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Sigil... A place with gates that lead anywhere in existence, provided you have the proper key. It is a neutral ground and a watering hole for races across the multiverse, all under the watchful shadow of the Lady of Pain, the enigmatic ruler of the city. It is a place where the word is mightier than the sword, where thought defines reality, where belief has the power to reshape worlds and change the laws of physics...
But there's a lot more out there than just Sigil. Get outside the city and there's the planes themselves: the throne of the gods, the battleground of the eternal Blood War, and home to more horrors and wonders than ever existed on any Prime Material World. There's enough crusades, exploits, treasures and mysteries to keep a band of adventurers busy for centuries to come.
Anyways, all it takes is the right door, so step right through!
Get even more from the great Planescape: Torment with this mods guide
Age requirements: ESRB Rating: TEEN with Violence, Suggestive Themes, Animated Violence, Animated Blood. PEGI Rating: 16+ with Violence.
Minimum system requirements: Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard.
Posted on 2010-09-28 09:33:21 by
lowyhong:
Planescape Torment. O' Planescape. How shalt I describe thee, O' Exalted One?
Hark then, heathen, and listen. For thou hath heard of ye revered Planescape Torment through websites long after it's demise, but mayhaps afore thou hath not played it.
Planescape has gathered much media attention over the years, despite its poor sales. Such a shame, for Planescape's writing and storyread more is yet to be surpassed by anything on the market. It does not stun its audience with flashy gimmicks, but it boasts superior background art and a storyline that stirs the very abysses of your soul.
But hey, why does the story matter, you ask? Sure, there are plenty of good novels out there, but Planescape allows you to *act out* the story. There is freedom and choice within the game's context that lets you be the actor and see what happens next. This game doesn't slip a veil over your eyes, letting you pick choice (A) and then deceive you into thinking that your choice makes a difference just because you have opened up a new line of quests.
Because in this game, there's no such thing as a "quest" per se. It has transgressed the gamer's need to gain XP as a carrot-on-a-stick. It keeps you going on and on because you want to see more of the game's world, and unravel the story. While plot lines are fixed, you determine how the game plays out. Your choices affect the very story you are "writing".
But let's just say that, for the sake of comparison, you are not satisfied with just playing an interactive storybook. What else can I say, you ask, that will sell this game to you?
I say this: the diversity of characters you meet, as well as the fragility and imperfections of their personalities, will confound everything you ever learnt about social institutions. Again, without spoiling anything (and also because the last time I played this was in 2001), there is no "good" or "bad" in a cardinal sense, as any sociologist would tell you. It is how you, the writer - The Nameless One - perceives them. As it did with Fallout 1 and 2, Black Isle has clearly nailed the head on this one with its multi-layered complexities.
Although, despite this being *the* defining RPG for me, it's not without its flaws. Combat, as I remember, was a weak point of the game, as compared to other RPGs of its era, and previous ones. Then there's also......actually, there really isn't anything else I can think of to criticize the game. Music and sound effects capture the game's mood perfectly; the background art is nothing less than what you'd expect from Black Isle. I don't think I need to elaborate further on the story and settings.
Basically, there is no reason why you should not get this game. This certainly isn't a game for quick fixes, and if you're looking for flashy shiny graphics, please, look elsewhere (I recommend Modern Warfare 2 or the upcoming Medal of Honor). Otherwise, you will play this to the end, watch the finale movie, and rave on the forums on the unsurpassed greatness of the experience that was once upon a time lacking in your life, but which you finally found.
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Posted on 2010-09-28 11:48:56 by
Phokal:
Planescape: Torment was way ahead of its time. It is a great game, with an excellent story. The characters, individually, are amongst the best; deep backstories, interesting personality quirks. The setting is the Planescape plane of the Dungeons and Dragons universe, the hub plane for the rest (Baldur’s Gate’s Forgotten Realms, the traditional/original DnD, etc). It is unlikeread more any setting you have seen, in any media.
The massive amount of dialog used to deliver this story, however, is presented with the Baldur’s Gate engine. Dialog trees stretch sometimes up to 15 options, each with several subcategories, with several more sub-sub categories, each with multiple pages of text. Key conversations can take a long time to absorb all of the information.
These conversations are well written. Some people have taken the dialog, and strung it together into a novel. The delivery has heavy hints of Memento (several years before). You play the game as a character that can never be killed. Every time you are defeated in combat, you simply wake up on a slab in the mortuary. The challenge comes from what to do next: discovering who you were, why things are happening, and what to do next. You truly role play as this amnesic main character, trying to discover who you are in a strange environment.
The overall plot is in the 3 acts, and none of them disappoint. Even the ending holds up (I’m looking at you, Bioshock).
I played the original CD version, which needed some unofficial files to get the program in its proper state: Fan patches help: http://www.bootstrike.com/Torment/files.html
Also, make sure to power up your Willpower, Int, and Charisma. And playing as a Mage makes sense with an emphasis on these stats (an option presented as the game progresses)
I passed by this game when it was initially released. The advertising for the game was awful. I wanted to play it until I saw the first ad. The real actor portraying the Nameless One was a poor decision, but I’m glad I went back and retro-gamed this.
I highly recommend this game. It is considered the greatest RPG, and is a great game. But you must *know* patience to *know* this.
*Review originally posted on my blog a few years ago, here:
http://www.donttellmetheending.com/2008/02/planescape-torment-is-the-greatest-game-every-made-know-that-it-was-made-too-early/
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Posted on 2010-09-28 13:30:04 by
gas.gas:
Actually i have this game boxed but im going to get the digital one anyway, this is indeed my favourite RPG of all time, and im quite a good old gamer if i can tell.
The story, the characters, the dialogues are very interesting, the gameplay follows the same real time/pause mechanic as Baldure's Gate and it works perfect, infact the engine is a modified version of BG's one.
Thisread more game is different from any other RPGS probably cause the main char here is not the usual good hero and you are pshed to think more about what to do/where to go/ how to interact with NPcs then in other titles.
Also this game can transmit some kind of emotional feelings that are nearly absent when playing other RPGs even if good.
One note for GOG, pls, pls, pls add the unofficial fan localizations for this game, (i know the polish one was published by you btw ) i spent years in searching the italain version without luck, but i know that those files are somwhere on the net...
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