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Ibrin says: Overall good support. A quick edit to the mydefault.ini allows widescreen play. Details at http://www.wsgf.org/dr/advent-rising

Ibrin says: Great support. Massive viewport possible. Just play in windowed mode and drag window to your screen res. Details at http://www.wsgf.org/dr/age-wonders/en

Ibrin says: Native widescreen support in AOW2. Details at http://www.wsgf.org/dr/age-wonders-2

Ibrin says: Native support for widescreen. Letterboxes at 4:3 and 16:9. Details at http://www.wsgf.org/dr/another-world

Ibrin says: Native support via the in-game options. Details at http://www.wsgf.org/dr/arx-fatalis

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/baldurs-gate

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/baldurs-gate-ii-shadows-amn

Ibrin says: Native support, but it decreases the vertical FOV (rather than increasing the horizontal FOV). Details can be found at http://www.wsgf.org/dr/battle-isle-andosia-war

Ibrin says: Widescreen support via an edit of the "config.div" file. Details on the support at http://www.wsgf.org/dr/beyond-divinity

Ibrin says: Widescreen support by editing the rayne.ini file. Details at http://www.wsgf.org/dr/bloodrayne

Ibrin says: Native support via the in-game options. Details on the support can be found at http://www.wsgf.org/dr/broken-sword-angel-death

Ibrin says: A very complicated solution requiring the user to HEX Edit the game's executable file. Result is an increase in horizontal FOV. Details can be found at http://www.wsgf.org/dr/commandos-2-men-courage

Ibrin says: Native widescreen support. Details can be found at http://www.wsgf.org/dr/dark-reign-2

Ibrin says: Update to the D2X-XL engine, and you can get widescreen support. Details at http://www.wsgf.org/dr/descent and http://www.wsgf.org/dr/descent-ii

Ibrin says: Adding the appropriate command line switches will enable widescreen. However, the Vertical FOV is reduced in widescreen (rather than the Horizontal FOV being increased). Details can be found at http://www.wsgf.org/dr/descent3

Ibrin says: Editing the settings.xml will enable widescreen. However, the Vertical FOV is reduced in widescreen (rather than the Horizontal FOV being increased). Details can be found at http://www.wsgf.org/dr/desperados-2-coopers-revenge

Ibrin says: Get widescreen support by editing the "config.div" file. Details on support at http://www.wsgf.org/dr/divine-divinity

Ibrin says: Simple .ini edit gives you widescreen support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/duke-nukem-manhattan-project

Ibrin says: Requires the EDuke32 engine. Marry that with the game files from GOG and you have native widescreen support. Details can be found at http://www.wsgf.org/dr/duke-nukem-3d

Ibrin says: Native support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/dungeon-keeper

Ibrin says: Simple registry edit gives widescreen support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/dungeon-keeper-2

Ibrin says: Very complex HEX Edit of the Dragonshard.exe required. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Probably not worth it. Details at http://www.wsgf.org/dr/dungeons-dragons-dragonshard

Ibrin says: Native support. However, the game reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/earth-2150

Ibrin says: A simple registry edit unlocks widescreen resolutions. Details available at http://www.wsgf.org/dr/earth-2160

Ibrin says: Native support. However, the game reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/empire-earth

Ibrin says: A rather complex solution, detailed at the wsgf. Increased FOV, but a stretched HUD. Details at http://www.wsgf.org/dr/empire-earth-ii

Ibrin says: Native widescreen support in the game. Details on support at - http://www.wsgf.org/dr/enclave

Ibrin says: Required 3rd party hack from Racer_S. Gives increased FOV, but the HUD is stretched. Details at http://www.wsgf.org/dr/evil-genius

Ibrin says: Requires hi-res mod and semi-official patch 1.2 for widescreen. Bigger res means increased FOV, for both horizontal and vertical. Details can be found at http://www.wsgf.org/dr/fallout/en

Ibrin says: Required 3rd party fix. Increased resolution means increased FOV, for both horizontal and vertical. Details at http://www.wsgf.org/dr/fallout-2

Ibrin says: Widescreen resolutions have native support, but correcting the FOV requires detailed hack. Details at http://www.wsgf.org/dr/far-cry

