Games with good writing468votes I like it
Lafazar says: Considered by many as the best story told in the medium of videogames with great plot, characters and dialogues, Planescape: Torment is a very unique CRPG where most obstacles can be overcome with dialogues and reading is a large part of playing.
Lafazar says: Jane Jensen's writing for the Gabriel Knight series is superb. Interesting characters who actually develop over the course of the story, original scenarios and an impression that actual research on the subject was done make these games very unique.
Lafazar says: This goes especially for GK2 which features one of the most original scenarios in gaming. Entertaining as well as educational, this is a very engrossing story with innovative (and still sensible) use of adventure and full motion video game elements.
Lafazar says: The third GK game gets a lot of flak for the mustache puzzle (and it deserves it) and the early 3D graphics (it deserves that, too), but the strong, high quality Jane Jensen writing is still present and this makes it possible to enjoy it nonetheless.
Lafazar says: This is interactive storytelling at its very best with almost every player action supported by the game world. Lots of subplots and over 400 NPCs make the world believable and varied, due in large part to lead writer Sheldon J. Pacotti.
Lafazar says: Written by established fantasy author Raymond E. Feist and set in the fantasy world of his Midkemia novels, the game features a cast of well-developed characters and an intriguing storyline.
Lafazar says: George Stobbart's dry humor and witty retorts really are the heart of this dialogue-heavy game. Add an excellent, well-researched story, a great cast of interesting characters, natural puzzles and you get one of the best adventure games of all time.
Lafazar says: While the overall story is undeniably weaker than in the first game, the dialogues with the wacky characters and the witty comments by George are still a lot of fun.
Lafazar says: Again a little weaker and in unwelcome 3D, but still full of enjoyable characters and situations and witty dialogues.
Lafazar says: Written by Jordan Mechner and Tomi Pierce, this is a beautiful game with a great story in a really unique setting, memorable, mysterious characters, lots of well-written dialogues and a very unique real-time gameplay.
Lafazar says: Nowadays Bioware have a reputation for good writing, and they built up that reputation by games like Baldur's Gate. Not only the quality of the writing but also the sheer quantity impresses. But what really makes the game is the interparty banter.
Lafazar says: Baldur's Gate 2 is even larger, with more memorable characters, places, events and situations than you can possibly remember. Again, the bantering between the party members is the undisputed highlight of the game.
Lafazar says: The story is fairly complex, full of mysteries and contradictions and with lots of metaphors for the creative act of writing itself (à la Stephen King). Unfortunately the story and character interaction get spread far too thin in all the action.
Lafazar says: What makes this game great (apart from the good story and fantastic atmosphere) are how the heroes may comment on every single thing in the game world and event in the story. Their bantering is fun to listen to and really makes their characters.
Lafazar says: This game gets a lot of praise for its original ideas and concepts, and it deserves all of it. From scenario to characters to actual dialogue this is a uniquely inventive game as is typical for Tim Schafer of Grim Fandango fame.
Lafazar says: A well thought-out, somber story that is brought to life by good acting (especially for video game standards). Actually, the story is so dark that it simply won't fit in with the otherwise cheery Zork series, but that is not a bad thing at all.
Lafazar says: Making much with simple means, this game simply tells an interesting story. The plot is carefully crafted to leave open just the right amount of questions to linger in one's mind after experiencing the ending.
Lafazar says: I hesitate to praise the Myst games for their writing, simply because they focus so much on visuals and atmosphere and not on dialogue or text. But what little there is is so original and inventive that it puts wordier games to shame.
Lafazar says: From a content perspective RealMyst is pretty much the same as the original Myst: A very original story and world and a game with a strong focus on visuals and atmosphere. But the ability to walk around freely makes navigation a lot less confusing.
Lafazar says: Again there is little actual writing or dialogue that can be read or heard in the game itself, but the story and characters are quite unique. I strongly recommend to read the accompanying trilogy of books to get the full picture.
Lafazar says: Dry English humor combined with an excellent cyberpunk story with a few surprising twists and turns. The only flaw is that the main character remains pretty much a blank slate throughout the adventure.
Lafazar says: Written by Jordan Mechner himself, the designer of the original Prince of Persia game. While the story itself is very basic, the prince is a well-written character with a satisfying character arc from a spoiled brat to an understanding man.
Lafazar says: Great characters and lots of little details contribute to a believable and fascinating world that mixes fantasy and science fiction elements in an original way. This makes it easy to forgive the "chosen one" and "save the world" tropes
Lafazar says: The game was adapted from an unpublished pastiche novel by Jalil Amr which imitates the original SH stories nicely. Unfortunately this results in a case so complicated that only Holmes is capable of solving it, while the player is forced to watch.
Lafazar says: Tethering nicely on a fine line between an earnest sense of duty and mocking flippancy, Cutter Slade's dialogues with the inhabitants of the strange world he finds himself in make his character and exploring said world a very enjoyable experience.
Lafazar says: A good story well told, Sanitarium features some great ideas and ties them together in a coherent whole. And that is saying a lot, considering the story is about an amnesiac in a mental asylum. Sadly, the beginning is by far the strongest part.
Lafazar says: The detailed descriptions of everything your mouse cursor can touch really bring this admittedly pretty standard fantasy/fairy tale world to life. The story is also much more interesting and twisted than it first appears to be.
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