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Works in widescreen via wsgf.org

GOGmix by Ibrin's avatarIbrin 83votes

Advent Rising

Ibrin's rating: not rated yet
250

Ibrin says: Overall good support. A quick edit to the mydefault.ini allows widescreen play. Details at http://www.wsgf.org/dr/advent-rising

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Age of Wonders

Ibrin's rating: not rated yet
250

Ibrin says: Great support. Massive viewport possible. Just play in windowed mode and drag window to your screen res. Details at http://www.wsgf.org/dr/age-wonders/en

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Age of Wonders 2: The Wizard's Throne

Ibrin's rating: not rated yet
250

Ibrin says: Native widescreen support in AOW2. Details at http://www.wsgf.org/dr/age-wonders-2

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Another World: 20th Anniversary Edition

Ibrin's rating: not rated yet
250

Ibrin says: Native support for widescreen. Letterboxes at 4:3 and 16:9. Details at http://www.wsgf.org/dr/another-world

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Arx Fatalis

Ibrin's rating: not rated yet
250

Ibrin says: Native support via the in-game options. Details at http://www.wsgf.org/dr/arx-fatalis

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Baldur's Gate: The Original Saga

Ibrin's rating:
250

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/baldurs-gate

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Baldur's Gate 2 Complete

Ibrin's rating: not rated yet
250

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/baldurs-gate-ii-shadows-amn

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Battle Isle: The Andosia War

Ibrin's rating: not rated yet
250

Ibrin says: Native support, but it decreases the vertical FOV (rather than increasing the horizontal FOV). Details can be found at http://www.wsgf.org/dr/battle-isle-andosia-war

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Beyond Divinity

Ibrin's rating: not rated yet
250

Ibrin says: Widescreen support via an edit of the "config.div" file. Details on the support at http://www.wsgf.org/dr/beyond-divinity

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BloodRayne

Ibrin's rating: not rated yet
250

Ibrin says: Widescreen support by editing the rayne.ini file. Details at http://www.wsgf.org/dr/bloodrayne

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Broken Sword 4: The Angel of Death (S...

Ibrin's rating: not rated yet
250

Ibrin says: Native support via the in-game options. Details on the support can be found at http://www.wsgf.org/dr/broken-sword-angel-death

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Commandos 2+3

Ibrin's rating: not rated yet
250

Ibrin says: A very complicated solution requiring the user to HEX Edit the game's executable file. Result is an increase in horizontal FOV. Details can be found at http://www.wsgf.org/dr/commandos-2-men-courage

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Dark Reign 2

Ibrin's rating: not rated yet
250

Ibrin says: Native widescreen support. Details can be found at http://www.wsgf.org/dr/dark-reign-2

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Descent + Descent 2

Ibrin's rating: not rated yet
250

Ibrin says: Update to the D2X-XL engine, and you can get widescreen support. Details at http://www.wsgf.org/dr/descent and http://www.wsgf.org/dr/descent-ii

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Descent 3 + Expansion

Ibrin's rating: not rated yet
250

Ibrin says: Adding the appropriate command line switches will enable widescreen. However, the Vertical FOV is reduced in widescreen (rather than the Horizontal FOV being increased). Details can be found at http://www.wsgf.org/dr/descent3

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Desperados 2: Cooper's Revenge

Ibrin's rating: not rated yet
250

Ibrin says: Editing the settings.xml will enable widescreen. However, the Vertical FOV is reduced in widescreen (rather than the Horizontal FOV being increased). Details can be found at http://www.wsgf.org/dr/desperados-2-coopers-revenge

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Divine Divinity

Ibrin's rating: not rated yet
250

Ibrin says: Get widescreen support by editing the "config.div" file. Details on support at http://www.wsgf.org/dr/divine-divinity

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Duke Nukem: Manhattan Project

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit gives you widescreen support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/duke-nukem-manhattan-project

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Duke Nukem 3D: Atomic Edition

Ibrin's rating: not rated yet
250

Ibrin says: Requires the EDuke32 engine. Marry that with the game files from GOG and you have native widescreen support. Details can be found at http://www.wsgf.org/dr/duke-nukem-3d

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Dungeon Keeper Gold™

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/dungeon-keeper

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Dungeon Keeper™ 2

Ibrin's rating: not rated yet
250

Ibrin says: Simple registry edit gives widescreen support. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/dungeon-keeper-2

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Dungeons & Dragons: Dragonshard

