Unreal Tournament is the original King of the Hill in the frag-or-be-fragged multiplayer gaming world. As the undisputed 1999 Game of the Year, Unreal Tournament grabbed the first person shooter genre by the soiled seat of its pants and knocked it around the room with its never-before-seen graphics, brutal edge-of-your-seat gameplay and a massive and varied feature list that gave gamers more than they ever expected.
With enhanced AI, bots in Unreal Tournament play as if they're jacked up on a big old shot of steroids. Their basic deathmatching skills have been virtually perfected, their understanding of the game rules is professorial, their ability to navigate levels is GPS-like, and their threat to your existence is very real.
Unreal Tournament's robust UBrowser system provides the easiest way to find a game on the Internet and jump into battle, eliminating the need to download third-party server querying applications, and virtually any option you want to tweak can be accessed via the UT command line. Nice and easy!
Thanks to Spectator Cams, you can enter a game and hop around to view the action on the level. Even cooler, the camera can be "attached" to one of the players in the level to view the action from their perspective.
Age requirements: ESRB Rating: MATURE with Animated Violence, Animated Blood and Gore.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256 MB RAM (512 MB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keybord.Patched to version 436
Posted on 2008-11-19 13:30:33 by adricv:
All of the Unreal Tournaments have in common the basic mechanics and the trigger-happy, reflex testing gameplay that fuels your adrenaline.
But the first one has the distinction of being the one that got it right - the balance between an addictive gameplay and the perfect threshold of complications, game concepts which steepen the learning curve. There are just enough game modes,read more weapons, maps, customisations, modifiers, etc. to provide a varied experience without overwhelming newcomers.
It's easy to learn and much harder to master, but it's a fun and balanced experience for all skillsets. The graphics are vastly customisable and will run on any machine while looking good. The flashy graphics of the day have downscaled to sober and functional graphics today which still look very pretty.
The adaptive AI is impressive when you're offline but this is best experienced with some friends in the same room - get them to buy it off GOG.com too and you'll wonder why you ever needed DirectX10 - or any other game for that matter.
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Posted on 2008-11-25 17:54:05 by Despy:
This game was built from the ground up as a multi-player fun-fest and you can tell! They just got it all right. The gameplay, graphics, controls, and net-code are all polished to perfection. This geme just works.
UT came out about the same time as Quake III and they were compared relentlessly. It was a little unfair to do so, in my opinion. While Quake was after the hard-coreread more speed freaks, UT went for accessible and FUN. The amount of stuff you could modify and the flexibility of the code to allow mods was just incredible. I remember running around as Monte Burns from the Simpsons for a while...
Anyway, the game... Everything for multiplayer is here, Deathmatch, Capture the Flag, Domination, and even Assault (which I liked more than most). The weapons feel right and high-powered and the action is fast. The game excels in a LAN environment where you can shout to coordinate your CTF raids and team actions. There is a nice mix of precision weapons and splash damage ones, but nothing feels overly cheap.
And then there's the Redeemer...
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Posted on 2008-11-18 09:34:46 by e-man:
I played this to death (pun intended) when it came out and still like this better than all the versions that came later. It just has the right combination of skill, mayhem and sheer fun that makes this a winner. Good to see you're making this available again :)
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