The Golden Classics of the Adventure Genre3votes I like it
DavidMouse says: Among the first commercial adventures ever released, these text-adventures collectively sold over a quarter of a million copies back in the early 80s, when personal computers were rare, and still hold a loyal fan base today.
DavidMouse says: Roberta Williams actually released the first graphic adventure, Mystery House, though it's graphics were simple drawings. Four years later, she revolutionized gaming with the original King's Quest, the first ANIMATED graphic adventure ever.
DavidMouse says: King's Quest 3 revolutionized things again with a more complex plot then any other graphic adventure to date. The next games kept raising the bar for PC gaming technically and aesthetically, peaking with the Jane Jensen collaboration, King's Quest VI
DavidMouse says: King's Quest 7 shifted focus with Disney-style animation and a more explicit focus on kids. With Myst and Gabriel Knight, King's Quest was no longer the flagship it had once been. King's Quest 8 introduced 3D graphics and combat, to fan outrage.
DavidMouse says: After the success of King's Quest, two Sierra programmers got together to create this comedic series, chronicling the misadventures of space janitor Roger Wilco, who manages to save the universe almost in spite of himself.
DavidMouse says: As the series continued, it grew from simple obstacles and puzzles, to more elaborate ideas such as time travel. The Two Guys of Andromeda, alias Scott Murphy and Mark Crowe, went their separate ways after the fourth game.
DavidMouse says: Sierra programmer Al Lowe raised eyebrows and sales rankings with this raunchy series about a loser trying to get laid, and actually succeeding. Graphical limitations precluded truly pornographic content, thankfully.
DavidMouse says: This addition to Sierra's Quest line was created by genuine former cop Jim Walls, and accurately presents police procedure and customs. These games were actually used as training tools.
DavidMouse says: My personal favorite among Sierra games, and one of the greatest series ever. Lori and Corey Cole blended elements of RPGs and adventure for this engrossing fantasy series. Some of the best NPCs ever, and you can import your hero to the next game!
DavidMouse says: This classic game revolutionized the entire industry for both its ground breaking graphics, and its Zen-like sense of isolation through first person perspective and no point system. For a long time, it was the best selling computer game EVER.
DavidMouse says: This game also upset the adventure game paradigm through a gritty, scary, yet also humorous story of paranormal investigation and voodoo in New Orleans. Immortal masterpiece.
DavidMouse says: In the wake of Myst, a famous straight forward puzzle game.
DavidMouse says: Roberta Williams had long wanted to do a horror game, but it wasn't feasible until FMV. This was Sierra's best selling game ever, and all subsequent horror adventures owe a debt.
DavidMouse says: The Sequel to Myst out did the original in world size, graphical detail, and narrative depth. Did not replicate the sales of Myst, but still sold far better than just about any other adventure game in the late 90s. MUST BUY!
DavidMouse says: At the dawn of the new millennium, the adventure genre was widely believed to be dead among the relatively few people who even knew what it was. The success of this narrative-heavy, King's Quest-like, Norwegian game made everyone think twice.
DavidMouse says: to take advantage of new technology, Cyan re-imagined its original masterpiece in 3D.
DavidMouse says: Around the same time as TLJ, Spanish developers Pendulo found success with a not only King's Quest-like but hand-drawn tale of a lovable loser and a prostitute.
DavidMouse says: Following the success of TLJ, French comics artist Benoit Sokal created the first adventure to successfully blend the character depth and narrative warmth of the King's Quest-like adventure with the graphical beauty of the Myst-like.
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