AndoreMordre reviews: GOG.com3votes I like it
AndoreMordre says: The way Beatbuddy designs levels around the background music (instead of the other way around) is a fun idea, but the game feels somewhat repetitive after a while. Still, any fan of music will love how the levels seem to dance to the music.
AndoreMordre says: Advent Rising has a good story, great art design, and amazing presentation, but this is offset by cumbersome and often buggy combat and a very unbalanced difficulty. A more polished sequel is exactly what this start of an unfinished trilogy needed.
AndoreMordre says: My favorite game on GOG, and among my five favorite games ever. Alan Wake has amazing storytelling that had me feeling like I was reading a really good book all the way through...because, in a sense, I was. Good third-person shooter gameplay, too.
AndoreMordre says: While not as good as the original game, that by no means makes it a bad game. Unfortunately, it's probably meant only for obsessive fans of the original, especially since it might not even be canon. But if you're a fan of the first game, get this.
AndoreMordre says: [Only 1; haven't played 2 or 3.] Good atmosphere and some decent puzzles, plus a fairly good story (if you don't mind digging for the plot). Really sluggish controls and annoying camera angles, but nothing too game-breaking.
AndoreMordre says: A very interpretive story, which is interesting, but doesn't seem to pay off well unless you understand exactly what is being said by the writers. Good Zelda-ish gameplay, but with a lot of item collecting that mostly seems to just draw the game out.
AndoreMordre says: [Only Battle Chess and Battle Chess 4000; haven't played Chinese Chess.] Not really much to say...it's chess, and you get to see the pieces kill each other. Which, while entertaining, can be tedious if you just want to play chess.
AndoreMordre says: A very good story, combined with a great setting and some good characters. A free game often means the only way to get people to take the game is to give copies away, but that isn't the case here.
AndoreMordre says: Beyond Good & Evil seems to be one of those odd games that doesn't seem to do anything perfectly, but still manages to do everything so well that it becomes a perfect game.
AndoreMordre says: Possibly the perfect way to introduce someone to the point-and-click adventure genre. The story is great, the puzzles logical, and the characters alone make the games worth viewing.
AndoreMordre says: Everything that makes Blackwell great is here: great story, great characters, and P&C puzzles that actually make sense. As a finale to the series, the writing felt a bit rushed at times, but like any other Blackwell game, it's well worth playing.
AndoreMordre says: For me, Aliens of Gold was a fun way to spend a few hours, but little more. If you're a fan of the classic FPS genre, though, you'll probably really love this one.
AndoreMordre says: [Only Descent; haven't played Descent 2.] You'd think flying through cramped tunnels with a required full weightless maneuverability in all directions would be a pain, but Descent manages to turn that into an awesome gameplay mechanic.
AndoreMordre says: Two games of 2D shooter platforming goodness. A fun pair of games for the weekend. The first one was particularly fun as sort of a study into older, lower-tech games (no music!).
AndoreMordre says: Between the great story, art style, and Metroidvania/RPG combat, Dust is a must-have for any platforming hack-n-slash fan. The combat can go on a bit long, and the story can get a bit forgotten underneath it, but it rounds out again by the end.
AndoreMordre says: [Only Earth 2140; haven't played Mission Pack 1 or Final Conflict.] I hear that this version of the game is a reprogrammed "enemies don't fight back" version, and...it really shows. I yawned my way through the main game.
AndoreMordre says: Aside from great graphics for the time, this hack-n-slash is astonishingly average. I can think of very little about Enclave that stands out as being particularly good, and just as little that stands out as being particularly bad.
AndoreMordre says: A short but fun satire of the Fantasy RPG genre. While it doesn't focus on its "evolution" mechanic nearly as much as it could have, it manages to provide nice range of gameplay styles and a library of great references to games it was inspired by.
AndoreMordre says: Fantastic storytelling and some of the best cinematography I've seen in games...until the last few chapters, which feel extremely rushed and nearly destroy everything good about the story up to then. Until that, though, the game is near-perfect.
AndoreMordre says: A great story with great atmosphere and a ton of fascinating background, which is sadly all but destroyed by its near-complete lack of logic in the first half and its puzzles and pixel hunts all the way through.
AndoreMordre says: It's almost impossible to talk about Gemini Rue without spoilers, so I'll just say that it's a fantastic thought-provoking story with some good (if sometimes difficult to work out) puzzles.
AndoreMordre says: If you have some patience with the first chapter and its really absurd difficulty level, there's a lot of fun to be had with Gothic. This is a fairly non-linear game at first, and there's a lot of exploring to be done in a fascinating overworld.
