Games by Jon Van Caneghem (Might and Magic creator)40votes I like it
Tallima says: This one isn't actually made by Jon Van Caneghem, but it's a remake of his original "King's Bounty."
Tallima says: Jon worked on MM1 almost by himself over 3 years. Activision released it and it was lauded as one of the best 5 computer games ever written This launched New World Computing into instant stardom. MM2-6 were generally unmatched.
Tallima says: The first HoMM is heavily based on King's Bounty, but introduced us to the land of Enroth -- the setting of MM6 and 7. A few years later, players would be able to play MM6 in this world from the 1st person party perspective.
Tallima says: Jon was the co-executive producer on this well-received game while he worked tirelessly on Heroes 2. The game is one of the final capstones on the quasi-3D FPP grid-based DOS gaming style -- which is seeing a revival today.
Tallima says: Just like HoMM, but completely different. Jon adds tons of new creatures and town types. This adds countless new ways to play and allows players to develop their own style. New World Computing is now known for RPGs, engrossing stories and strategy.
Tallima says: Heroes 3 is the granddaddy of all Turn-Based Strategy. It's ripe with story and gameplay, featuring hundreds of units, 9 factions and endless gameplay possibilities. The story is placed between MM6 and 7. This game is the peak of Jon's performance.
Tallima says: MM7 links MM3, HoMM 1 and HoMM3 together -- and provides more details about the wars that they have been pawns to since MM1. The title establishes itself by story and gameplay, but also for its minigame Arcomage which would see a stand-alone release.
Tallima says: As technology and the mass market of gaming caught on, Jon seemed to lose his magic touch. Some pieces were good, but nothing for the rest of his career would be so great. This is a fine example of a game with some good attributes but ultimately bad.
Tallima says: This is one of Jon's last pieces with New World Computing. It plays on an updated engine that MM6 and 7 played on. Its critical reviews were poor, but the game was still solid -- but even for its day, it was "old-school" before old-school was cool.
Tallima says: Jon opened up the ancient history of Enroth with Heroes Chronicles. With a little narrative and classic Heroes of Might and Magic gameplay, he proved that stand-alone add-on packs would work with Heroes.
Tallima says: You can play this one all night. But try #3 or #5 if you haven't. After Legends of Might and Magic and Might and Magic 9, Jon worked for NCSoft (makers of Guild Wars), helped start Trion (Rift) and EA (he ran the Command and Conquer series).
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