Ibrin's rating: not rated yet
250

Ibrin says: Very complex HEX Edit of the Dragonshard.exe required. However, it reduces the vertical FOV (rather than increasing the horizontal FOV). Probably not worth it. Details at http://www.wsgf.org/dr/dungeons-dragons-dragonshard

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Earth 2150 Trilogy

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, the game reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/earth-2150

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Earth 2160

Ibrin's rating: not rated yet
250

Ibrin says: A simple registry edit unlocks widescreen resolutions. Details available at http://www.wsgf.org/dr/earth-2160

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Empire Earth: Gold Edition

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, the game reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/empire-earth

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Empire Earth 2 Gold Edition

Ibrin's rating: not rated yet
250

Ibrin says: A rather complex solution, detailed at the wsgf. Increased FOV, but a stretched HUD. Details at http://www.wsgf.org/dr/empire-earth-ii

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Enclave

Ibrin's rating: not rated yet
250

Ibrin says: Native widescreen support in the game. Details on support at - http://www.wsgf.org/dr/enclave

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Evil Genius

Ibrin's rating: not rated yet
250

Ibrin says: Required 3rd party hack from Racer_S. Gives increased FOV, but the HUD is stretched. Details at http://www.wsgf.org/dr/evil-genius

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Far Cry®

Ibrin's rating: not rated yet
250

Ibrin says: Widescreen resolutions have native support, but correcting the FOV requires detailed hack. Details at http://www.wsgf.org/dr/far-cry

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Freespace 2

Ibrin's rating: not rated yet
250

Ibrin says: Requires the FSO engine v3.6.10. With that and the game files form GOG you can configure widescreen. Details can be found at http://www.wsgf.org/dr/freespace-2

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Giants: Citizen Kabuto

Ibrin's rating: not rated yet
250

Ibrin says: Native support for widescreen. Details on support can be found at http://www.wsgf.org/dr/giants-citizen-kabuto

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Gothic

Ibrin's rating: not rated yet
250

Ibrin says: Command line tweak adds support above 1440x900. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/gothic

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Gothic 2 Gold Edition

Ibrin's rating: not rated yet
250

Ibrin says: Extensive hack needed for widescreen without stretching. End result still reduces the vertical FOV (rather than increasing the horizontal FOV). Details at http://www.wsgf.org/dr/gothic-ii

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Ground Control 2: Operation Exodus SE

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/ground-control-ii-operation-exodus

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King's Bounty: The Legend

Ibrin's rating: not rated yet
250

Ibrin says: The game offers native support for 16:10. It pillarboxes on a 16:9 monitor. Details on support can be found at http://www.wsgf.org/dr/kings-bounty-legend

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Legend of Grimrock

Ibrin's rating: not rated yet
250

Ibrin says: Native support for widescreen. Some cut-scenes are cut off. Get details at http://www.wsgf.org/dr/legend-grimrock/en

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MDK 2

Ibrin's rating: not rated yet
250

Ibrin says: Native solution. However, in widescreen the vertical FOV is reduced (rather than the horizontal FOV being increased). Details at http://www.wsgf.org/dr/ground-control-ii-operation-exodus

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Neverwinter Nights: Diamond Edition

Ibrin's rating: not rated yet
250

Ibrin says: Native support for all widescreen resolutions. FMV scenes are windowboxed, but otherwise great support. Details can be found at http://www.wsgf.org/dr/neverwinter-nights

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Oddworld: Stranger's Wrath HD

Ibrin's rating: not rated yet
250

Ibrin says: Native widescreen support, but the HUD stretches. Details can be found at http://www.wsgf.org/dr/oddworld-strangers-wrath

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Planescape: Torment

Ibrin's rating: not rated yet
250

Ibrin says: A rather complicated solution, using the tool from Gibberlings. Higher res means you see more, both vertical and horizontal. Details can be found at http://www.wsgf.org/dr/planescape-torment

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POSTAL 2 Complete

Ibrin's rating: not rated yet
250

Ibrin says: Edits to the .ini file for each game are needed for widescreen support. Details on the fix can be found at http://www.wsgf.org/dr/postal-2

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Prince of Persia®: The Sands of Time

Ibrin's rating: not rated yet
250

Ibrin says: HEX Edit, but can use the UniWS patcher from the wsgf. Result is a decrease in vertical FOV (rather than an increase in horizontal FOV). Details at http://www.wsgf.org/dr/prince-persia-sands-time

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Psychonauts

Ibrin's rating: not rated yet
250

Ibrin says: Native support, but the HUD and movies are stretched. Great enhancement to the game. Details can be found at http://www.wsgf.org/dr/psychonauts

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RollerCoaster Tycoon 2: Triple Thrill...

