TotalBiscuit's NEW definitive list of strategy games7971votes I like it
TotalBiscuit says: Enjoy one of the best turn-based games ever devised. A potent mixture of exploration, character progression and tactical fantasy battles, set in an enchanting universe with a timeless aesthetic. Absolutely fantastic.
TotalBiscuit says: One of the first RTS to attempt to portray more involved and authentic hand-to-hand combat. A living resource system in which you train peasants in various disciplines. 4 unique factions with some very interesting unit types. A classic.
TotalBiscuit says: The original and some would say the best. Definitely doesn't stand the test of time in terms of it's aesthetics anymore compared to DK2 but a greater variety of beasties to recruit plus interesting Reaper mechanics and more levels make it worthwhile
TotalBiscuit says: Some would argue that the original is superior but I prefer the greater control you have in the sequel. I also like the twisted graphics style which still holds up to this day, as does its black humour and challenging campaign mode. Evil is Good.
TotalBiscuit says: Certainly one of the best baseless RTS games ever made and a great template for Massive who went onto make the stellar World in Conflict. You can see where they got their artillery ideas from by playing this.
TotalBiscuit says: And now enjoy the best turn-based game ever devised. No really, an addictive and infinitely replayable turn-based strategy with a dash of RPG for good measure. Comes with both expansions and about 324958324985 campaigns.
TotalBiscuit says: Completing the magic-themed strategy games we've got the remake of King's Bounty which can only be described as a colourful, enjoyable time-vampire, blending RPG with turn-based strategy battles and compelling exploration-based gameplay.
TotalBiscuit says: One of the most original games of all time and nobody bought it. A third-person RPG/RTS hybrid with branching campaigns and high replayability. Check out my video for more info as to why. Also Tim Curry is in it.
TotalBiscuit says: If you can get over the aged graphics and interface, there is little more satisfying than Microprose's finest hour that desperately needs a proper remake.
TotalBiscuit says: In my opinion the finest fleet-command strategy game you will ever find. Homeworld had the building elements, this is purely focused on fleet tactics and real-time combat and it absolutely shines in that respect. You owe it to yourself to play it.
TotalBiscuit says: Well as far as I'm concerned this game blows every Civ game out of the water simply on the basis that it isn't the same old song and dance. Interesting factions, strange events and full unit customization make this a timeless turn-based 4x.
TotalBiscuit says: A fantastic management game set on a run-down space station. Constantly amusing with a great depth of strategy, I cannot recommend this enough. Even manages to have functional combat which is often a chore in other management games. Go for it.
TotalBiscuit says: It's quite frankly ridiculous that this was the last good "Theme" game and even crazier that it's more enjoyable than Theme Park. Cure wacky diseases and solve management crisis'. One of those timeless games that remains fun to this day.
TotalBiscuit says: The best RTS ever made? Certainly in the Top 3. Regardless of its updated remake in the Spring engine, nothing quite tops the original and it still holds up surprisingly well despite its age. RTS on a large scale with some big guns.
TotalBiscuit says: You know how I said Caesar 3 was only beaten by this game? Well it's now on GoG. This is Ancient Greek city-building with a mythological twist which adds a great deal of spice to the genre and as a result, stands as the best of the series.
TotalBiscuit says: A great revival of the classic franchise. Stacked with content, a great campaign and good unit variety. If you like exploring fantasy worlds, leveling up heroes and attacking cities with tactical hex-based combat, this game has that in spades.
TotalBiscuit says: When it comes to historical economic management strategy games, only Zeus beats out Caeser 3. Build up large Roman cities and increase their prosperity. Hampered somewhat by a basic combat system that adds little to the experience.
TotalBiscuit says: An exceptional, tense and haunting tale of mutually assured destruction and international distrust. The only thing that prevents me from giving it 5 stars is the fact that you really have to play it with friends to get the full experience.
TotalBiscuit says: The single-player is fairly lack-luster, the voice-acting laughable and that godawful singing at the start makes me want to vomit, but it and its predecessor Earth 2150 are still deep and innovative RTS games.
TotalBiscuit says: The best one was the first one, enjoy this epoch-spanning RTS in the vein of Age of Empires. Drop nuclear bombs on knights, enjoy the carnage, though I would recommend starting in the 3rd epoch, since stone age is fairly dull and lacks farms.
TotalBiscuit says: I would honestly like to give this game a 5 but simply due to the unwieldy and time consuming nature of combat in end-game I can't. Regardless, probably the finest space-based 4x game ever made. Avoid Master of Orion 3 at all costs.
TotalBiscuit says: This is a bit of a guilty pleasure for me. It's weird, the story makes very little sense but it has sufficient innovation to make it worth while. The shield mechanic is particularly unique and the ability to morph units into different forms is neat.
TotalBiscuit says: Stronghold is the best castle-building game ever made. The series went downhill after Crusader so consider this the definitive version. A quirky sense of humour and excellent siege simulation are the highlights here.
TotalBiscuit says: A solid simulation of a lazy banana republic that's bursting with character though it suffers in terms of management simply because your builders are unreliable and can't be directly controlled.
TotalBiscuit says: This one I'd recommend simply on the basis of how unique it is. 2-plane strategy in which resources must be gathered by dungeon-crawling underneath the world, while simultaneously building on the surface. Has its problems, but undoubtedly innovative
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