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Turn-based Strategy for Picky Eaters Like Me

GOGmix by Myxia's avatarMyxia 13votes

Heroes of Might and Magic® 2: Gold

Myxia's rating:
250

Myxia says: For me, this is the classic. The graphics are well-animated, NOT, claymation-style. Not all units are upgradable, so each town type has its own unique flavor. Map options have increased from I, but are still pale compared to H.III and Disciples II.

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Heroes of Might and Magic® 3: Complete

Myxia's rating:
250

Myxia says: One of the best for map events, adventure-style maps are very fun, but too often map makers concentrate on multiplayer or balanced maps. Combat becomes convoluted, especially toward the endgame, and is weighted a bit too heavily on stronger units.

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Age of Wonders

Myxia's rating:
250

Myxia says: Races are varied and fun. Tactical battles, while sometimes predictable, are engrossing. Racial interaction is more layered than in Heroes and Disciples, and scenario options can alter the game substantially. Some maps miss the editor's potential.

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Disciples 2 Gold

Myxia's rating:
250

Myxia says: Units are more varied than Disciples I, battles are too. Map scripting takes a huge leap forward, comparable to Heroes III, maybe even better, but the focus on a single race throughout a scenario feels limiting, despite branching build paths.

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Heroes of Might and Magic®

Myxia's rating:
250

Myxia says: The balanced, tactical combat here is like chess in its straightforwardness, which I miss in the later Heroes games. Maps are not as varied as in the sequels, though, and the spell system is more reminiscent of DnD than the later Heroes.

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Disciples: Sacred Lands Gold

Myxia's rating:
250

Myxia says: Evocative artwork, interesting development branches, but too focused on one type of troop per map. Map building options are limited compared to its sequel. Battles are often too predictable and limited in scope in comparison to the others listed.

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