Ibrin says: Requires the FSO engine v3.6.10. With that and the game files form GOG you can configure widescreen. Details can be found at http://www.wsgf.org/dr/freespace-2

Ibrin says: Native support for widescreen. Details on support can be found at http://www.wsgf.org/dr/giants-citizen-kabuto

Ibrin says: Command line tweak adds support above 1440x900. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/gothic

Ibrin says: Extensive hack needed for widescreen without stretching. End result still reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/gothic-ii

Ibrin says: Native support. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/ground-control-ii-operation-exodus

Ibrin says: The game offers native support for 16:10. It pillarboxes on a 16:9 monitor. Details on support can be found at http://www.wsgf.org/dr/kings-bounty-legend

Ibrin says: Native support for widescreen. Some cut-scenes are cut off. Get details at http://www.wsgf.org/dr/legend-grimrock/en

Ibrin says: Native solution. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/ground-control-ii-operation-exodus

Ibrin says: Native support for all widescreen resolutions. FMV scenes are windowboxed, but otherwise great support. Details can be found at http://www.wsgf.org/dr/neverwinter-nights

Ibrin says: Native widescreen support, but the HUD stretches. Details can be found at http://www.wsgf.org/dr/oddworld-strangers-wrath

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/planescape-torment

Ibrin says: Edits to the .ini file for each game are needed for widescreen support. Details on the fix can be found at http://www.wsgf.org/dr/postal-2

Ibrin says: HEX Edit, but can use the UniWS patcher from the wsgf. Result is a decrease in vertical FOV (rather than an increase in horizontal FOV). Details at http://www.wsgf.org/dr/prince-persia-sands-time

Ibrin says: Native support, but the HUD and movies are stretched. Great enhancement to the game. Details can be found at http://www.wsgf.org/dr/psychonauts

Ibrin says: Native support. Larger res gives increases the FOV, for both horizontal and vertical. Details at http://www.wsgf.org/dr/rollercoaster-tycoon-2

Ibrin says: Registry edit with HEX values required. Result is a decrease in vertical FOV (rather an increase in horizontal FOV). Details at http://www.wsgf.org/dr/sacrifice

Ibrin says: Edit to the .ini file gives proper widescreen support. Details on support can be found at http://www.wsgf.org/dr/serious-sam-first-encounter

Ibrin says: Edit the .ini file gives proper widescreen support. Details on support can be found at http://www.wsgf.org/dr/serious-sam-second-encounter

Ibrin says: Native support. Larger res gives increases the FOV, for both horizontal and vertical. Details at http://www.wsgf.org/dr/rollercoaster-tycoon-2

Ibrin says: Native support. However, the result is decrease in vertical FOV (rather than increase in horizontal FOV). Details at http://www.wsgf.org/dr/shogo-mobile-armor-division

Ibrin says: Simple .ini edit gives widescreen support. Details at http://www.wsgf.org/dr/swat-3-close-quarters-battle

Ibrin says: Widescreen support via .ini edit, but characters go invisible at higher resolutions. Details at http://www.wsgf.org/dr/temple-elemental-evil

Ibrin says: Native support. Some issues with cut-scenes in 16:10. Set lighting to "low" to fix. Details at http://www.wsgf.org/dr/witcher

Ibrin says: Perfect native widescreen support. Details at http://www.wsgf.org/dr/witcher-2-assassins-kings

Ibrin says: Native support. The bigger your res, the more you see - horizontal and vertical. Details at http://www.wsgf.org/dr/total-annihilation

Ibrin says: Native support. Some issues with cut-scenes in 16:10. Set lighting to "low" to fix. Details at http://www.wsgf.org/dr/witcher

Ibrin says: Simple .ini edit allows for widescreen support up to 1920x1200. Details can be found at http://www.wsgf.org/dr/unreal

Ibrin says: Native support within the game. Details can be found at http://www.wsgf.org/dr/two-worlds

Ibrin says: .ini edit required for widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-ii-awakening

Ibrin says: .ini edit required for widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-tournament

Ibrin says: Simple .ini edit gives you widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-tournament-2004

Ibrin says: Native support. However, the result is decrease in vertical FOV (rather than increase in horizontal FOV). Details at http://www.wsgf.org/dr/vampire-masquerade-redemption
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