AndoreMordre says: [Only The Even More Incredible Machine; haven't played The Incredible Machine 3, Contraptions, or all of Even More Contraptions.] From a truly absurd concept comes possibly one of the most awesome puzzle series ever. Just...just play it. Please.
AndoreMordre says: While Dredd vs. Death is meant more for fans of the Judge Dredd universe than it is for FPS fans, there's still a lot of fun in the FPS elements. And Judge Dredd fans will probably greatly enjoy this game too.
AndoreMordre says: This has a low rating due to its poor animation, weird puzzles, tendency to reward everything with death, and that it's a terrible port of the original, but it's not all bad. The story is decent, and it has a lot of good atmosphere and backstory.
AndoreMordre says: The origins of a legend. All three games are wonderful adventures that can't be missed by any fans of this genre. And if you're a fan of the genre, you probably already have this series.
AndoreMordre says: Something of a mixed bag for me. I love KQ4, and I like KQ6. Unfortunately, KQ5 is easily one of my most hated games ever. I don't recommend this often, but I highly recommend a walkthrough for all of KQ5 and KQ6. KQ5 is almost impossible without it.
AndoreMordre says: KQ7 continues the point-and-click adventure setting of its predecessors, while KQ8 completely changes the series into an action hack-and-slash. If you're okay with sequels that are nothing like its predecessor(s), both are well worth playing.
AndoreMordre says: Omikron seems to be an attempt to combine every possible genre (adventure, shooter, fighter, RPG, and more), but it fails at nearly every one of them. The third-person adventure element is decently intact, but everything else suffers greatly.
AndoreMordre says: It has some creative level designs towards the end, but they're wasted in a game with floaty and unresponsive controls and a "camera" that constantly keeps immediate threats just out of sight, making it way too easy to die, even if you're careful.
AndoreMordre says: This sounds like the most boring game that has ever existed, but it's actually surprisingly fun and even kind of addictive. It also has a clever method of delivering the story, and it's better at building tension and dread than most horror games are.
AndoreMordre says: [Only 1 and 2; haven't played 3 and 4.] I have something of a love/hate relationship with the Police Quest series, between their great storylines and their frustratingly realistic police protocol. But as they were written by a cop, that's okay?
AndoreMordre says: If only I didn't have a dislike for multiple endings, I may have given this five stars. Aside from that, though, everything about Primordia (story, characters, world) is great, as long as you're willing to do some digging for the plot.
AndoreMordre says: It's hard to talk about any one game of the Sands of Time trilogy without talking about the other two. This trilogy is a very good example of character development, as we see the main character changing and growing in each game.
AndoreMordre says: The Sands of Time focuses mainly on acrobatic puzzles, Warrior Wtihin focuses more on combat, and The Two Thrones puts more emphasis on puzzles and quicktime events than combat, while focusing mainly on story.
AndoreMordre says: As a series, the main focus is the story, as it begins by showing The Prince as rude and arrogant (in other words, typical royalty), and over time, shows how the events of the three games change him. If you're a fan of good storytelling, get these.
AndoreMordre says: A spin-off game unrelated in story to the others. Most gameplay elements are similar to the other games, and while they aren't done as well here, they're still done well. "Prince '08" excels in atmosphere, however, and does this amazingly well.
AndoreMordre says: I can honestly say, I've never seen a game like this before. Anyone who is serious about gaming needs to play Psychonauts for its unique concepts, story, art design, and...everything. Just...everything.
AndoreMordre says: My childhood in one collection. This is the series that finally managed to successfully and perfectly blend the point-and-click adventure and RPG genres. QFG5 switched over to a much more action-oriented style, but all five are great games.
AndoreMordre says: So, after Blackwell, the perfect game to introduce someone to its genre, what would be a good follow-up? How about the game that managed to perfect the genre? While the story seems quite rushed towards the end, it's still a fantastic read. Er, play.
AndoreMordre says: A (borderline) visual novel featuring some extremely good character writing. Very little gameplay, but this is made up for by an interesting story. Sadly, the story doesn't really lead to much, but it still leaves an impression.
AndoreMordre says: Two good games, each with great writing. BaK is based in the universe(s) of Raymond E. Feist, and BiA is an unrelated game that happens to use the same engine. Both have great writing, though BaK has a slight edge on BiA due to its Feist-ian origins.
AndoreMordre says: RtK, while very little like its predecessor, is another great game that gives us a new look at Raymond E. Feist's world of Midkemia. And provides much of the basis for many of his books. Like BaK, it isn't too hard to play without reading the books.
