Turn-based Strategy for Picky Eaters Like Me13votes I like it
Myxia says: For me, this is the classic. The graphics are well-animated, NOT, claymation-style. Not all units are upgradable, so each town type has its own unique flavor. Map options have increased from I, but are still pale compared to H.III and Disciples II.
Myxia says: One of the best for map events, adventure-style maps are very fun, but too often map makers concentrate on multiplayer or balanced maps. Combat becomes convoluted, especially toward the endgame, and is weighted a bit too heavily on stronger units.
Myxia says: Races are varied and fun. Tactical battles, while sometimes predictable, are engrossing. Racial interaction is more layered than in Heroes and Disciples, and scenario options can alter the game substantially. Some maps miss the editor's potential.
Myxia says: Units are more varied than Disciples I, battles are too. Map scripting takes a huge leap forward, comparable to Heroes III, maybe even better, but the focus on a single race throughout a scenario feels limiting, despite branching build paths.
Myxia says: The balanced, tactical combat here is like chess in its straightforwardness, which I miss in the later Heroes games. Maps are not as varied as in the sequels, though, and the spell system is more reminiscent of DnD than the later Heroes.
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