Ibrin's rating: not rated yet
250

Ibrin says: Native support. Larger res gives increases the FOV, for both horizontal and vertical. Details at http://www.wsgf.org/dr/rollercoaster-tycoon-2

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Sacrifice

Ibrin's rating: not rated yet
250

Ibrin says: Registry edit with HEX values required. Result is a decrease in vertical FOV (rather an increase in horizontal FOV). Details at http://www.wsgf.org/dr/sacrifice

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Serious Sam: The First Encounter

Ibrin's rating: not rated yet
250

Ibrin says: Edit to the .ini file gives proper widescreen support. Details on support can be found at http://www.wsgf.org/dr/serious-sam-first-encounter

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Serious Sam: The Second Encounter

Ibrin's rating: not rated yet
250

Ibrin says: Edit the .ini file gives proper widescreen support. Details on support can be found at http://www.wsgf.org/dr/serious-sam-second-encounter

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Shadowgrounds

Ibrin's rating: not rated yet
250

Ibrin says: Native support. Larger res gives increases the FOV, for both horizontal and vertical. Details at http://www.wsgf.org/dr/rollercoaster-tycoon-2

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Shogo: Mobile Armor Division

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, the result is decrease in vertical FOV (rather than increase in horizontal FOV). Details at http://www.wsgf.org/dr/shogo-mobile-armor-division

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SWAT 3: Tactical Game of the Year Edi...

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit gives widescreen support. Details at http://www.wsgf.org/dr/swat-3-close-quarters-battle

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Temple of Elemental Evil, The

Ibrin's rating: not rated yet
250

Ibrin says: Widescreen support via .ini edit, but characters go invisible at higher resolutions. Details at http://www.wsgf.org/dr/temple-elemental-evil

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Witcher: Enhanced Edition, The

Ibrin's rating: not rated yet
250

Ibrin says: Native support. Some issues with cut-scenes in 16:10. Set lighting to "low" to fix. Details at http://www.wsgf.org/dr/witcher

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Witcher 2: Assassins Of Kings, The

Ibrin's rating: not rated yet
250

Ibrin says: Perfect native widescreen support. Details at http://www.wsgf.org/dr/witcher-2-assassins-kings

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Total Annihilation: Commander Pack

Ibrin's rating: not rated yet
250

Ibrin says: Native support. The bigger your res, the more you see - horizontal and vertical. Details at http://www.wsgf.org/dr/total-annihilation

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Total Annihilation: Kingdoms + Expansion

Ibrin's rating: not rated yet
250

Ibrin says: Native support. Some issues with cut-scenes in 16:10. Set lighting to "low" to fix. Details at http://www.wsgf.org/dr/witcher

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Unreal Gold

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit allows for widescreen support up to 1920x1200. Details can be found at http://www.wsgf.org/dr/unreal

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Two Worlds

Ibrin's rating: not rated yet
250

Ibrin says: Native support within the game. Details can be found at http://www.wsgf.org/dr/two-worlds

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Unreal 2: The Awakening SE

Ibrin's rating: not rated yet
250

Ibrin says: .ini edit required for widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-ii-awakening

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Unreal Tournament GOTY

Ibrin's rating: not rated yet
250

Ibrin says: .ini edit required for widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-tournament

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Unreal Tournament 2004 ECE

Ibrin's rating: not rated yet
250

Ibrin says: Simple .ini edit gives you widescreen support. Details can be found at http://www.wsgf.org/dr/unreal-tournament-2004

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Vampire The Masquerade - Redemption

Ibrin's rating: not rated yet
250

Ibrin says: Native support. However, the result is decrease in vertical FOV (rather than increase in horizontal FOV). Details at http://www.wsgf.org/dr/vampire-masquerade-redemption

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Treat your GOGmix as your child - name it! ;)

Coming up with a cool and descriptive title should be your first priority. Being original is in your best interest - bet you wanna get lots of nice votes, right? Go all crazy if you want, but be sure to keep it civil!

So, what are the ingredients?

Pick a game that belongs in your GOGmix from the list, or find it by typing something in the text field. Relevance is key here - Earthworm Jim doesn't quite fit the "Sexiest heroines of all time" bill now, does it?

Justify your choice... Or not!

OK, so it's not required, but now that you went through the trouble of adding a game, telling everyone why you did it would be a nice finishing touch. After you're done here, add another game, rinse, repeat.

More GOGmixes:refresh

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