Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated and corrupted the land. Valiant combat, magical prowess, and knowledge of the eight virtues are your weapons against evil in Ultima IX: Ascension.
The ninth installment of the Ultima series takes a leap into a vivid, detailed 3D environment that adds a whole new level of interaction to the exploration of the realm. Britannia was always one of the most life-like, well-developed, king-sized virtual lands, but this new perspective makes the experience of “living” in it much more immersive. The combination of a story of epic proportions, solid mechanics--true to the classic cRPG spirit, and that achingly familiar Ultima setting, Ultima IX: Ascension a memorable title that all role-players should experience for themselves.
Ascend to the realm of myth and legend in the final single-player Ultima game!
Age requirements: ESRB Rating: MATURE with Animated Blood and Gore, Animated Violence.
Minimum system requirements: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Posted on 2012-08-23 09:15:38 by seekersean:
Ultima IX is a bad game.
From many different perspectives and layers, it is a bad game. Why? It has bad and lazy story-telling, poor level design, a clear lack of understanding for canon and the characters that were established in prior games and many technical problems.
Now, I haven't played the version from GOG, so I don't know if they fixed the crashing problem that the originalread more had. So I won't dwell on it too much other then to say that the original release was extremely buggy and would crash constantly.
This game was put out by EA, and to understand what a death sentence that is to fans you have to understand what EA was doing around the time this game came out. EA in the 90's had this habit of finding smaller, profitable game publishers and buying them out.
Once EA owned the license, they would then pump out games with that license with very little regard for the vision or intent of the original developers. Ultima IX is one of the best examples of EA simply cashing in the Ultima title so that they could make a quick buck.
I could go on and on about how this game fails on every single level. The story is lazy and doesn't bother to even try to get simple facts right. Some argue that in a "meta" sense, they were appealing to casual gamers who hadn't played the previous Ultima games before. Hence the infamous "What's a paladin?" question.
The reason I find such questions as that lazy and stupid isn't because of the fact that such questions are in the game (though you could make that argument), it's that it is LAZY. Don't make the avatar ask something so supremely stupid as "What's a paladin?" or "What's the Codex of Ultimate Wisdom?" Have someone else ask the Avatar that, and have him explain it. That way you have your training wheels explanation in your game, but it doesn't make the avatar look like the guy from Memento.
I can go on and on. Seriously, they completely got the character of Lord British wrong, they ignored the canonical ending they gave Lord Blackthorn and turned him into one of the worst card-board cut out villains ever...and on and on and on.
I've purchased every Ultima game on GOG up until this one...and while I am tempted to buy it now, I'm really hesitant because I just don't really feel like reliving all the betrayal.
If you want a really thorough (albeit REALLY long) review, you could check out the Spoony review he did of the series.
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Posted on 2012-08-23 10:08:10 by Lifthrasil:
There are two positive things to say about this game: one, it's graphics were awesome at the time. 3D was the big hype and this game was at the forefront of it - so much that they forgot about everything else. The second good thing is the soundtrack, which manages to create quite a nice atmosphere for the first one or two hours. It even makes you forgive the first few bugs. Thenread more you encounter the first plotstopper. Then the next. And the next... The fan-made patches helped and made the game playable, but not really enjoyable. A lot of bugs still remain.
Even without the countless bugs it remains an extremely linear, boring game with very boring NPCs. So far for the game without Ultima context. If one ignores that this should be an Ultima, this game would be worth 2 stars (three if graphics are really important for you).
But alas, it is supposed to be an Ultima and it ignores everything that made the Ultima-series great. Whoever wrote this obviously never played any other Ultima before. But even ignoring the awful plot, everithing else is missing too. The world does not feel alive. The NPCs are servicable at best and the game is far too linear. So if you are an Ultima fan, this game will be zero stars. So, as a fair compromise I'll give it one star and advise anyone to stay away from this game.
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Posted on 2012-08-23 09:36:46 by greycell:
Ultima 8 was previously the red-haired stepchild of the franchise, but worked as canon anyway, and set up an amazing introduction to Ultima 9 ... which was then just ignored.
U9's story made no sense and the game was fraught with technical problems. Yet, the engine looked amazing, and all everyone really wanted was Britannia in 3D. What we got though was a broken terrible Ocarina of Time knock-off courtesy of EA's meddling.
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