McDondo says: Perhaps the one that defined "clockwork planning". Everything must be done in order and in perfect synch. Once you figure the level out it ceases to be menacing in order to become just an exercise in coordination.
McDondo says: The game greets you by making you realize that the intro has just finished playing and you need to swim up to avoid tentacular murky death. Somewhat forgiving in the fact that you only go a few screens back when you die.
McDondo says: "I'll just kill this kobold here so I can loot h.---" *death rattle* Stay far away from something vaguely humanoid till you get the combat system worked out! The unforgiving element of the game is the possibility to sell or misplace key story items.
McDondo says: All it takes is a single twitch in your wrist to send your sword flying. Hitboxes are so messed up that you can end beheading someone with a failed block. The same can happen to you when an enemy trips or falls!
McDondo says: Realizing that you can't finish the game because you failed to do something important 5 screens before is the very definition of unforgiving.
McDondo says: So you thought ion weapons was the way to go? You get no refunds on your research points, nor they carry over to your next mission. It's a bit of trial an error until you find your favorite combination.
McDondo says: Going forward just a square or two more than you should can turn a perfectly healthy party in vulture chow faster than you can say "1000 gold to save your game"
McDondo says: Good luck playing this like a pacifist. There's a fourth "X" in there for a reason! Sometimes it seems as the AI was cheating too.
McDondo says: One of the game's main plot mission turns every single reticulan into a heavy weapon's expert. This means that before you can move a step in any direction you'll have 6 or 7 rockets coming straight at you.
McDondo says: The game is meant to be this way, because it assumes you bought it for its death screens. Since unforgivingness is a factor of gameplay I'll just score this one a bit lower than I should
Treat your GOGmix as your child - name it! ;)
Coming up with a cool and descriptive title should be your first priority. Being original is in your best interest - bet you wanna get lots of nice votes, right? Go all crazy if you want, but be sure to keep it civil!
So, what are the ingredients?
Pick a game that belongs in your GOGmix from the list, or find it by typing something in the text field. Relevance is key here - Earthworm Jim doesn't quite fit the "Sexiest heroines of all time" bill now, does it?
Justify your choice... Or not!
OK, so it's not required, but now that you went through the trouble of adding a game, telling everyone why you did it would be a nice finishing touch. After you're done here, add another game, rinse, repeat.