www.wsgf.org/dr/duke-nukem-3d

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Empire Earth 2 Gold Edition

Ibrin's rating: not rated yet
250

Ibrin says: UniWS hack from the wsgf, or edit your config file. Increased gameplay area, but badly stretched HUD. Details at http://www.wsgf.org/dr/empire-earth-ii

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Evil Genius

Ibrin's rating: not rated yet
250

Ibrin says: Hack from Racer_S is needed for multi-monitor. Increased gameplay area, but badly stretched HUD. Details at http://www.wsgf.org/dr/evil-genius

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Far Cry®

Ibrin's rating: not rated yet
250

Ibrin says: Lengthy config file edits needed. HUD is stretched, and multi-monitor cuts off the gun/hands. However, the gameplay is a big increase in FOV. Details at http://www.wsgf.org/dr/far-cry

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King's Bounty: The Legend

Ibrin's rating: not rated yet
250

Ibrin says: Native support but it pillarboxes to 16:10 (left and right screens are black). Pretty pointless to play in this manner. Details at http://www.wsgf.org/dr/kings-bounty-legend

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Legend of Grimrock

Ibrin's rating: not rated yet
250

Ibrin says: Native support for Eyefinity and Surround. Only downside is that the HUD elements are fixed on the far right edge. Details at http://www.wsgf.org/dr/legend-grimrock/en

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Neverwinter Nights Diamond

Ibrin's rating: not rated yet
250

Ibrin says: Native support. Eyefinity/Surround is great for keeping HUD elements (quest log, paper doll, map, etc.) on the outside monitors and leaving inside for gameplay. Details at http://www.wsgf.org/dr/neverwinter-nights

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Oddworld: Stranger's Wrath HD

Ibrin's rating: not rated yet
250

Ibrin says: Native support, but the max res is 4096px wide. Also, HUD is stretched. Details at http://www.wsgf.org/dr/oddworld-strangers-wrath

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Painkiller Black Edition

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit needed for proper FOV in Eyefinity/Surround. HUD is stretched. Details at http://www.wsgf.org/dr/painkiller

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POSTAL 2

Ibrin's rating: not rated yet
250

Ibrin says: .ini edits required for each game in the series. HUD is stretched in Eyefinity/Surround. Details at http://www.wsgf.org/dr/postal-2

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Psychonauts

Ibrin's rating: not rated yet
250

Ibrin says: Native support, but HUD and cut-scenes stretch. Details at http://www.wsgf.org/dr/psychonauts

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Shadowgrounds

Ibrin's rating: not rated yet
250

Ibrin says: Editing the options file is needed for Eyefinity/Surround. HUD does stretch. Details at http://www.wsgf.org/dr/shadowgrounds

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Witcher: Enhanced Edition, The

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, the cut-scenes are very broken. You can minimize the effect by setting lighting to "low". Details at http://www.wsgf.org/dr/witcher

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Witcher 2: Assassins Of Kings, The

Ibrin's rating: not rated yet
250

Ibrin says: Native support for NVIDIA Surround. AMD Eyefinity users will need HaYDeN's Flawless Widescreen tool. Great support, once you get it working. Details at http://www.wsgf.org/dr/witcher-2-assassins-kings

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Unreal Gold

Ibrin's rating: not rated yet
250

Ibrin says: Must run game in OpenGL for Eyefinity/Surround. Requires community page 227. After that a quick .ini edit and you're good. Details at http://www.wsgf.org/dr/unreal

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Unreal 2: The Awakening Special Edition

Ibrin's rating: not rated yet
250

Ibrin says: Quick edit of the .ini gives proper FOV in Eyefinity/Surround. Details at http://www.wsgf.org/dr/unreal-ii-awakening

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Unreal Tournament GOTY

Ibrin's rating: not rated yet
250

Ibrin says: Quick edit of the .ini gives proper FOV in Eyefinity/Surround. Details at http://www.wsgf.org/dr/unreal-tournament

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Unreal Tournament 2004 Editor's Choic...

Ibrin's rating: not rated yet
250

Ibrin says: Quick edit of the .ini gives proper FOV in Eyefinity/Surround. Details at http://www.wsgf.org/dr/unreal-tournament-2004

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Treat your GOGmix as your child - name it! ;)

Coming up with a cool and descriptive title should be your first priority. Being original is in your best interest - bet you wanna get lots of nice votes, right? Go all crazy if you want, but be sure to keep it civil!

So, what are the ingredients?

Pick a game that belongs in your GOGmix from the list, or find it by typing something in the text field. Relevance is key here - Earthworm Jim doesn't quite fit the "Sexiest heroines of all time" bill now, does it?

Justify your choice... Or not!

OK, so it's not required, but now that you went through the trouble of adding a game, telling everyone why you did it would be a nice finishing touch. After you're done here, add another game, rinse, repeat.

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