Hell may be other people but they had enough decency to not gnaw on your head to get to the brains within. Every sunrise I see means we are that much closer to escaping the slavering zombie hordes that hunt in the night. We lost some good people in the last few days: Sam, whom we “convinced” that she should go with the Piper as live bait to lure some of the undead away from here, Zeke went out to explore to look for supplies...last I heard of him were his screams of pain in the distance. There is a small beacon of hope: there are hints about a helicopter that searches for survivors. All we have to do is find out where it will be and stay alive...stay alive...stay alive...
Zafehouse: Diaries is a tactical game of survival, planning, resource management, and problem-solving. Every town, location, and survivor is dynamically generated - no two games are the same. Manage your survivors’ needs, prejudices and motivations and you might stay around long enough to be rescued. Send out search parties to gather supplies and anything useful. Spread rumors to affect relationships between members of your group. Zafehouse: Diaries’ unique, diary-based interface records your actions, reveals the state of the world, provides hints and clues to help you. Your diary can also be exported and shared when the game is over.
Minimum system requirements: Windows XP SP3 / Vista / 7, 1.8 GHz dual core processor, 1 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c-compatible sound card, 400 MB HDD, mouse, keyboard.Patched to version 1.1.82
Posted on 2013-02-12 06:51:04 by johnki:
My full review didn't fit so I posted it on the forums but I'll sum up my feelings for the game.
Zafehouse: Diaries is a unique game that requires quite a bit of an attention to detail. Not all of the game's details are exact, often being a bit unpredictable but it doesn't take away from the experience. It does feel quite a bit like managing a group of survivors from a desk somewhereread more while waiting for a helicopter to show up and being able to add yourself and your friends/family to the party of characters in the game adds to that feeling a bit.
I fully recommend getting this game. At this point in time, it's a one-of-a-kind experience.
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Posted on 2013-02-13 02:18:27 by DarkRexx:
If you're sick and tired of zombies being an over-used gimmick, and that's the only reason you didn't get this game, then please reconsider. The focus on this game is not on the undead, but on on the survival situation that is created in a hostile environment, and even more so, the interactions between your survivors. There are many things you will need to do in order to ensureread more your survivors make it through the night. On top of that, tasks also have specific ways they can be executed. Do you build barricades quickly but noisily, or slowly and quietly? Build normal, safe traps, or experimental traps that could do huge damage but backfire? Random survivors and city maps are generated each time you start, and you're not guaranteed to get every kind of building. Your town might not have a school, or a police station. You can also make custom survivors and locations with your own pictures, and even custom occupations. Though, there are downsides. The game is stingy with information, the good stuff is all in the manual, spoiler free of course. The UI can be clunky at times. Turns pass one hour at a time and down times can be just you clicking the watch over and over. And there's only a save and quit feature, no quicksave function I could find. All in all, a very solid and hard-as-nails survival game with intriguing interaction between randomized characters and lots of replayability.
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Posted on 2013-02-13 12:24:58 by OrcaJoe:
It's genuinely refreshing to see an indie zombie game that goes beyond just shooting up hordes of undead. With its ruthless difficulty and random events, Zafehouse honestly has more in common with roguelikes than with typical zombie games. The game's primary selling point--complex social interactions between randomly-generated survivors--does make for a compelling challenge, andread more promises a fresh experience with each new play session.
Unfortunately, overall, the challenge tends to be more frustrating than fair. The information you're given about your survivors and their behavior is vague at best, and encounters with zombies are always something of a gamble--survivors are extremely fragile, even in well-armed groups. This is made more aggravating by the fact that losing a single survivor (especially if he or she had some useful skills) tends to all but guarantee defeat in the long run. Granted, this fits with the game's serious, desperate tone, and it's par for the course for roguelike fans, but it's likely to annoy plenty of players. There are also some issues with the clunky interface and some troublesome bugs, but with the devs working hard on regular patches, these may dwindle in the long run.
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