Leaping Lizards! (Games with playable lizardmen)3votes I like it
MDaniels87 says: Lizardmen in their classic savage-neutral-amphibious D&D glory! As a neutral race the lizards can rule both good and evil cities with relative ease, and the water walking lets you take advantage of the games terraforming system. Après le déluge, moi!
MDaniels87 says: The lizardmen apparently died out so now we have the scaly draconians. Once again they're neutral, and the flying heroes give you a huge advantage in mobility. Throw in a ranged attack and they become game breakingly powerful. Plus dragons.
MDaniels87 says: So many balance issues from the preceding game have been fixed (Draconian heroes don't fly, dragons get only three breath attacks) but now the draconians are the only neutral race that can go the Shadow World without penalty. Much better than TWT.
MDaniels87 says: Lizardmen have fast growth, water walking, extra hit points and a limited build tree. Far from the strongest race, but it's still fun to use massive dragon turtles and strong javelineers while not having to coordinate with a navy.
MDaniels87 says: The Sakkra spawn like crazy and excel at the planetology techs to support that growth rate. In MOOII the pilot focused Alkari become more reptilian. Plus there is a race editor so you can make your lizards whatever the heck you want them to be.
MDaniels87 says: Has several offshoots of the Sakkra. I bought it once in a discount bin, got DRM blocked. Sounds like I didn't miss on much, but it's on sale this weekend so I might waste another three bucks on it...
MDaniels87 says: The Bedokaan are a fun take on lizardfolk with their communal consciousness and whatnot. When I first played through (CD version) the one lizard character I got had buggy dialog, but loved the quest I got him from.
MDaniels87 says: The Ssriathi take the Mesoamerican/Egyptian route popularized by Warhammer. Big dinosaurs backed by early, super long ranged, healing capable priests is a recipe for some mischief. Also lots of poison!
MDaniels87 says: Make your own mini-Vegas to attract compulsively gambling Salamanders! They're not your best troops, but they're fun, and isn't that what being an evil overlord is all about?
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