AndoreMordre says: One of the more creative games I've played, Rogue Legacy takes the idea of randomly generated dungeons and characters and uses it to accomplish a great deal of fun. The grinding gets old, but the payoff is worth the effort.
AndoreMordre says: When I finished Sanitarium, I thought to myself "huh, that was disappointing." But the more I thought about it later, the more I realized the cleverness behind the story, and realized that it was actually quite good.
AndoreMordre says: While I hated Septerra Core for its tediousness, don't let that stop you from checking it out. There is plenty in this game for any die-hard RPG fan to love, along with a good story and a brilliant world design that shouldn't be missed.
AndoreMordre says: While the story was very good, the puzzles and the mystery are sufficiently complex (or random) that it takes a mind like Holmes's to solve them without a walkthrough, or simply letting him solve it for you, resulting in an unsatisfying adventure.
AndoreMordre says: While nearly every gameplay mechanic in Shivah goes vastly underused in the game's very short run, Wadjet Eye fans may appreciate it as sort of a blueprint for gameplay and storytelling elements that would appear in the Blackwell games.
AndoreMordre says: What Shogo has in style and story potential is sadly diminished by its vague storytelling and poorly implemented combat. The story makes sense when it's explained (which isn't often), and gameplay has a good start, but falls to how unpolished it is.
AndoreMordre says: Has a game ever kept you going simply through a sense of humor? Simon the Sorcerer is definitely among the funniest games I've played, between its main character, the characters he meets, and the frequent satire of fantasy and fairy tale.
AndoreMordre says: This is perhaps satire at its best. Whether you like the Sci-Fi genre or not, you'll love how Space Quest makes fun of it while still taking advantage of its assets. While the games got better over time, I find myself preferring the first three.
AndoreMordre says: The later games of the series had a little less satire of the Sci-Fi genre in general, and instead focused more on specific things within the genre. That said, it's still hilarious, and is a must-have for any Sierra and/or Sci-Fi fan.
AndoreMordre says: Ever play one of those games that had no deep story and no complex character development, but you still couldn't put it down because the game remembered to be FUN? Symphony designs "shmup" levels around the songs in your personal playlist. See? FUN.
AndoreMordre says: While not, strictly speaking, a good game, Teenagent managed to keep me hooked with its sense of humor. Even with the absurdities of the scenario and story, I still got a good laugh out of most of the scenes. Isn't that worth something?
AndoreMordre says: This visual novel tells the most beautiful story I've ever seen, accompanied by the most beautiful execution (and soundtrack) I've ever seen (and heard). If you're a fan of emotional storytelling, you're only hurting yourself by not having this game.
AndoreMordre says: [Only 1; haven't played 2 or 3.] Really clunky controls, generally monotonous level design, and a story that barely plays any part outside of FMVs made Tomb Raider a bit of a tedious crawl. Hoping for better luck with the sequels.
AndoreMordre says: A clone of Diablo in almost every way imaginable. While Torchlight starts out as amazingly fun, it starts to get really repetitive and tedious after a few hours of the same horde slaughtering you saw in the last 10 levels. Just like Diablo, really.
AndoreMordre says: Torin's Passage is perhaps one of Sierra's most creative adventures. While the story may be a little cliché, it's still clear that a lot of effort was put into the idea for this. Also, Septerra Core may have gotten some of its best ideas from here.
AndoreMordre says: Though painfully short, VVVVVV manages to provide enough insane fast-paced fun to make those two hours a blast. The constant die-and-repeat in some rooms can get annoying, but completing a challenge is always immensely satisfying.
AndoreMordre says: [Only 1; haven't played 2.] You'd think a game like this wouldn't age very well, but somehow, Wing Commander manages to prove that notion wrong. The space combat element still holds up, and the memorable characters remain memorable.
AndoreMordre says: If this series has a turning point for where it went from "good" to "great," it's probably here. Even if you ignore the presence of big Hollywood names like Mark Hamill and Malcolm McDowell, this game still improved the series in almost every aspect.
AndoreMordre says: And they weren't done improving the series with Wing Commander 3, they had to continue making it even better with Wing Commander 4.
AndoreMordre says: If video games need a mascot for a realistic fantasy genre, The Witcher probably isn't a bad starting point (once you get past the magic and monsters and stuff). While I feel there were some missteps on the way to perfection, it's still stands out.
AndoreMordre says: While having a better story than the first game, Assassins of Kings is sadly dampened by a downgrade in the menu and combat interfaces, making the game much harder to play and removing much of what made the first game fun. Even so, it still holds up.
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