mmicale says: Classic strategy game developed by SimTex and published by Microprose. Feels like Civilization set in a fantasy world. Endlessly customizable with multiple paths to victory including acquisition of the dreaded Spell of Mastery.
mmicale says: Classic strategy in a sci-fi setting. MOO was one of the first games I finished (too many times). Don't let the dated graphics deter you. MOO2 was even better with improved graphics and more of everything. Two excellent games, one incredible price.
mmicale says: The final game in the trilogy was taken by Infogrames after they acquired Microprose. Like other games that Infogrames got, it was half-baked and isn't as fun as others in the series. A decent game that didn't live up to its lofty expectations.
mmicale says: Pilot the Slippery Pig! Fun game with lots of irreverent humor from the time of Microprose adventures. Uses the MADS contextual interface (e.g. Dragonsphere, similar to LucasArts SCUMM). 3 difficulty levels. Solid design - dying never hurts progress.
mmicale says: Very challenging adventure game! Used MADS (Microprose Adventure Development System) engine as other Microprose adventures did. Good use of VGA graphics. Unlike Sierra classics, progress was never lost by the need to restart or restore the game.
mmicale says: Spiritual successor to Civ II. Created by Microprose developers who formed Firaxis. Excellent, deep and addictive. Alien Crossfire add-on now included! Tailored to suit individual player styles as you rebuild a planet in your philosophical image.
mmicale says: One of the better "Tycoon" titles developed by Microprose. The series started off with Railroad Tycoon (Sid the Great) and included Transport Tycoon (also by Chris Sawyer). It hit a low point with the infamous Pizza Tycoon. This game is pure fun
mmicale says: A trend with former Microprose star Chris Sawyer is that his sequels don't add much originality for those who play his original titles, to feel new. RR2 adds some innovations and better graphics but is similar to RR1.
mmicale says: The successor to Sawyer's Transport Tycoon. Although 10 years younger, the only difference I noticed when first playing it, upon its release, was slightly enhanced graphics. A fun game, especially for those who haven't yet played TT or OpenTTD.
mmicale says: A Microprose remake of their original from 1992, when they were the king of military sims. A sort of hybrid flight sim/RPG that's deep, challenging and fun (in time). If you enjoy it, check out Euro Air War, Falcon 4, F117A, F14 FD and Tank Platoon!
mmicale says: Simply among the best old school RPGs. The geography is historically accurate and the fantasy elements are true to Germanic mythology. Reputation, not simply combat success, drives your party. Nearly endless options and depth as you battle Baphomet!
mmicale says: 'Wild' Bill Stealey, cofounder of Microprose, left after it was sold to SpecHolo to start i-Magic in 1995. Lucky for us, he didn't stop making games. His experience as USAF pilot shows in its realism. Also includes an arcade mode for casual gamers.
mmicale says: From MP cofounder. Features a Russian helo (Mi-24) that linked to iMagic's Apache Longbow game. Mild graphics (released in 1996). Adds ground troops with SAMs. Has arcade mode for casual gamers. Not as nimble but more armed and versatile than Apache.
mmicale says: Classic Sid Meier design. Colonize the New World and achieve independence from Europe. Customizable (5 difficulty levels, random map options). Build relationships with natives, compete with other countries. My only gripe is a bit of micromanagement.
mmicale says: I love this game! You begin a young modest Samurai who serves a lieutenant (Hatamoto) under a feudal lord (Daimyo). Like Pirates! you choose an advantage (ex. Swordsmanship). Adventures await! Advance your clan through honorable or nefarious means.
mmicale says: Pirates! is the first PC game I played. My dorm became obsessed with retiring with the highest rank (King's Advisor). This game shows why Sid Meier is so revered. The level of feedback and the consequences for every decision you make are staggering.
mmicale says: Difficult game. Microprose's traditional flight sim engine in under water combat. Pilots can die but be revived for a price. When you run out of cash, it's game over. Pilots can also be taken prisoner and sold back into freedom. Fun guide included.
mmicale says: Fun game you play in cases that take around 1 hour each. Design is similar to Pirates! (self-directed modes of play - perfect one skill or diversify) with simple controls and rich performance feedback (be the office stud or end up in a laundromat!).
mmicale says: Set in WWII after Pearl Harbor. Few US carriers remain. You wage a sleek, silent, deadly war. Control sub speed, direction and depth. Introduced the sub control room interface (think Aces of the Deep). Offers fun career mode and historical accuracy.
mmicale says: Mix of adventure and RPG genres. Cyberpunk style with a gothic vampire story that takes place in 2094. You control a party of the main character and other recruits. One of the only Microprose games I never finished. Huge game with lots of dialogue.
Treat your GOGmix as your child - name it! ;)
Coming up with a cool and descriptive title should be your first priority. Being original is in your best interest - bet you wanna get lots of nice votes, right? Go all crazy if you want, but be sure to keep it civil!
So, what are the ingredients?
Pick a game that belongs in your GOGmix from the list, or find it by typing something in the text field. Relevance is key here - Earthworm Jim doesn't quite fit the "Sexiest heroines of all time" bill now, does it?
Justify your choice... Or not!
OK, so it's not required, but now that you went through the trouble of adding a game, telling everyone why you did it would be a nice finishing touch. After you're done here, add another game, rinse, repeat.